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What can I add or change to improve the game? Sticky

A topic by Sk1ds created Jul 05, 2023 Views: 12,746 Replies: 321
Viewing posts 41 to 60 of 114 · Next page · Previous page · First page · Last page
(+2)

wat a rush,pitty that i'm not that good.

very nice D-update

(+1)

Hi, on latest update (F) ,on name entry as soon as i hit the letter"P" the game moves on.

All else is working great👍

Developer

Oh right 😆 That's also the pause button. I used it to continue. I'll fix that next week. (I'll won't be home this weekend.)

(1 edit)

I was playing with 0.3.7e alpha for a bit.

Concerning the Classic/W.I.P. mode, it has a REALLY TIGHT clock, is that normal? That'd be great to have a diagram of the route also.

Other than that, the game is CLOSE TO PERFECT!

Developer

Yes! 😁 I had the Genesis/Mega Drive version of Super Hang-On in mind. It also had a very tight time limit, but! You can upgrade your bike in the original mode and use your upgraded bike in the arcade races with the time limit. You can do that too here.

Oh ok, we can use upgraded cars in W.I.P. mode? That's a game changer! I'd still make it a little bit less tight though, personally :-/ But I'll give it another try!

I would also add a diagram of the route and for Original Turbo OutRun Mode I would add a total time of the 5 races at the end of the race if possible. That'd be really awesome.

Developer

I'm probably going to add an option to choose a slightly less brutal time limit. ;)

I'll try to add such a diagram! I won't be able to make a nice screen like the one in the original OutRun, where you see a miniature car driving through all the stages with the scenery and stuff though. That means I have to draw. xD

(3 edits)

The one thing I would really love to see is to have an option for low res texture on the road, and chunky pixel gauges. The game looks fantastic and like a true super scaler except for the higher res elements, especially the road, that clash with that.


Maybe you cam fiddle with reshade to make it all look more low-res?

give it a try.

I like the clean pixelated look of everything else. Rather just try to have a low res texture on the road than make everything distorted.

Developer

I'll eventually add options for different resolutions/screen sizes. 😉 For now you could use the low-res mode, but that won't pixelate the UI.

Developer

I'm about to add a low res texture for the road itself for the next update. The lines on it will stay sharp. Maybe that's what you wanted?

Cool thanks, dont know till i see it i guess, but if it looks like the original arcade roads, that is what I mean

Hi Yves,
i love your game very much and play it every day. I convinced my dad last week to donate you 60€ and i hope you received it?!

Do you think it's possible to implement more weather like snow, rain, storm in the levels?

Greetings from Germany

Sirina

Developer

Hello Sirina,

That's really kind of you! Yes, I got a donation of 65 dollars from Jochen. Is that your dad?

Of course that's going to happen! I'm about to work on some new stages that will include different weather conditions like the ones you mentioned.  It might take a while though.

Hi Yves,
yes that's my dad. I hope it's a fair price for you?

But i think the biggest thing is that you're making a lot of people happy. Me too... :-)

Thank you for including more waether conditions in the new levels. :-)

I'd like to create a new car. Can you explain me how i can do this? Or are there any good manuals for creating sprites in the net?

Greetings Sirina

Developer

Hello Sirina,

Ofcourse that's fair! It's more than enough.

Here is a screenshot of the upcoming heavy snow storm effect. ;)



If I can find some extra time, I would like to explain it to you. The values part is the easiest and if you know which car you want, you can also tell me and I'll do the research and fill in all the values myself. The sprite part is of course the hardest. I suggest you use a program like paint, but more suited for pixel art for games and animation. It's easier when you can work with multiple layers. I'm also trying to draw one myself. It's a tedious job. I've pretty much finished the sprite of the car facing forward and I'm using that sprite to draw the car at an angle. I'm also using picures of the real car below my drawing so I can trace it. There is a website of a oldtimer dealership here in Belgium where they make 360° pictures of every car they have. That's where I get my pictures from, from that particular car that I'm drawing. I'll try to make some screenshots in the future so I can explain it even further.

