I still don't quite understand. Can you try explaining again what moves or behavior happens when you don't think it should?
Huh! Thanks for the (really nicely made!) video. That does explain what you're experiencing, but it does not explain why things are mapped this way. Crownbreakers is built in Unity and uses the Unity Input System. I don't do any controller mapping myself so it is weird that this happens. I'll do some more investigation but if you want to help figure this out, please jump on the discord!