Aww thank you!! We’re so glad you enjoyed (and definitely locked in hard for this game)! Adding arrows to the ingredient scrollbar is definitely up on our list of post jam improvements. In hindsight it is quite confusing! Thanks for your feedback!! :3
BuffBakery
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Love the chill ambience of the game, all the sfx and the minigames! I feel like some tooltips or more text to make the gameplay clearer would be great (for e.g. the house campfire building one, I’m not really sure what the coloured bar on the left of the screen is? And it would be great to have a count of how many sticks I had!). Overall fun and whimsical. Great game!
As an artist and programmer too I completely get how you feel! Getting lost in making animations is so much fun (and always more time consuming than expected ahaha). The Stardew Valley style outline for the player is exactly what I was imagining! It does make sense to give enemies some cover. Good luck with implementing additional features post jam :3
What a cute game! I love seeing how much enjoyment you had in the jam and think that really translated into the lighthearted, nostalgic fun of the snowball fight. The sprites are really cute with the scarf and throwing animation. I think doing an environment sprite “fade” when you’re behind big piles of snow to more clearly show what the character is doing would be great in adding clarity to movement. Also perhaps some light snowfall effects to add more atmosphere? ^^
What a gorgeous environment and lovely game with all the features! Really impressed with how well everything worked in just three days. The only point I have is it would have been lovely to be told that the whole point is to figure out yeti speak as well, since all the other text is written in English, I thought that the language was broken or something at first. Perhaps a sticky note saying “xyz in yeti speak = hello” or something to show that? ^^
What a cool game! Love how the graphics look and how the skating tunnel feels. I agree with some other players that getting stuck behind an object feels a little awkward but I was able to jump over them in the end. Also would have loved a little distance meter or a count of how much food I was collecting as extra measure of how I was going! Love the intro art as well ^^
Graphics are really cool! I love how much detail is in the ice texture and it’s a really cool 2D/3D aesthetic. The actual mechanic of sliding the penguin is really fun too. I agree with other players that having a little screen at the end to signify the round ending with the total score and perhaps time or number of bounces or something would be a fun stat. Great game! (Also a note that I think players are less likely to download games so perhaps adding a web build too would help boost your plays! ^^)
What a fun and unique platformer! Congratulations on uploading your first game, for your furst entry this is really good!! Loved the clever jumping to switch with your reflected body, such a wow moment when I discovered that mechanic and it changes too on how high you jump. My only gripe is on Level 5 some of the platforms go outside the view of my screen (1920x1080) so it was hard to platform jumps there since my reflected half was off the screen. Very cool game!
Ahaha dropping the new recipe into the pot is an intended feature! Some future recipes require composite dishes so it serves to show how the new dish becomes an unlocked ingredient. We’ll definitely add a note on this once we get time to implement a proper tutorial! Thanks for your feedback.
We did add some dev food favourites in too haha! Durian is probably the most polarising ingredient there :3
Nice game! I like how the different food sprites fly from the pot when you click it, that's very satisfying. I feel like more can be done to show the automatic food per second generation and make it more satisfying? Like perhaps every 1 food/sec is a sprite falling down the background to spice it up even more. ^^/
Nice dialogue! I liked lines like "Your thread looks sharp" it almost reminds me of silksong! The mechanic with looping around ghosts and using your thread to block off their pathing was very clever and intuitive. The graphics are really simple and cute as well, which I think is effective for the nostalgic feel of the game!
Like other commenters have said I couldn't figure out how to reach the boss in the middle (looped around the whole forest twice... I'll look at the description and have another go). There was also a moment where exiting and re-entering a room spawned a ghost that I had just killed (I presume because I didn't finish off all the ghosts in that room?) It would be nice if they stayed down ^^
Ah yes, good shout! Most of our recipes are based off real life ones too so you can think of what ingredients might go well together, and give that a shot. ^^ (An extra note that if you have cooked dishes in your pot that don't come together to complete the main quest, cooking anything else with it will always turn dubious... so emptying the pot might help too!)
Thank you Houseman!! Getting the cosy theme down was definitely our priority so I'm glad you enjoyed ^^
There are currently 25+ dishes you can discover! A big part of cooking in our game is experimenting for fun since we wanted to make space for creative combos. We definitely wanted to add a tutorial in for our cooking system though to make that freedom make sense... (alas, jam timeline!) Perhaps more indication with reactions from Squeak would be good to add for feedback. Thanks for playing and sharing your thoughts!!
What a charming game! As a new Picross puzzler I appreciate the ramping difficulty since it progressed well. The sparkly colourful animation once you finish a puzzle is so satisfying! Love the varying shovel sfx too. Some small things is I wish the reset button was more obvious (a button itself instead of hidden in options) as that would've given me more confidence to try things out. Also the music cut out at some point, I wish it looped!
What a charming and delightful little game! I love all the personalities in the characters, and how you can tell their vibe at a glance from their poses. The head designs are really cool! Some points to make it even better would be to have some sort of tracker at the top telling me how many I had to spare/doom every round ( just a lil number like 2/3). I was also a little confused by the calling home to see their relationships part as I'm not sure what changing the sliders did? But either way this was an amazing game!! Loved it :D
Creative game! A little hard to get the hang of (especially when the you have to swap a lot of things around), but I was able to get about 5 loops complete before I died. It would be good if there was a visual timer bar/timer countdown on top of the slowly approaching cards so it was clearer how much time we had left. Overall nice and fun!





