Added a lightweight world events system to my sports sim, Track Star. Breaks up the repetition, framework that I can add narrative onto as we go. Trying something new, hopefully it works out and I can build off it: https://goosehollowgames.itch.io/track-star/devlog/1452425/v040-released
goosehollowgames
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So where I'm getting stuck is I have fairly limited coding skills and it doesn't seem like any rendering engines exist that let you use Python, unless I'm mistaken? I read about Pygame but it doesn't seem like a fit for a menus and data-heavy sim game.
To give you an idea on what I did with Pyside6, below are some screenshots. It is limited no doubt but for a lightweight sim, it's playable, just not especially exciting (I've added a little more color since).

Looking for some advice. Hobbyist, relatively new to this, coding most everything in python. I am very into management simulators of both the sports and non-sports variety, games that people used to lovingly call "spreadsheet games." These are light on graphics, deep on data, menus, sub menus, sim logic, etc.
My question is - if I'm coding in Python, what is the best front end for this sort of game? To date I have mostly used PySide6 which has limitations. I am trying to learn Godot but it seems overwhelming. What else is out there?
I've been a sports management/sim fan forever. Since I ran track in school, I picked a simple HS track and field career sim as my first test game. Simple right? Weekly game loop, 13 week seasons, 4 seasons, balancing energy against training and race effort. The system is functioning as I envisioned but that's where I need the most important feedback of all - is it fun? Is the content boring? Does the GUI look weak? Etc.
I'm doing this as a fun hobby, so no need for feedback on commercial viability, etc. https://goosehollowgames.itch.io/track-star
Been playing sports sims all my life. Figured I'd try to make one of my own - and since I ran track in high school, that's the topic I went with for Track Star. Give it a shot and let me know how I did: https://goosehollowgames.itch.io/track-star
Crux of the game is you start as a lowly freshman on the track team, make decisions on training and race strategy, and build your way up to winning the big meets your senior season.
This is just a hobby for me but it's been a fun one so far, would love real feedback on what I can do better.

