The ending is sudden and even though I wanted to know what happened in the end, I must admit it ended at the perfect moment!
Keep up the good work!
The ending is sudden and even though I wanted to know what happened in the end, I must admit it ended at the perfect moment!
Keep up the good work!
I, however, found a bug that was a little annoying but it did not prevent me from finishing the game but may be worth looking into; Also I am not sure if I even finished the game because it ended so suddenly.
It deals with some heavy topics in a very responsible and creative ways, my personal favorites were the bathroom scene and the cadaver conversation, good stuff.
Even tho I am dumb the puzzles were very fun and the elevator (and rooms) feel really uneasy and, dare I say, liminal.
I played the game a couple of times and got all endings (minus the secret one) and the amount of small details in the game is pretty cool, like all the coworker lines in retrospective, the old room and saving the rat!
My only suggestion would be to maybe consider not locking endings like choosing the wrong (right?) meat to cut locks out of a dead and then you have to replay and it could be mildly annoying not for how amazing this game is, but still something to consider.
Amazing job, keep up the good work!
The CGs are a great addition and enhance the storytelling, in gameplay terms there was not a lot but it was also not necessary, just being part of the story is plenty of fun.
I really appreciate being able to choose the ending and not having to replay it haha, also those endings were great, I loved the censorship (and the girl), really adds a lot in terms of comedy.
Another great story from the mind of A.V Dossow!
Overall very cute and solid demo but please add a way to pet the doggies!
I particularly enjoyed the sewer ending, it was really scary.
I am sorry but I have to ask, was AI used in any form in this game? If I am wrong sorry for asking but I have to be sure since I don't like playing games that use it.
As usual I am still very surprised at the wonders that you can do with RPGmaker and can't wait for more Alesa spin offs!
I really enjoy short games like this that end with a big reveal, however I was left wanting more (specially of the goat girl), I just assume the game ends when it closes on it's own.
Thankfully no watermelons were harmed in the making of this game.
Sadly I could not finish the game because I noticed a few game design flaws, mainly that the energy management is not that great, I get that there has to be difficulty but the probability of soft locking yourself is huge since there is almost no way to get HP back, that you lose when you fight and as a resource in the overworld.
The part in the forest was just straight up awful impossible to do without restarting my run so I just gave up, I think adding resting on the couch or making energy and sanity last longer would be an easy fix, maybe even adding a battle skill to recover some sanity.
Overall I think it's a great game born from a great idea with some balancing issues, still worth a play for the story and the girl.
Merry Christmas!