Kailangan gawing mas detailed at sharp ang graphics, pati na rin ang perfomance. Some parts still needs optimization. Pero, regardless, it has so much potential!
Horror Gaming HQ
Recent community posts
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“Abandoned Souls felt like stepping right into a found-footage horror short film—and I loved every minute. Playing as a video-blogger exploring that decrepit hospital via a GoPro lens made every dark corner and distant whisper hit harder. The sound design and visuals are seriously immersive, and the few jump scares genuinely surprised me. Clocking in at about an hour, it’s perfect for a quick scare with depth. Absolutely worth the price if you’re into atmospheric horror.”
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This game really surprised me. From the moment I stepped into that abandoned hospital, I felt completely on edge. The atmosphere is so thick with tension — the kind of quiet that makes you start hearing things that aren’t really there. I love that it doesn’t rely on constant jump scares; instead, it builds dread through its environment, sound, and pacing. It reminded me of those classic psychological horror games where the scariest part is not knowing what’s around the next corner. Short, simple, but super effective. Great job, dev — I’ll definitely be keeping an eye on your future work!
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This game seriously got under my skin. There's something about exploring an apartment that feels familiar but off in the worst way — and this game captures that feeling perfectly. The pacing is slow in a good way, letting the tension build naturally until you realize you’ve been holding your breath. I loved the use of sound and lighting to create fear without relying on constant jump scares. It's short, but it left a lasting impression. I went in not expecting much and came out genuinely impressed. Amazing job, dev — this was a haunting little experience!
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The Sewer Job was such a weird, gritty, and surprisingly immersive little horror trip. From the moment I stepped into those tunnels, I felt this constant, creeping unease. It’s dirty, dark, and claustrophobic — in all the right ways. I wasn’t sure what to expect, but the tension kept building and the payoff was so worth it. Loved the old-school vibe and lo-fi visuals, and the atmosphere had me checking over my shoulder the whole time. Super cool experience — I’d love to see more stuff in this world. Great work!
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Contemp pulled me in from the start with its quiet tension and eerie setting. There's something so unsettling about walking through an abandoned house that feels like it's still alive in some way. The details, the pacing, the sound design — everything works together to build this thick, uneasy atmosphere. It’s a short experience, but it left a strong impression on me. It felt like I was being watched the whole time, and that final moment? Chills. This is exactly the kind of horror I love — subtle, immersive, and haunting. Great work, dev!
⭐️⭐️⭐️⭐️⭐️ This game really hit me harder than I expected. The way it slowly unfolds — from eerie silence to overwhelming dread — was genuinely powerful. I went in thinking it was just another horror game, but it turned out to be something way deeper and more emotional. The atmosphere was heavy, the pacing was tight, and the story stuck with me long after it ended. It made me feel uncomfortable in all the right ways. For a short experience, this had a huge impact. Amazing job — you’ve got something special here.
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This game really hit me harder than I expected. The way it slowly unfolds — from eerie silence to overwhelming dread — was genuinely powerful. I went in thinking it was just another horror game, but it turned out to be something way deeper and more emotional. The atmosphere was heavy, the pacing was tight, and the story stuck with me long after it ended. It made me feel uncomfortable in all the right ways. For a short experience, this had a huge impact. Amazing job — you’ve got something special here.
Just finished playing Driving Home and I really enjoyed the atmosphere. It starts off feeling so normal — just a quiet late-night drive — and then slowly builds tension in a really effective way. The pacing was great for a short horror game, and that moment when things start to go wrong genuinely caught me off guard.
The environment was simple but immersive, and the subtle sound design added a lot to the creepiness without trying too hard. I love how it leans into that familiar fear of being stranded at night with no help in sight.
For a short indie horror game, this absolutely delivered what I was hoping for — eerie, immersive, and unsettling in the best way. Great job!
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Dread Flats really got under my skin — in the best way possible. From the moment I stepped into that decaying apartment complex, I felt this constant unease that never let up. It wasn’t about loud jumpscares, but that slow, creeping dread that just builds and builds. The atmosphere felt so real, almost like I had been there before in a dream… or a nightmare. The pacing, the visuals, and especially the sound design were all on point. Honestly, this is one of those indie horror games that stays with you after it ends. Huge respect to the dev — I’ll definitely be keeping an eye out for your future work.
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Night Reception is a masterclass in atmospheric horror. The slow-burn tension, unsettling encounters, and eerie setting create a genuinely immersive experience. I loved how the story unfolds gradually, keeping me on edge the entire time. It’s a short game, but every moment counts — no cheap jumpscares, just pure psychological dread. Highly recommend for fans of subtle, story-driven horror.
Creepy, Atmospheric, and Surprisingly Deep
Really enjoyed this! The atmosphere is tense from the start, and the story slowly pulls you into something truly unsettling. Loved the blend of grounded mystery and sci-fi horror—reminded me of X-Files in the best way.
Had a small glitch with the trunk and ladder, but the recent patches fixed most of it. The dev clearly cares, which is awesome to see.
Short, eerie, and memorable. Can’t wait for the next story in this universe!
This game offers a really intriguing atmosphere right from the start. The minimal UI and ambient audio design set a mysterious, almost haunting tone that pulls you in. The gameplay seems focused on exploration with a light puzzle or narrative element, which works well with the visuals. I really liked the transitions and how the environments shift — it keeps the player curious and a little uneasy in a good way.
Controls look responsive, and the pacing feels deliberate, which matches the vibe you're going for. One suggestion would be to add a bit more clarity on objectives or context early on (unless ambiguity is the goal). Overall, this looks like a very promising indie project, especially for fans of experimental or atmospheric games.
Hello po Kabayan! This game has a Silent Hill vibe, and its not just about the horror, jump scares, etc. but the storyline itself was very emotional. I almost cried at the end. This game is atmospheric horror at its best. Please, gawa pa kayo ng maraming games na ganito, Filipino horror games na maganda ang storyline! This 4‑bucks indie title is a solid pick. A striking proof-of-concept with real potential for future projects.
Overall, its good game! Maraming salamat po!
A masterful micro‑horror experience: tense, tight, and successful at delivering scary moments. If you're craving a short, budget‑friendly found‑footage horror trip with actual jump scares—and no empty rooms—Paranormal Entities is a must‑play.
Ideal for: Fans of asylum settings, audio‑driven suspense, and compact horror experiences.
Worth a play if you’re into:
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Intimate, psychological horror
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Moral ambiguity in protagonists
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Quick-but-impactful narrative experiences
If you enjoy short, atmospheric horror stories with psychological depth—and especially if you support indie devs building around branching narratives—For Her is a memorable experience. Looking forward for more games!