can you post the exact error?
freds72
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thanks and yes.
you can have details on how it’s done here: https://freds72.itch.io/poom/devlog/241700/journey-to-poom
thanks!
Game artist/designer is Paranoid Cactus - I cannot cover the years of experience he has, but the usual Doom mapping rules apply:
- shading using sector lighting
- peaks of next section
- give the map a sense of scale (see laval pools)
- secrets!
- some elevation to make it more interesting (caves are "below", vantage points are "higher" ...)











