Hey all,
Welp, we're coming around to Next Fest and trying to get everything in order! I'm pretty proud of the work I've done on my game Peek, having semi-necroed it from the dead and working my buns off these past few weeks to try to get everything in order. I've just released a MAJOR update to the demo that fixes MANY of the previous issues and turns the game into an actually enjoyable experience. Full version coming out in early March!
A lot of horror games on here involve darkness, flashlights, note collecting, VHS filters, and doing chores (not that there's anything wrong with any of that!), but I tried to make something a bit different here and use spatial audio as a main game-driving mechanic. So make sure you have your headphones ready!
Here's the itch link: PEEK on itch.io
Or, if Steam is more your speed: PEEK on Steam
Trailer on YouTube:PEEK on Steam
From the itch description:
Peek is an atmospheric, sound-driven deduction horror game that relies heavily on spatial audio to uncover clues. In this ritual-based survival experience, a restless presence stalks the room in tense rounds, leaving audio clues on specific, chosen squares as she walks around you. Close your eyes, listen carefully, and track the direction, distance, and nature of each sound to piece together the ritual and end her pain in this game of audio-pattern deduction.

THE RITUAL: Kneeling in the center of a 5x5 grid of blessed salts, you must engage in a terrifying exchange of "Horror Simon."
- Listen: The spirit moves throughout the room, triggering each square's unique audio clue: a squeaky floorboard, a blood-soaked rug, hanging windchimes, and more...
- Pinpoint: Identify her pattern. Map her movements on the grid using only your ears, listening as she makes key sounds on specific squares.
- Bind: Place the correct relics on the active tiles to exorcise the room of her presence.
- Survive: If you make too many mistakes, the room may be your final resting place, as well!
I'd love it if you would check it out and tell me what you think!
Andy (Loyal Mussy)

