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BuffBakery

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A member registered Sep 03, 2023 · View creator page →

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Aww thank you!! We’re so glad you enjoyed (and definitely locked in hard for this game)! Adding arrows to the ingredient scrollbar is definitely up on our list of post jam improvements. In hindsight it is quite confusing! Thanks for your feedback!! :3

Indeed I am! Yet another indie game banger to take inspiration from ^^

Love the chill ambience of the game, all the sfx and the minigames! I feel like some tooltips or more text to make the gameplay clearer would be great (for e.g. the house campfire building one, I’m not really sure what the coloured bar on the left of the screen is? And it would be great to have a count of how many sticks I had!). Overall fun and whimsical. Great game!

Aw thank you we’re glad you enjoyed! This means a lot to us, there have been a lot of amazing cosy cooking games this jam. I’d be delighted to come check out your game too ^^

As an artist and programmer too I completely get how you feel! Getting lost in making animations is so much fun (and always more time consuming than expected ahaha). The Stardew Valley style outline for the player is exactly what I was imagining! It does make sense to give enemies some cover. Good luck with implementing additional features post jam :3

Ohh that makes sense! I’d have to melt the key with sunlight then ahaha. For some reason finding it in the fridge made me want to cook/melt it on the stove x3

Yay thank you Niqon! Glad you enjoyed the puzzles and fun extra dishes. Seeing all of our work come together was definitely a favourite of ours too, it was a lot of fun to make so many cosy components this jam! :3

Thank you Felycia! Adding the ability to see the cookbook from the cooking area is definitely on our list, and we’d love to add a “completionist collection” page too to show all of our other recipes. You raise some great points! Glad you enjoyed the cosy vibes (and did not poison Nanna haha)!

Thank you drewd!! Also, I love your Spiffo profile pic. A Project Zomboid fan in the wild? :3

Short, sweet, and clearly sentimental. Loved the atmosphere and the written sound of dialogue, I feel like the audio and story were done really well. Love the art style too, the puffer looks very puffy indeed! Great game ^^

What a cute game! I love seeing how much enjoyment you had in the jam and think that really translated into the lighthearted, nostalgic fun of the snowball fight. The sprites are really cute with the scarf and throwing animation. I think doing an environment sprite “fade” when you’re behind big piles of snow to more clearly show what the character is doing would be great in adding clarity to movement. Also perhaps some light snowfall effects to add more atmosphere? ^^

Really respect how you captured that feeling of being lost, wrapped up in a troubled mind, where it’s so clear how much the person needs help (but showing the same level of compassion to yourself seems almost impossible). A great, short game tackling a difficult topic.

What a gorgeous environment and lovely game with all the features! Really impressed with how well everything worked in just three days. The only point I have is it would have been lovely to be told that the whole point is to figure out yeti speak as well, since all the other text is written in English, I thought that the language was broken or something at first. Perhaps a sticky note saying “xyz in yeti speak = hello” or something to show that? ^^

What a cool game! Love how the graphics look and how the skating tunnel feels. I agree with some other players that getting stuck behind an object feels a little awkward but I was able to jump over them in the end. Also would have loved a little distance meter or a count of how much food I was collecting as extra measure of how I was going! Love the intro art as well ^^

Graphics are really cool! I love how much detail is in the ice texture and it’s a really cool 2D/3D aesthetic. The actual mechanic of sliding the penguin is really fun too. I agree with other players that having a little screen at the end to signify the round ending with the total score and perhaps time or number of bounces or something would be a fun stat. Great game! (Also a note that I think players are less likely to download games so perhaps adding a web build too would help boost your plays! ^^)

Nice game! Loved the creative reflection mechanic (though I admit I got stuck and couldn’t find the gas, might have missed something). Still very cool to explore the house and liked the music. Congrats on your first 3D game!

Congrats on making your first game! Love the little floaty music notes and the animal crossing vibes of the voices. I got a little confused when clicking and dragging at first, I feel like having the serving mat glow a bit or something would make the gameplay clearer! :3

What a fun and unique platformer! Congratulations on uploading your first game, for your furst entry this is really good!! Loved the clever jumping to switch with your reflected body, such a wow moment when I discovered that mechanic and it changes too on how high you jump. My only gripe is on Level 5 some of the platforms go outside the view of my screen (1920x1080) so it was hard to platform jumps there since my reflected half was off the screen. Very cool game!

Aww I’m glad you enjoyed mazzy! Capturing that feeling of young wonder, exploration and just going in blind was a focus of ours. It’s great to hear that we did so for you! ^^

Thank you Ugi! That’s so fair with the scrollbar, we’re going to update the game to add arrows to the ingredients once the jam voting ends. Glad you enjoyed the mini-puzzles too, they were really fun to make!

