wat a rush,pitty that i'm not that good.
very nice D-update
Oh ok, we can use upgraded cars in W.I.P. mode? That's a game changer! I'd still make it a little bit less tight though, personally :-/ But I'll give it another try!
I would also add a diagram of the route and for Original Turbo OutRun Mode I would add a total time of the 5 races at the end of the race if possible. That'd be really awesome.
I'm probably going to add an option to choose a slightly less brutal time limit. ;)
I'll try to add such a diagram! I won't be able to make a nice screen like the one in the original OutRun, where you see a miniature car driving through all the stages with the scenery and stuff though. That means I have to draw. xD
Hi Yves,
yes that's my dad. I hope it's a fair price for you?
But i think the biggest thing is that you're making a lot of people happy. Me too... :-)
Thank you for including more waether conditions in the new levels. :-)
I'd like to create a new car. Can you explain me how i can do this? Or are there any good manuals for creating sprites in the net?
Greetings Sirina
Hello Sirina,
Ofcourse that's fair! It's more than enough.
Here is a screenshot of the upcoming heavy snow storm effect. ;)

Hi Yves,
This is an amazing game, the sound effects, the car selection, and the music are simply great. If I may suggest to improve the game I would add the following:
Adding more cars from the 80s, such as Chase HQ, General Lee Dodge Charger, Porch Carera, and the Automan's 80s TV series black Lamborgin Countash for driving at night time with the same electric engine noise. Also Kitt from Night Rider will be a great addition.
Since road race is illegal I would add police cars chasing the game player and the police will stop you down and on the following level they will also start shooting at t uphe drivers car
Also chased by a police helicopter - sprites can be obtained from Chase HQ arcade game.
Road block with police cars, and the only way to proceed is to drive up on a tow truck or trailer at high speed lunching the car into the air.
A level crossing (train crossing car drivers road) where a railway line and a road meet each other, same as above to keep going further the only way is to drive up on a tow truck or trailer at high speed lunching the car into the air.
Stopping in petrol station for fueling or fixing.
Driving inside a trailer to hide from the police or to replace the car or driving the trailer, similar to Knight Rider.
Similar to the video game Spy Hunter, stopping the car at the harbor, and switching to a powerboat for a boat race similar to Miami Vice, and for an amazing atmosphere utilising the Miami Vice sound track.
Adding CRT monitor filter, examples here https://forums.libretro.com/t/cyberlab-death-to-pixels-shader-preset-packs/35606 I can suggest you the best filters if interested
If interested I can add more ideas
I am an average user with Photoshop, I'll try to design a car.
Video clip of car launched at high speed from a tow truck
I think the images of the cars below can be downloaded for free or by taking a print screen
Auto man's Lamborgini Countash
https://youtu.be/5Q528VJuORY?si=8yO4OAdeo1uwQADa
https://youtu.be/J98Kb55ZWLM?si=zTDE8DzD5XVtCtMJ
Kitt Pontiac Firebird 1982- 360°
https://sketchfab.com/3d-models/pontiac-firebird-kitt-1982-d56185c31fa5444f828a1...
https://3dmodels.org/3d-models/pontiac-firebird-knight-rider/#360view
https://3dmodels.org/3d-models/jaguar-xj220-1992/
https://sketchfab.com/3d-models/jaguar-xj220-c66c15ab194643ee994ba5bd73aab15b
Hi Magroc,
Thanks for the feedback! I probably won't be able to do all your suggestions (like switching to a boat), it certainly gives me some inspiration.
I will add police chases at one point. Not sure how far I will take it though. It will be something between a brief encountering like in the original game and a full blown chase like in Need for Speed. (I won't be adding the shooting stuff though.)
I certainly would like to add the following cars: Porsche Carrera/930, and KITT from Knight Rider. Maybe the Jaguar as well. Thanks for the links to the 3D models! And if you're able to, you can certainly try to draw a car!
I'm about to add fuel consumption in my new game mode: cruising. You'll have to stop at a gas station to add more fuel and perhaps repair it at a garage.
Hi Sk1ds,
I am interested in trying to design a car by converting a number of car images from different angles to pixel art with Photoshop and continue with your car creation tool. Could you please confirm that to run the Turbo Outrun car creation tool .ods I need to install Microsoft office? Another thing do you think that in the future you can add the Road block with police cars or something else, and the only way to proceed is to drive up on a tow truck or trailer at high speed lunching the car into the air?
Hello Magroc, it took me a while to answer, but here it is.
You can also use Open Office. It's free! And awesome that you're trying to make a car!
There are two problems with the suggestion of adding road blocks:
- In order to make the cars jump, I need to write some physics so they jump in a realistic manner. Luckily I was already thinking about the idea of going airborne. Think San Francisco.
- The police road block doesn't sound too bad, just like the passing train, but the conveniently placed truck sounds a bit like a predictable trope of an 80's tv show/movie. And I don't like being predictable, so I'm not sure about this one.
I really like the train though, but I prefer to stay on the ground and just trying to get in front of it.
It looks like that the game changes your resolution. The UI isn't supposed to be blurry. I'm about to add some resolution options in the next update.
I know that the web version doesn't work with gamepads. It has something to do with the way the input system is configured. Consider the web version as a demo. It's to give you an idea what the game is all about.