Hi Yves,
oh my god that looks amazing!!! I loveit!! :-) Can't wait for it!

As far as i understand a sprite is nothing else than a pixel graphic?

Greetings Sirina

could you add in to the game the Space Harrier (Arcade) sprite as a playable racer/character?

would be fun to 'fly' through the game as the space harrier guy! :-)

Developer

With all that efford you've put in this, I just have to do this. Not sure when, but I will someday.

(18 edits)

Hi Yves,

This is an amazing game, the sound effects, the car selection, and the music are simply great.  If I may suggest to improve the game  I would add the following:

Adding more cars from the 80s, such as Chase HQ, General Lee Dodge Charger, Porch Carera, and the Automan's 80s TV series black Lamborgin Countash for driving at night time with the same electric engine noise. Also Kitt from Night Rider will be a great addition. 


Since road race is illegal I would add police cars chasing the game player and the police will stop you down and on the following level they will also start shooting at t uphe drivers car

Also chased by a police helicopter - sprites can be obtained from Chase HQ arcade game.  


Road block with police cars, and the only way to proceed is to drive up on a tow truck or trailer at high speed lunching the car into the air.

 

A level crossing  (train crossing car drivers road) where a railway line and a road meet each other, same as above to keep going further the only way is to drive up on a tow truck or trailer at high speed lunching the car into the air. 


Stopping in petrol station for fueling or fixing.


Driving inside a trailer to hide from the police or to replace the car or driving the trailer, similar to Knight Rider.


Similar to the video game Spy Hunter, stopping the car at the harbor, and switching to a powerboat for a boat race similar to Miami Vice, and for an amazing atmosphere utilising the Miami Vice sound track. 


Adding CRT monitor filter, examples here https://forums.libretro.com/t/cyberlab-death-to-pixels-shader-preset-packs/35606  I can suggest you the best filters if interested

If interested I can add more ideas


I am an average user with Photoshop, I'll try to design a car.


Video clip of car launched at high speed from a tow truck 


I think the images of the cars below can be downloaded for free or by taking a print screen 


Auto man's Lamborgini Countash 

https://youtu.be/5Q528VJuORY?si=8yO4OAdeo1uwQADa

https://youtu.be/J98Kb55ZWLM?si=zTDE8DzD5XVtCtMJ


Kitt  Pontiac Firebird 1982- 360°

https://sketchfab.com/3d-models/pontiac-firebird-kitt-1982-d56185c31fa5444f828a1...


https://3dmodels.org/3d-models/pontiac-firebird-knight-rider/#360view



Jaguar XJ220 1992 - 360°

https://3dmodels.org/3d-models/jaguar-xj220-1992/

https://sketchfab.com/3d-models/jaguar-xj220-c66c15ab194643ee994ba5bd73aab15b

Developer

Hi Magroc,

Thanks for the feedback! I probably won't be able to do all your suggestions (like switching to a boat), it certainly gives me some inspiration.

I will add police chases at one point. Not sure how far I will take it though. It will be something between a brief encountering like in the original game and a full blown chase like in Need for Speed. (I won't be adding the shooting stuff though.)

I certainly would like to add the following cars: Porsche Carrera/930, and KITT from Knight Rider. Maybe the Jaguar as well. Thanks for the links to the 3D models! And if you're able to, you can certainly try to draw a car!

I'm about to add fuel consumption in my new game mode: cruising. You'll have to stop at a gas station to add more fuel and perhaps repair it at a garage.

Hi Sk1ds,

I am interested in trying to design a car by converting a number of  car images from different angles to pixel art with Photoshop and continue with your car creation tool.  Could you please confirm that to run the Turbo Outrun car creation tool .ods I need to install Microsoft office?  Another thing do you think that in the future you can add the Road block with police cars or something else, and the only way to proceed is to drive up on a tow truck or trailer at high speed lunching the car into the air? 

Developer

Hello Magroc, it took me a while to answer, but here it is.

You can also use Open Office. It's free! And awesome that you're trying to make a car!

