Interesting looking at the picture it's missing all of the background elements as well (except the clouds) which is very odd.
Beep2Bleep
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I tried it in Firefox and it works for me. If you disable webgl rendering then it will fail with a message says you need to enable webgl rendering. If you set privacy.resistFingerprinting to true then it won't render anything. I tried disabling hardware accelleration and everything still worked. I'm not sure what is causing that issue with your setup.
Thanks, I reproduced the error. It looks like on board 9 if you get the taller and wider then you can fully score all the way to the left buckets but there does appear to be an invisible wall on the right edge where the original was. If the balls get fast enough they can teleports through but in general cannot score on the right 1/4 of the board. I'll get a fix out shortly.
There was an Alpha posted here, it has been removed if you want to play the game you can find it here: https://www.meta.com/experiences/3633060003481439/
Nice game, the encounters start really easy then get super hard. You can stick to the left side for the salmon run. At the start it seems way too easy, I'd def put a count down timer of how much time is left I almost thought I was supposed to die or something.
I think you could tune the encounters to be much shorter (and get into and out of them much faster) by making them last far less time but only giving you 1 hit instead of three.
I'd scale back the difficulty on the later encounters. The twin guns are hard I don't think I ever passed it, I got past salmon twice out of 4-5 attempts. I got the shooting start once out of 3 times, I didn't get past the candy swirls. The frog and the flies are way too easy however.
Nice game, thanks for playing mine.
Sorry I don’t know but try using the year of unity I referenced. I’m sure it’s broken on anything recent. Also try just importing it by itself.
Use the Lts branch of Unity 2018.
https://unity3d.com/get-unity/download/archive
look for 2018.4.36
Since I had previously "bought" it I was able to redownload from Unity and I hosted on mega here: https://mega.nz/file/COhkEBAI#YdL36fG6f2-619HhE90dV2QlGrFY1yZMc8KJ84-DQug
Since I had previously "bought" it I was able to redownload from Unity and I hosted on mega here: https://mega.nz/file/COhkEBAI#YdL36fG6f2-619HhE90dV2QlGrFY1yZMc8KJ84-DQug
Since I had previously "bought" it I was able to redownload from Unity and I hosted on mega here: https://mega.nz/file/COhkEBAI#YdL36fG6f2-619HhE90dV2QlGrFY1yZMc8KJ84-DQug
Since I had previously "bought" it I was able to redownload from Unity and I hosted on mega here: https://mega.nz/file/COhkEBAI#YdL36fG6f2-619HhE90dV2QlGrFY1yZMc8KJ84-DQug
This game was made with Unity 2018, in roughly 10 hours of development time. I used the UFPS controller for first person controls and weapons. I used an AI solution (Tactical Shoot AI) to get the sharks to follow and attack you, the shark and tree models are from polyPerfect Low Poly Animated Animals Unity Asset pack for Shark and various trees/clouds/props.















If in Chrome you run into error