Thank you for info! I will check how can I optimize overall performance.
Probably I missed something heavy but useless or at leas will be able to improve to playable grade.
P.S. Sorry for misleading "CPU Utilization=high", it's actually physics FPS, low=30, high=60. Low may be more stable in this case, but still - I need to fix overall performance, now I see that even main menu on intel 6200U is 50FPS which is BS level of optimization. My bad.
gamruls
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Thank you for feedback!
Unfortunately Godot web performance is really bad and limited to 1 thread. And even this 1 thread in web works x2 slower than natively.
I admit that some in-game situations are magnitude more cpu-intensive than needed (like when many objects collide or asteroids get complex collision shapes after mining). I definitely need to improve it. But it should not fire too often and affect overall gameplay, just some cases that you usually encounter with time or intentionally.
If you don't mind, could you share your hardware configuration, monitor resolution and refresh rate and browser? I played game in Chrome/Firefox, on Intel 6100U (FHD, 30FPS max, can't handle intensive scenes), AMD 5600H (FHD, 144FPS, no issues) and Apple M1 (4K, 120FPS, no issues).
Maybe, there is something related to VSync causing glitches that I just can't reproduce due to lack of hardware to try.
Thank you again, it will be very useful if you provide me with additional info.
Thank you for feedback and playing game!
Tools are more like auxiliary game mechanic to overcome frustrating issues of classic minesweeper - 50/50, first cell with 1 and so on. Less experienced players (like me when I started this project) can play minesweeper and use tools instead of puzzle but it's designed to be slower. Tools are not designed to replace puzzle.
I thought a lot about more real-life experience (e.g. wiki contains a lot of "potential mechanics" https://en.wikipedia.org/wiki/Demining) but it makes project a lot bigger. I may return to it in Minesweeper with tools 2 though =)
Thank you! You're right, I plan to fix these issues in the nearest future
One note about right click - mobile doesn't support it, and even long tap frustrates much more than current game menu. I would like to introduce option (m.b. determined automagically) to enable right-click. But i need to figure out how to support some browsers with feature 'mouse gestures' which conflicts with right click (it usually throws you away from page if you use LMB and RMB at the same time).


