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(+1)

What a lovely adventure. Nice snappy pacing, crunchy fights, loved-on handcrafted aesthetics, and the finale goes real hard. The writing's delightful and personal, and it goes for big feelings without overstating things, that's a rare win for games like this.

I love how often you split the party or change up the structure. It's very easy for this kind of game to devolve into rote videogamey episodes, but those regular dramatic shakeups kept it feeling like a real story. Personal highlight: one of the coolest and most unique implementations of a rival fight in an RPG I've ever seen.

(+1)

This game was very fun. It feels like way more thought has been put into the battles than you get in most big rpgs, they're rarely trivial but never unreasonable (okay there's 1 which kinda is, but that's a single battle out of very many), and I never had to grind after I lost, coming up with a better plan was always enough. It makes me wonder what the big studios are even doing with all their resources, if a single developer with 4 playtesters can tune a game this perfectly. The characters are also very charming, and while the story isn't anything groundbreaking, it was good enough to keep me interested all the way through. Just an all-around great game really.

Thank you for the kind words! My design philosophy has been to encourage players to master the tools that I give them and to discourage grinding, so I'm glad that came through

(+2)

Thank you so much for making this fantastic game. I was determined to beat it after I read your post mortem, having identified with so much of it, and I'm glad I did.


(+1)

THANK YOU SO MUCH! It means a lot! I'm glad you liked it

Let me know if you want to chat game design any time! You had so many cool ideas in here, and I've been swimming around in the "I MUST MAKE A JRPG" latent space for a while now.

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