This is a neat game but it's really annoying how challenges get disrupted by attacks on your crystal.
Acamaeda
Creator of
Recent community posts
Minor feedback: The upgrades starting at 0.1% chance makes them feel useless since it's unlikely they'll trigger even once. It looks like they have a lot of scaling on later ones but that isn't clear initially. I'd suggest starting at a higher value and changing the scaling.
Also the light orb buff upgrade always seems to be active.
Bullet 2 is extremely inaccurate. Also somehow I had bullet tier 2, freeze tier 2, and mine (maybe tier 2), and it said "hybrid" and they became two freeze mines and I lost the bullets. Edit: It seems like bullets+freeze always becomes freeze mines.
Also, it seems like once your painting power gets high enough, it's enough to let you hang on for a long time and it's less clear why you actually lose.
Some nice QOL features:
- The ability to search for categories
- The ability to manually combine categories (because sometimes there's overlap)
- Fixing the collection items to be the more commonly appearing versions or allowing either (e.g. Galileo instead of Galileo Galilei, Southern Ocean instead of "Antarctic")
