The sound feels a bit too loud overall, and at first it’s not immediately clear what the player is supposed to do
Play phosphene
places i go when i close my eyes's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #43 | 4.229 | 4.229 |
| Visuals | #89 | 4.297 | 4.297 |
| Innovation | #116 | 3.709 | 3.709 |
| Overall | #268 | 3.442 | 3.442 |
| Enjoyment | #458 | 3.189 | 3.189 |
| Gameplay | #521 | 2.886 | 2.886 |
| Audio | #836 | 2.343 | 2.343 |
Ranked from 175 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
i mean the theme is strange places and the whole game is literally the weirdest place most people visit every single night but never pay attention to. the stuff you see when you close your eyes for long enough yk? it happens to everyone, but turning it into a game environment with its own emotions feels strange and brain scratching in the best way.
What code and assets did you not make from scratch during the jam (if any)?
none. everything was made procedurally in lua by me :), every procedural shape every shitty little particle, sfx, palette shifts, even the garbage typing sound for text. no ripped sprites or snippets
How many people worked on the game?1







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