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A jam submission

Spatium ballView game page

ball clicker game
Submitted by stormrun — 1 hour, 25 minutes before the deadline
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Spatium ball's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#2843.4693.469
Gameplay#4413.0003.000
Audio#5562.9062.906
Innovation#6312.7812.781
Overall#6802.8392.839
Visuals#8142.6882.688
Theme#10742.1882.188

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The balls are in "strange places" in space!

What code and assets did you not make from scratch during the jam (if any)?
The music was taken from Open Game Art, so not made during game jam time.

How many people worked on the game?
2

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
Submitted

well, i am not sure if i played this game correctly coz i keep losing,any instructions, inputs, etc?

Developer

Click on the red balls to kill them, the blue ball is the player! When the blue ball dies, you lose, so by getting upgrades and clicking accurately will make it so you can beat the game.

Submitted

This game was a lot of fun, though for the sake of my RSI I wish the auto-clicker upgrade was available sooner, haha!

The bouncing movement felt great and it was very satifying the hunt down the weak balls and finish them off.

I might've like a level in between the two that existed, as the jump between them felt quite significant, but that's the kind of thing you can tweak once the jam is over - you managed to make a really good foundation in the time. Great job!

Submitted

Pretty fun incremental game. That last upgrade for the mouse laser plays the sound so fast it sounds like a laser.

I had fun playing the two levels, but the scaling between levels did feel a little strong.

The pinball bumps felt good. The black holes completely stopping damage was interesting, but didn’t really feel that good when the player ball got trapped in it. It stopped the bounciness.

Upgrades felt decently impactful, but were a bit basic.

The balls were a little small for clicking when in motion, so it took some time to get used to it. Felt kinda like an aim trainer on the harder difficulties. I wonder if it’s because it’s embedded and not fullscreen.

Overall it’s a pretty fun incremental game. A bit simple right now, but it’s a good start.

Submitted

Very interesting idea! I think the balls were a bit small to click sometimes but still pretty cool.

Submitted

nice game, maybe the balls are a bit too small, it's hard to aim for me, and the black holes frustrate me because it's making the balls you have to aim at move in random ways, but the game is nice apart from that!

Submitted

Enjoyed the game! The power balancing feels really good. My only tip would be to polish the clicking on the orbs/balls, as it felt a bit unresponsive at times. Great job though

Submitted(+1)

Enjoyed playing this game! Engaging with a good incremental system. The difficulty jump after first win made the game feel a little tedious relying on many upgrades before we didn't die instantly. Overall great fun :)

Developer

Thanks for the feedback on the balancing! It seems like we did make the jump after the first level too difficult, sorry about that. Thanks for playing!

Submitted

All good, it was still fun and engaging, definitely one of the best we've tried out so far!

Submitted (1 edit) (+1)

The first level was frustrating. You're trying to hit small, fast moving dots. The game sped up as you got upgrades. So the fun increased linearly, but I almost quit at the first level :)

The sound effects are good. I didn't encounter any bugs in the game (up to the level I played). It's not just a "clicker" game; the inclusion of a helpful "ball" is interesting. It adds depth to the game.

Congratulations.

Developer

Thanks for the feedback. In the second stage we added pegs that sucked balls in and held them there for a second to make it easier to click them. Sounds like we should have added them to the first as well. Thanks for playing!

Submitted(+1)

My tendons are about to give out, but I just can't stop playing.

Developer

Not the tendons! Thanks for playing!

Submitted(+1)

This was pretty addicting. I kept going and going. I lost each round and wasn't sure why though lol. I liked the concept. It's the only one I've seen like it so far in this jam. I liked being able to buy things and progress each round too. Nice work!

Developer

The blue ball is the player ball. In hindsight we probably should have made that, among other mechanics, a little more clear. Thanks for playing!

Submitted(+1)

going from 50hp to 500 hp is a CRIME

Developer

We used to have it higher, but nerfed it when we realized how grindy it was lol.

Submitted(+1)

It was addicting, the 500 hp balls was a big jump. great work.

Developer

Yeah, it's quite the spike. Thanks for playing!

Submitted(+1)

Really fun!

Developer

Thanks for playing!

Submitted(+1)

The game is super addictive, I really liked it, but those purple dots are kinda annoying

Developer(+1)

Thanks for playing. The idea of the void pegs were to allow the player to click on balls unimpeded for a second, but maybe it would have been better if we didn't allow the player ball to get sucked in...

Submitted(+1)

Simple and fun game to play!

Developer

Thanks for playing!

Submitted(+1)

I enjoiyed how this game fixes the problem most "clicker" games have. Instead of starting clicking and progressively just letting it sit there, you have to actually click with precision, while letting the "auto clicker" so it's thing. Nice entry!

Developer

Glad you enjoyed it!

Submitted(+1)

Nice incremental entry! I was dominating the game with 50 health balls until 500 ones showed up

Developer

Yeah, it's definitely a big jump in difficulty. Thanks for playing!

Submitted(+1)

I enjoyed playing the game and think the overall concept of upgrading your cube everytime it dies making it stronger is a neat concept. But maybe it would have been better to upgrade while in gameplay or upgrade something to make the area of clicking bigger or different enemy types just as some ideas. I also understand the game jam duration was shorter. Overall very enjoyable and fun game.

Developer

We wanted to do that too, but we only had 3 days where we could actually work on the project. We did have a couple more enemies, but we didn't have time to balance them with new levels or by putting them into the levels that already existed. Thanks for the suggestions, and thanks for playing!

Submitted(+1)

Good gameplay, very intuitive and a nice, simple, and fun game to play. I think the pegs blended in a bit into the background but all in all great submission! 

Developer

Yeah, in  hindsight they were way to hard to see. Thanks for playing!

Submitted(+2)

I really liked the gameplay it's a great game I just don't know if it fit the theme.

Developer

Glad you liked it! The idea was that space is a strange place, especially when it has weird pegs and balls flying around. Thanks for the feedback!

Viewing comments 27 to 8 of 27 · Next page · Last page
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