That's very kind of you. Yes, I'm alright! I've been busy working on v0.4.0, after doing a little side project.
I'll tell you what I've been working on:
- First of all: the little bug with the letter p,
- A new game mode: "cruising" where you drive on a randomly generated road. You'll start on the side of a freeway, next to a gas station, but I still have to find a pixel art gas station. I've created what I call the "chain object system", which creates a mesh between objects, so I can add for example guard rails for that freeway, or cables between those poles in stage 2.
This new mode doesn't have a time limit, or an opponent and you can choose if you want damage, or not.
- If you think the corners appear too intense, you can now make them appear less sharp. You still have to brake the same amount though
- I've added a resolution options screen and I've created new gauges that resemble the ones from the original Turbo OutRun, including the temperature bar that you can turn on or off.
- I've stolen the "criminals here" arrow from Chase HQ and put it above your opponent, which you can turn off if you want.
- I've tweaked the rubberbanding so it's less obvious. Now there's no rubberbanding as long as your opponent is within a radius of 300m.
- I've added slipstreaming. Don't expect some magical boost like in the game Slipstream, it's merely a reduction of the air resistance if you drive close to another car. It also works for your opponent.
- You now get a message if something is wrong with your car
- I've already done one new stage: the snowy stage with snow storm. It's not completely finished yet though.
- Music selection and an overview of the current situation (race number, amount of wins, continues)
- Ability to choose a difficulty setting, apart from the transmission. You can now enable/disable ABS and traction control individually. Choosing auto transmission and/or enabling driving aids will lower your top speed by adding some extra aero drag.
- Reworked force feedback for steering wheels
Stuff to do:
- Add more stages and different sceneries,
- Objects that interact with you, like barriers that break
- Add another game mode: same as Original mode, but without damage and a much simpler upgrade system. Basically the original Turbo OutRun. It will have the same stages as the current Original mode. The original mode will have more stages.
- Make the 2 speed transmission more attractive by adding some extra torque in low gear.
So it will take a while before the update will be finished, but I'll post some screenshots/videos soon. 😉
Is multiple routes possible like the original Outrun with varying difficulty? And then a combined consecutive super stage with all stages in a row.
Also, I don't think you should add drifting like Outrun 2/Coast to coast etc it made the game too easy as you car was almost invincible while drifting to collisions with other cars. Original Outrun handling was just pure brilliant arcade game play, hard, challenging but fair with no gimmicks.
Something else I remember is that that Turbo Outrun had a much lower view than the original Outrun. It was too low and your own car would block the view of the road and traffic ahead, very annoying. If anyone played Top Speed/Full throttle you will also know what I mean as it suffers the same thing. Thankfully Taito raised the view up for Chase HQ.
Congratulations on your game, it's really enjoyable and sticks to it's 80s Outrun roots.
Thank you for the kind words!
I'm probably going to add 2 difficulty settings for the OutRun mode: brutal and slightly less brutal. 😉
I'm also going to make a Super Hang-On mode in the future where you simply drive from point A to point B. You'll be able to choose a set of stages, ranging from easy to hard. And one with all the stages combined like you asked. (And also the choice to go full Super Hang-On: only motorcycles on the road, the red arrows, only 2 lanes, and the checkpoint posts.)
And yes, I think it's best to leave out the drifting, although that means that there is no reason to turn off traction control, apart from the added difficulty/satisfaction and higher top speed.
And also yes, I also wanted to have a slightly higher horizon so you're able to see the road better. 😉
If you want: I've added a test version of v0.4.0 which includes a cruising mode: you drive through a series of random generated stages without a time limit. It's not finished yet: some stages have the start sign instead of a checkpoint and some have some weird transitions, but I think it should work.
I spent without counting at the time to play this game in Parisian cafes on arcade terminals.
Yes, I am French and yes I am "old" (50 years old is perhaps not old enough to stop playing).
I thank you with all my heart for having "re-created" this magnificent game.
I have been on it for 4 days, I do not hang up because of you my holidays are ruined (for my wife) and successful for me!
what a joy to play this game again.
My wish, more cars of course, I would love to play with all the "AI" cars that we see, even the truck would be great! An F1 like in the good old days on "Super Monaco GP" or even a Nascar! (as a bonus to unlock by finishing the arcade mode why not)
another new track as well as some optional graphic mods (to activate or not according to everyone's desires) like the CRT or other luminous shader. (neons of the same colors as the bodywork under the car!!).
A mode with only an opponent on a motorbike if you take a motorbike or an F1 if you take an F1.
Thanks again for this superb game, I paid of course because your work deserves it, I will pay again if necessary.
Zawal..
Hello,
Thank you for your message and I'm glad that you like my little game!
Ofcourse, more cars are coming, especially the Porsches, but they need a few more sprites. I hope I can find someone who can draw those.
I'm not sure if I can add the truck, because I'm a perfectionist when it comes to car stats. Every car has the correct gear ratios, so the truck should have them too. But they usually have more than 12 gears...
If someone can provide the sprite work I'd like to add custom cars like an F1 car or a Nascar! As long as they are in the same style as the ones that are already in the game.
New tracks/sceneries will come as well!
I'm not sure if I will implement shader stuff. They seem to be pretty easy to add without having to implement them in the game by code.
A mode with an opponent with the same vehicle as you seems fun!
And thank you for the donation!!