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Idyll Games

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A member registered Dec 14, 2018 · View creator page →

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I'm working on a gothic space fantasy game where the PCs are Seekers, dead heroes whose souls have failed to leave their bodies. They are in constant decay, withering as they slowly lose grasp on their souls. To stave that decay, they must seek powerful beings that rule forgotten corners of the star cluster and consume their souls ("Heroes" was meant narratively, not ethically. Prolly not good people). Mechanically, it seems like it'll be quite similar to VH,  but with a focus on the decay mechanic: PCs can almost always succeed if they are willing to take on some more decay. Will they get to their objective before they run out? If you think you're doomed, may as well go out with a bang, sacrifice yourself for the sake of your companions. It'll probably be just a draft by the end of the jam, but hopefully it's interesting.

Neat! Very evocative

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I love this. It's an impeccable example of how much can be achieved with so few words. Simultaneously lyrical and somehow eminently playable. The strong asymmetry in the dice results feels like a simple but very effective way to support the themes of the game through its mechanics. 

Thank you!! let me know how it goes when you run it :D

i love this game so much! spent way too much time with it

Thank you so much! I'm glad you enjoyed it. I want to point out that the art style is heavily inspired by Into the Odd, so big shoutout to Johan Nohr (Johan Nohr - itch.io) for that

this is really some of the best 24xx i've seen! so many things to like in here. the patron desires table is so evocative, and the covenant upgrades are extremely fun.

banger, super fun. took me a while to understand what "+1 bones" meant, and the fact that cursed cards add +1 to the total to hit.

Hi! so excited about the new PDF and the pre-orders for the physical book! I was wondering -- does buying the physical book grant access to the PDF and Soundtrack? Or is that a separate purchase thing?

Thankss!!

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