I thought using db for the volume sliders was a cute thing I haven't seen done before. However, I would like to be able to mute the music, and the minimum volume on that slider doesn't actually mute it. (nothing against your music, it doesn't sound bad or anything, I just personally find it very difficult to think and focus on a task when background music is playing. I'm playing with the entire game muted instead, but it would be nice to be able to just have the sfx. thank you)
i don't know if i'm just blind, but i don't see anywhere in the game saying what upgrades like turtle and rabbit do, only through playing and scrolling through comments i find out
the upgrade that pays you for marked bomb cells should probably have an additional upgrade tier beyond/behind it that gives you the payout whether you marked it or not. it's silly to be marking bombs you know are bombs.
and clicking a numbered cell that has its # amount of bombs marked should auto clear every cell around it. in regular minesweeper i think this is done by right+left simul clicking on the cell but it could be anything. it could even be a regular left click and it wouldn't override anything
also left clicking a bomb-marked cell should do nothing. it should block it. (just in case of a misclick)
so im in a bit of a situation. i got eye surgery next week and i wont be able to work on screens for a month after. so my plan is to in a couple of days release an update addressing all your feedback. then ill take a month. then ill update the demo with new upgrades until release
Oki doki. I hope your surgery goes well! And thanks for working for us through all the stress of the surgery. You don't really need to, but you are anyways :)
Pretty much improved Minesweeper. Would be nice if clicking on a flagged square didn't immediately trigger it, as missclicks happen, and you've already guessed that's a mine, so you wouldn't want to click it without unflagging it. Except for farming turtles.
Dragging (both board and upgrade screen) seems a little sensitive, although not much, and it's not much of a problem. It just feels a little fluttery.
Agreeing with other comments about zoom of upgrade screen and mine contrast (would be nice to add some red to detonated/broken mines to make them more similar to flags, which makes it easier to count them together).
Resurrecting MineSweeper as an incremental game is genius. Very addictive game. I wish the rabbits wouldn't jump onto tiles I've already marked as mines, but they're such powerful helpers I think it would make them "too good" if they DID pay attention to marked mines. Very fun. Wishlisted.
thanks! they try to avoid your flags but if they are mid jump they can accidently hit a place you flagged. will test if they are op if they avoid it even harder
Very fun, but please change the icon for blown mines for something with more contrast to the empty cells. It's hard to notice the blown mines when counting mines.
Also, chords would be lovely (or maybe I didn't figure out how to use them - tried RMB, LMB, MMB)
as a minesweeper enthusiast, i love it! just 1 thing, though... in the upgrade screen, you could change de default zoom, it always appear bigger and we can't see a thing after a few upgrades, the default zoom should let us see more :)
enjoyable game! with 1-4 all being shades of similar colors, I had a bit less of an intuitive feel of where I could take action. I had to slow down and look more closely.
there should be some sort of punishment for hitting mines outside of being done with that round. You can easily just spam click the boat and loose while still gathering money whenever you are tired of a particular board and want to upgrade
Great game! Very fun! Only a couple things: visually all the squares look similar (exploded squares and untouched squares) this makes it difficult to read the board easily.
Another thing is that rabbits kinda remove all sense of difficulty once you get enough of them, maybe an option to turn them off would be nice?
← Return to game
Comments
Log in with itch.io to leave a comment.
I thought using db for the volume sliders was a cute thing I haven't seen done before. However, I would like to be able to mute the music, and the minimum volume on that slider doesn't actually mute it. (nothing against your music, it doesn't sound bad or anything, I just personally find it very difficult to think and focus on a task when background music is playing. I'm playing with the entire game muted instead, but it would be nice to be able to just have the sfx. thank you)
i don't know if i'm just blind, but i don't see anywhere in the game saying what upgrades like turtle and rabbit do, only through playing and scrolling through comments i find out
Yo this game is so fire
wishlisted
some feedback
the upgrade that pays you for marked bomb cells should probably have an additional upgrade tier beyond/behind it that gives you the payout whether you marked it or not. it's silly to be marking bombs you know are bombs.
and clicking a numbered cell that has its # amount of bombs marked should auto clear every cell around it. in regular minesweeper i think this is done by right+left simul clicking on the cell but it could be anything. it could even be a regular left click and it wouldn't override anything
also left clicking a bomb-marked cell should do nothing. it should block it. (just in case of a misclick)
smart, added
Next Update checklist.
if there is anything else you want write here and ill add it.
