Really cool concept, and I loved the art style! The game has a great cozy vibe and feels relaxing. Personally, I’d enjoy it even more if the pace were a bit slower, focusing on taking care of the animals at my own rhythm (while keeping the challenges, of course). Also, the mechanic of protecting yourself from the cold is great, I don’t see that often in other games and I really liked it!
Francisco Cidade
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Thank you so much for the detailed feedback!
Regarding the controller issue: that is very strange! I actually use an 8BitDo controller myself to play and test the game, and I haven’t encountered that specific bug yet. I’ll definitely investigate the input mapping to see if there’s a conflict with that specific model or a D-input/X-input glitch.
The Katana weapon really is harder to play with, but its also hard to not make it overpowered haha, ill keep messing with it until is perfect.
The Shop with the ‘!’ is genius!
I love the idea of bamboo spikes and shrines! Altough the current theme is Ninjas, im probably gonna mess with different themes also, so the boomerang is also a really cool idea.
The difficulty spike in Level 3 is also noted. I’ll be looking into the enemy scaling to make sure it’s challenging but not impossible. Balancing the difficulty is currently the hardest part of the development haha
Thanks again for playing and for helping me make the game better!
I really enjoyed this game! The art style and animations are fantastic, and the overall vibe reminded me a lot of not only Dark Souls, but also the old Castlevania titles. It plays very smoothly.
I have a few points of feedback that might help with future polish:
Accessibility (CRT Shader): The CRT shader looks beautiful and fits the aesthetic perfectly. However, I’d love to see a toggle to disable it. Personally, I experience eye strain with these types of effects (including bloom and glow), which limits how long I can play comfortably.
Combat & Input: There were several moments where I intended to use the sword but triggered a kick instead because I was moving. Id prefer if the kick was a semparate button.
Bug Report: I found a minor but funny bug where I could still walk around after the death animation finished, right before the screen faded to the bonfire.
Overall, I loved the experience and even shared it with some friends. I’m definitely planning to play through the whole thing. Keep up the great work!
Thanks for the feedback and the kind words!
I’m still a bit torn between having shorter levels or much longer runs like in Vampire Survivors, so I’ll definitely keep testing to see what feels best for the players :)
I totally get the frustration of losing upgrades between levels, but that’s part of the fun haha! The idea is that you’ll use the shop for those permanent boosts to get stronger over time.
As for the art and music, they’re actually from the awesome asset pack Ninja Adventure by Pixel-Boy. I tried making my own at first, but let’s just say I failed miserably haha! I decided to use this pack while I keep practicing my art skills on the side for future projects.
Also, thanks for the heads-up about the timer bug, I’ll look into the reset logic to make sure everything clears properly after a game over.
Thanks again for playing!
Thanks a lot for the feedback!
You’re totally right about the hitboxes. Some other people pointed that out too, so it will hopefully be fixed in the next update.
The difficulty curve is definitely my biggest challenge right now, so it’ll probably take me a few more tries to find that sweet spot between the levels. It also makes a lot of sense what you said about the upgrade prices, I’ll start messing with different scaling to keep the progression interesting.
About Junji, I’ll take another look at his starting weapon to make the early game a bit more welcoming for new players.
Also, I loved the weapon suggestions, especially the boomerang! Thanks again for taking the time to play and help me improve the game!
Man, this game is amazing! I loved the art style, and the gameplay is extremely creative, it’s something I’ve always wanted to see in a game!
I did get a bit confused during the tutorial, though. It took me a moment to realize my character was already on the map, so while I was testing the WASD keys, I walked straight into a zombie and ended up having to fight it before I could even finish reading the tutorial cards haha
That might just be me being blind haha, but maybe it would make sense to place that first zombie a bit farther from the starting position? That way, players have more breathing room to read everything first and test the controls.
Thank you! I’m so happy you enjoyed it! :)
I was only able to build these mechanics in a month because I’ve started similar projects before and gave up halfway, haha. Since I’d already solved many of those problems in the past, I was able to move much faster this time.
The UI feedback is extremely valuable! I struggled with it myself during playtesting, but it kept getting pushed back by other priorities. I’ll definitely be implementing those fixes soon!
Thank you for taking your time to test the game!
Thank you for your feedback! The game is indeed too hard at the moment, since I was the only one playing for a while I kinda got used to it, but seeing you feedback made me realize many things I should improve. In the next updates i’ll fix the bugs you mentioned and implement your suggestions! Thank you again for taking your time to give such a good and detailed feedback! Honestly I wasn’t expecting anyone to actually play it haha







