well, i am not sure if i played this game correctly coz i keep losing,any instructions, inputs, etc?
Play game
Spatium ball's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #284 | 3.469 | 3.469 |
| Gameplay | #441 | 3.000 | 3.000 |
| Audio | #556 | 2.906 | 2.906 |
| Innovation | #631 | 2.781 | 2.781 |
| Overall | #680 | 2.839 | 2.839 |
| Visuals | #814 | 2.688 | 2.688 |
| Theme | #1074 | 2.188 | 2.188 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The balls are in "strange places" in space!
What code and assets did you not make from scratch during the jam (if any)?
The music was taken from Open Game Art, so not made during game jam time.
How many people worked on the game?2
Comments
This game was a lot of fun, though for the sake of my RSI I wish the auto-clicker upgrade was available sooner, haha!
The bouncing movement felt great and it was very satifying the hunt down the weak balls and finish them off.
I might've like a level in between the two that existed, as the jump between them felt quite significant, but that's the kind of thing you can tweak once the jam is over - you managed to make a really good foundation in the time. Great job!
Pretty fun incremental game. That last upgrade for the mouse laser plays the sound so fast it sounds like a laser.
I had fun playing the two levels, but the scaling between levels did feel a little strong.
The pinball bumps felt good. The black holes completely stopping damage was interesting, but didn’t really feel that good when the player ball got trapped in it. It stopped the bounciness.
Upgrades felt decently impactful, but were a bit basic.
The balls were a little small for clicking when in motion, so it took some time to get used to it. Felt kinda like an aim trainer on the harder difficulties. I wonder if it’s because it’s embedded and not fullscreen.
Overall it’s a pretty fun incremental game. A bit simple right now, but it’s a good start.
Very interesting idea! I think the balls were a bit small to click sometimes but still pretty cool.
Enjoyed the game! The power balancing feels really good. My only tip would be to polish the clicking on the orbs/balls, as it felt a bit unresponsive at times. Great job though
Enjoyed playing this game! Engaging with a good incremental system. The difficulty jump after first win made the game feel a little tedious relying on many upgrades before we didn't die instantly. Overall great fun :)
The first level was frustrating. You're trying to hit small, fast moving dots. The game sped up as you got upgrades. So the fun increased linearly, but I almost quit at the first level :)
The sound effects are good. I didn't encounter any bugs in the game (up to the level I played). It's not just a "clicker" game; the inclusion of a helpful "ball" is interesting. It adds depth to the game.
Congratulations.
This was pretty addicting. I kept going and going. I lost each round and wasn't sure why though lol. I liked the concept. It's the only one I've seen like it so far in this jam. I liked being able to buy things and progress each round too. Nice work!
The game is super addictive, I really liked it, but those purple dots are kinda annoying
I enjoiyed how this game fixes the problem most "clicker" games have. Instead of starting clicking and progressively just letting it sit there, you have to actually click with precision, while letting the "auto clicker" so it's thing. Nice entry!
Nice incremental entry! I was dominating the game with 50 health balls until 500 ones showed up
I enjoyed playing the game and think the overall concept of upgrading your cube everytime it dies making it stronger is a neat concept. But maybe it would have been better to upgrade while in gameplay or upgrade something to make the area of clicking bigger or different enemy types just as some ideas. I also understand the game jam duration was shorter. Overall very enjoyable and fun game.
I really liked the gameplay it's a great game I just don't know if it fit the theme.






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