- localazation: ready for next update
- better visual distinction of mines: ready for next update
- chords: ready for next update
- new lofi music: searching
- rework game to incentivize not using turtles: doing now
- penalize just mindlessly clicking and failing: ready for next update
- sensetivity sliders: ready for next update
- mobile support: i really try but the screen scaling works wierd with itch so i cant promise for now
- left clicking a flag should do nothing: ready for next update
- turtle noises: ready for next update
Add sound effects when a turtle is used so it's more obvious that you made a mistake
Remove bonus for using turtles
Add rocket launcher
???
profit
surprisingly, I don't think this has been done before
Amazing game. Will you slowly add more upgrades to the demo, or is this it until full release?
so im in a bit of a situation. i got eye surgery next week and i wont be able to work on screens for a month after. so my plan is to in a couple of days release an update addressing all your feedback. then ill take a month. then ill update the demo with new upgrades until release
Oki doki. I hope your surgery goes well! And thanks for working for us through all the stress of the surgery. You don't really need to, but you are anyways :)
the opposite. im so glad seeing so many people enjoying the game
Pretty much improved Minesweeper. Would be nice if clicking on a flagged square didn't immediately trigger it, as missclicks happen, and you've already guessed that's a mine, so you wouldn't want to click it without unflagging it. Except for farming turtles.
Dragging (both board and upgrade screen) seems a little sensitive, although not much, and it's not much of a problem. It just feels a little fluttery.
Agreeing with other comments about zoom of upgrade screen and mine contrast (would be nice to add some red to detonated/broken mines to make them more similar to flags, which makes it easier to count them together).
flags preventing clicks will be added asap.
will also add secprate drag sensetivity for board and tree
will also make it so all discovered mines have a big red flag on them so its easier to contrast.
Resurrecting MineSweeper as an incremental game is genius. Very addictive game. I wish the rabbits wouldn't jump onto tiles I've already marked as mines, but they're such powerful helpers I think it would make them "too good" if they DID pay attention to marked mines. Very fun. Wishlisted.
thanks! they try to avoid your flags but if they are mid jump they can accidently hit a place you flagged. will test if they are op if they avoid it even harder
petition to rename him as the good and nice parrot. he has never done anything wrong in his life
idk i think he is a little passive aggresive with the game marketing
Petition denied. EVIL PARROT 4EVR <3
Very fun, but please change the icon for blown mines for something with more contrast to the empty cells. It's hard to notice the blown mines when counting mines.
Also, chords would be lovely (or maybe I didn't figure out how to use them - tried RMB, LMB, MMB)
adding it now
I agree regarding the blown mines sprite 🙂
also this
The wishlist button on Firefox 147.0.4 opens an empty new tab, is that intended (could also be because of ublock origin but still a bug then).
odd its supposed to open the steam app. might be something with ublock
as a minesweeper enthusiast, i love it! just 1 thing, though... in the upgrade screen, you could change de default zoom, it always appear bigger and we can't see a thing after a few upgrades, the default zoom should let us see more :)
will change
It's a nice one, but it needs to be played on full screen :(
enjoyable game! with 1-4 all being shades of similar colors, I had a bit less of an intuitive feel of where I could take action. I had to slow down and look more closely.
abilities need a bigger and more clear description
"Fullscreen request denied"
changed the defualt settings it should work now
loading into game unfull screens
fuh
fixing it
just crashes now...
there is a bright purple screenwide flash every screen transition
must be a missing texture, ill look into it
yea i might lmao
Vsync is not enabled by default, which is why it looks slow, but when you enable it, it looks normal and is a lot of fun.
now it is enabled by default. hope this helps
Really fun game bit laggy but awesome concept ! love it
there should be some sort of punishment for hitting mines outside of being done with that round. You can easily just spam click the boat and loose while still gathering money whenever you are tired of a particular board and want to upgrade
first time minesweeper has lagged my browser so hard
Great game! Very fun! Only a couple things: visually all the squares look similar (exploded squares and untouched squares) this makes it difficult to read the board easily.
Another thing is that rabbits kinda remove all sense of difficulty once you get enough of them, maybe an option to turn them off would be nice?
Its super fun regardless tho!
The game looks like this in my browser: https://imgur.com/a/J1k2XVC
i tested on Opera and on Firefox, same on both.
i think clicking the fullscreen buton should make it look normal
The second image is it in fullscreen xD
oh no.. whoops ill fix it
i got a error
sweepcremental web.framework.js.br:9 RuntimeError: memory access out of bounds
not good. looking into it
Great game!