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This feature comes straight from Visustella, so you should ask them to add a parameter to disable it (if it's not already there).

As far as I know, the pop-up only appears when VS thinks that the message is too small, so making it slightly wider should resolve it.

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Thanks I got it. But there is one more issue. For some reason when I'm using front view battles, the animations play out like their in side view? Is that another potential visustella issue or is their a parameter that I possibly missed?

Edit: This only applies to when enemies use skills targeting the player and animations for activation skills.

This is also a Visustella feature - not a bug. Which is actually quite nice, I could add it to my plugin as an option.

When you encounter such issues next time, please simply disable Visustella or my plugins temporarily and try again, so you can easily figure out which plugin a feature or issue comes from. When something isn't working right, and you think that comes from my plugins, also add the info whether it would work with/without Visustella or not, so I can instantly see whether it's a compatibility issue or not. Thanks.

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Okay, I checked it an its 100% happens whenever the Customizer Battle Pro is active. I turned off all Visustella plugins and it keeps happening and it only works properly when that specific plugin is active. Your other plugins have no issue with Visustella plugins, though.

However, when the main Visustella Core Engine and BattleCore are turned off, animations don't play at all, so I think there is a compatibility issue with those two specifically.

Thank you for responses. Despite the issues I have having, your plugins are a big help and are so convenient to use.

Edit: I checked to see if altering the SV Battle Actors Position in your plugin would effect anything and it did. It operates as if I'm using Side View battles even when I'm in Front view. It seems like a bug.

I uploaded a new version (1.1.1) with new toggles to tell my plugin that it should not override the actor's SV settings. That's the best I can do due to how this feature is implemented in RPG Maker's code.

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I'm sorry but its still mistaking Front view for Sideview. And now the update plugin doesn't even let you reposition the invisible SV characters behind the portraits so at least the animations play in the right areas. 

Edit: Nevermind I still have the old version.

Sorry if I sound entitled or rude. I'm trying my best not to.

So, does it work now?

No. Its still acting as though its set to side view.

I located the issue, but I will need some time to find a good solution.

PS: Both VS and my plugin are pretty huge and sophisticated, and should not be used together IMO unless you need some of their gameplay mechanics.

Take your time, I appreciate the updates. Thank you.

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