There are two problems with the suggestion of adding road blocks:

- In order to make the cars jump, I need to write some physics so they jump in a realistic manner. Luckily I was already thinking about the idea of going airborne. Think San Francisco.

- The police road block doesn't sound too bad, just like the passing train, but the conveniently placed truck sounds a bit like a predictable trope of an 80's tv show/movie. And I don't like being predictable, so I'm not sure about this one.

I really like the train though, but I prefer to stay on the ground and just trying to get in front of it.

The desktop version runs in low resolution and the web version does not detect Xbox joysticks well

Developer(+1)

It looks like that the game changes your resolution. The UI isn't supposed to be blurry. I'm about to add some resolution options in the next update.

I know that the web version doesn't work with gamepads. It has something to do with the way the input system is configured.  Consider the web version as a demo. It's to give you an idea what the game is all about.

What is the option, because I don't see it, it still looks bad.

Developer(+2)

It's not available yet because I still have to program it. But I'll do my best to add the option in the next update.

It will take a while though. I'm doing this after work and after taking care of my family.

Long time no update...everything okay there?

just asking

Developer(+1)

That's very kind of you. Yes, I'm alright! I've been busy working on v0.4.0, after doing a little side project.

I'll tell you what I've been working on:

- First of all: the little bug with the letter p,

- A new game mode: "cruising" where you drive on a randomly generated road. You'll start on the side of a freeway, next to a gas station, but I still have to find a pixel art gas station. I've created what I call the "chain object system", which creates a mesh between objects, so I can add for example guard rails for that freeway, or cables between those poles in stage 2.

This new mode doesn't have a time limit, or an opponent and you can choose if you want damage, or not.

- If you think the corners appear too intense, you can now make them appear less sharp. You still have to brake the same amount though

- I've added a resolution options screen and I've created new gauges that resemble the ones from the original Turbo OutRun, including the temperature bar that you can turn on or off.

- I've stolen the "criminals here" arrow from Chase HQ and put it above your opponent, which you can turn off if you want.

- I've tweaked the rubberbanding so it's less obvious. Now there's no rubberbanding as long as your opponent is within a radius of 300m.

- I've added slipstreaming. Don't expect some magical boost like in the game Slipstream, it's merely a reduction of the air resistance if you drive close to another car. It also works for your opponent.

- You now get a message if something is wrong with your car

- I've already done one new stage: the snowy stage with snow storm. It's not completely finished yet though.

- Music selection and an overview of the current situation (race number, amount of wins, continues)

- Ability to choose a difficulty setting, apart from the transmission. You can now enable/disable ABS and traction control individually. Choosing auto transmission and/or enabling driving aids will lower your top speed by adding some extra aero drag.

- Reworked force feedback for steering wheels

Stuff to do:

- Add more stages and different sceneries,

- Objects that interact with you, like barriers that break

- Add another game mode: same  as Original mode, but without damage and a much simpler upgrade system. Basically the original Turbo OutRun. It will have the same stages as the current Original mode. The original mode will have more stages.

- Make the 2 speed transmission more attractive by adding some extra torque in low gear.

So it will take a while before the update will be finished, but I'll post some screenshots/videos soon. 😉

Glad to hear you okay,man.

Wow, those are lotsa cool updates you're working on.

lookin out for the screenshots and vids.

:)

Is multiple routes possible like the original Outrun with varying difficulty? And then a combined consecutive super stage with all stages in a row.

Also, I don't think you should add drifting like Outrun 2/Coast to coast etc it made the game too easy as you car was almost invincible while drifting to collisions with other cars.  Original Outrun handling was just pure brilliant arcade game play, hard, challenging but fair with no gimmicks.

Something else I remember is that that Turbo Outrun had a much lower view than the original Outrun. It was too low and your own car would block the view of the road and traffic ahead, very annoying. If anyone played Top Speed/Full throttle you will also know what I mean as it suffers the same thing. Thankfully Taito raised the view up for Chase HQ.

Congratulations on your game, it's really enjoyable and sticks to it's 80s Outrun roots. 