Thanks farismmk, glad you enjoyed the cooking cosiness! Having a hotkey to access the cookbook is now on our list of improvements to add, thanks for raising that point!

Ahaha dropping the new recipe into the pot is an intended feature! Some future recipes require composite dishes so it serves to show how the new dish becomes an unlocked ingredient. We’ll definitely add a note on this once we get time to implement a proper tutorial! Thanks for your feedback.

We did add some dev food favourites in too haha! Durian is probably the most polarising ingredient there :3

Aww I’m glad we indeed cooked (Pun intended? ;3) with the art! Thanks PoppyDev!

Thanks sunhx! We spent a lot of effort on the visual style of the game, so glad it nailed the cute and cosy vibe! Can’t wait to try yours too :3

Yay we’re glad you enjoyed!! There are indeed some tweaks and additions we’d love to add post jam so keep an eye out ^^

Ahaha thank you!! We definitely got a lil hungry drawing these dishes :3

Nice game! I like how the different food sprites fly from the pot when you click it, that's very satisfying. I feel like more can be done to show the automatic food per second generation and make it more satisfying? Like perhaps every 1 food/sec is a sprite falling down the background to spice it up even more. ^^/

Cute and simple! There's something deeply satisfying about uncovering the ground. I was really pleasantly surprised to see roads, that spiced things up! Appreciate the small details like the rumbling shift of the snow plower too when you move. Nice game ^^ 

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Nice dialogue! I liked lines like "Your thread looks sharp" it almost reminds me of silksong! The mechanic with looping around ghosts and using your thread to block off their pathing was very clever and intuitive. The graphics are really simple and cute as well, which I think is effective for the nostalgic feel of the game!

Like other commenters have said I couldn't figure out how to reach the boss in the middle (looped around the whole forest twice... I'll look at the description and have another go). There was also a moment where exiting and re-entering a room spawned a ghost that I had just killed (I presume because I didn't finish off all the ghosts in that room?) It would be nice if they stayed down ^^

Ah yes, good shout! Most of our recipes are based off real life ones too so you can think of what ingredients might go well together, and give that a shot. ^^ (An extra note that if you have cooked dishes in your pot that don't come together to complete the main quest, cooking anything else with it will always turn dubious... so emptying the pot might help too!)

Aww thank you Inking!! You're too kind, glad you enjoyed our game ^^

Good morning??

Maybe one day with some post jam updates haha! Thanks for playing, we're glad you enjoyed :3

Thank you! We're glad you enjoyed our art (it was definitely a priority) ^^

Thank you Houseman!! Getting the cosy theme down was definitely our priority so I'm glad you enjoyed ^^

There are currently 25+ dishes you can discover! A big part of cooking in our game is experimenting for fun since we wanted to make space for creative combos. We definitely wanted to add a tutorial in for our cooking system though to make that freedom make sense... (alas, jam timeline!) Perhaps more indication with reactions from Squeak would be good to add for feedback. Thanks for playing and sharing your thoughts!! 

What a charming game! As a new Picross puzzler I appreciate the ramping difficulty since it progressed well. The sparkly colourful animation once you finish a puzzle is so satisfying! Love the varying shovel sfx too. Some small things is I wish the reset button was more obvious (a button itself instead of hidden in options) as that would've given me more confidence to try things out. Also the music cut out at some point, I wish it looped!

What a charming game! I love how the world opens up and there are creative gameplay points in a text based game (like needing to wait for your eyes to adjust, and the quick time reactions). Ending 5 is truly really sweet and makes me regret my previous "victories"... Great job!

What a charming and delightful little game! I love all the personalities in the characters, and how you can tell their vibe at a glance from their poses. The head designs are really cool! Some points to make it even better would be to have some sort of tracker at the top telling me how many I had to spare/doom every round ( just a lil number like 2/3). I was also a little confused by the calling home to see their relationships part as I'm not sure what changing the sliders did? But either way this was an amazing game!! Loved it :D

What a fun and creative interpretation of the theme! It was such an "aha" moment when I zoomed out to a new dimension and saw my previous loop still looping, definitely going to leave this playing in the background to see how far I can go. Amazing game for a first game jam!

Creative game! A little hard to get the hang of (especially when the you have to swap a lot of things around), but I was able to get about 5 loops complete before I died. It would be good if there was a visual timer bar/timer countdown on top of the slowly approaching cards so it was clearer how much time we had left. Overall nice and fun!

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