Developer(+1)

Thank you for the kind words!

I'm probably going to add 2 difficulty settings for the OutRun mode: brutal and slightly less brutal. 😉

I'm also going to make a Super Hang-On mode in the future where you simply drive from point A to point B. You'll be able to choose a set of stages, ranging from easy to hard. And one with all the stages combined like you asked. (And also the choice to go full Super Hang-On: only motorcycles on the road, the red arrows, only 2 lanes, and the checkpoint posts.)

And yes, I think it's best to leave out the drifting, although that means that there is no reason to turn off traction control, apart from the added difficulty/satisfaction and higher top speed.

And also yes, I also wanted to have a slightly higher horizon so you're able to see the road better. 😉

If you want: I've added a test version of v0.4.0 which includes a cruising mode: you drive through a series of random generated stages without a time limit. It's not finished yet: some stages have the start sign instead of a checkpoint and some have some weird transitions, but I think it should work.

Deleted 1 year ago
Developer(+1)

I'm glad that you like it! And damnit, I see a mistake. xD There should be tall brown buildings in the first stage.

hi thanks for the game. everything is good only with me the car is note Turing lift and right. I will try to upload a video 

Developer

Hello! What input device do you use? Keyboard or gamepad? (Or steering wheel?) You should be able to adjust the buttons in the options menu to make it work.

hi dear 


i am using an Xbox controller 

Developer

Were you able to fix it?

Hey Man,why not put yourSelf in the game as "Rival"?

Would be cool😀

Your Dad is allready in the game👍

Developer (1 edit) (+2)

Haha, that's the plan 😁 I'm probably going to be some kind of end boss. Not sure yet. And my car is already in the game.

(+1)

Amazing!!!. One suggestion: increase the size of the trucks. It's the only thing i think could be better in the original game. They should be massive (or at least much higher).

Developer(+3)

You might be right. I'll make them bigger!

(1 edit) (+1)

Something like this, maybe?  🤔🤔🤔



I love the game, the visuals, the audio, the feeling of driving the car. The only thing I would love to see is four-player split-screen racing.

(+1)

I spent without counting at the time to play this game in Parisian cafes on arcade terminals.

Yes, I am French and yes I am "old" (50 years old is perhaps not old enough to stop playing).

I thank you with all my heart for having "re-created" this magnificent game.

I have been on it for 4 days, I do not hang up because of you my holidays are ruined (for my wife) and successful for me!

what a joy to play this game again.

My wish, more cars of course, I would love to play with all the "AI" cars that we see, even the truck would be great! An F1 like in the good old days on "Super Monaco GP" or even a Nascar! (as a bonus to unlock by finishing the arcade mode why not)

another new track as well as some optional graphic mods (to activate or not according to everyone's desires) like the CRT or other luminous shader. (neons of the same colors as the bodywork under the car!!).

A mode with only an opponent on a motorbike if you take a motorbike or an F1 if you take an F1.

Thanks again for this superb game, I paid of course because your work deserves it, I will pay again if necessary.

Zawal..

Developer

Hello,

Thank you for your message and I'm glad that you like my little game!

Ofcourse, more cars are coming, especially the Porsches, but they need a few more sprites. I hope I can find someone who can draw those.

I'm not sure if I can add the truck, because I'm a perfectionist when it comes to car stats. Every car has the correct gear ratios, so the truck should have them too. But they usually have more than 12 gears...

If someone can provide the sprite work I'd like to add custom cars like an F1 car or a Nascar! As long as they are in the same style as the ones that are already in the game.

New tracks/sceneries will come as well!

I'm not sure if I will implement shader stuff. They seem to be pretty easy to add without having to implement  them in the game by code.

A mode with an opponent with the same vehicle as you seems fun!

And thank you for the donation!!

i stumbled upon this Dreamcast version of Outrun,any chance of this car getting in your game ?

It's no Ferrari, but still cool imo

Developer

That would be cool, but I can't find sprites of it. 😕

OK, i'll try to open the Dreamcast CDI file  to see if there is something you can use

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