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A jam submission

ConclusionView game page

A short walking sim in a strange snowy world
Submitted by WoodlandCatDev — 1 hour, 49 minutes before the deadline
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Conclusion's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#43.9294.077
Overall#93.6773.815
Visuals#94.1514.308
Limitation#133.5583.692
Gameplay#233.1133.231
Theme#353.6323.769

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Absolutely blown away by what you could do in 2 weeks! I absolutely loved the vibes and the creative way of including the limitation. You pulled off the artstyle wonderfully and I would love to see what you could do with more than 2 weeks on a project. Definitely following your itch page to see what you make going forward.

Developer(+1)

I appreciate it! It'll probably be some time before I can mange longer projects but I'm getting there! Can't assure my next projects will be as interesting but I'll always do my best!

Submitted(+1)

Wow! I wasn't sure what to expect with this one but i really enjoyed it. I liked that there wasn't any instructions or narrative and I was left to decipher what to do! Like others were saying, i didn't understand the meter entirely but guessed it had something to do with my battery life. I loved exploring the world. Your colors, music and overall vibe were excellent. This is for sure a hidden gem in the submissions. Great job!

Developer

Thank you!! I could of been a bit more clearer with certain things, but seems it mostly worked out. Glad you enjoyed!

Submitted(+1)

Very cool atmospheres! I definitely didn't catch what the theme/meaning/story is, but I enjoyed the ride. Visuals were 10/10, the robot's animations were very nice to look at, and it was fun to find all the little collectibles, though I couldn't find a way to switch between the hats, which I would have liked.

I agree with people saying the bar on the right felt confusing, together with the fires. I guessed it was a "the robot is freezing" meter and when you were next to a fire it would pause, but there wasn't much to do next to most of the campfires so I didn't find them very useful.

I also noticed many people being confused by the camera transitions (which I LOVED) and I noticed you made a mistake I learnd about in filmmaking school, so I'll share it with you! Usually, since in our culture we're used to read from left to right, we tend to see characters who go from left to right as if they're going forward, while those who go right to left usually feel like they're coming back from somewhere. Unless your intention is actually to confuse the player, it's better to keep the same direction during transitions, so  if in one camera's footage our character's got to move from left to right, you should probably stick to that direction (more or less) with the second one too. I want to comment though on the fact that I noticed you kept a little momentum with the character's movement as the pov changes, and that's really helpful, so good job!

Anyhow, it was a very nice experience, and I hope you continue making such cool stuff!

Developer(+1)

Thank you for such a detailed comment!

Glad you enjoyed the world, when I first planned out the items I actually wanted you to have to stick with what you pickup even if you don't like it, though later I realized it might be nice if you could at least put on your old hat if you didn't like the new one but I ran out of time.

You are right about the meter, it is sort of a health bar that is always going down but will go down far quicker during a storm/extreme fog (when the sirens go off) and ideally the player would stay by the fire during these periods, I didn't want to explain it properly in game but I absolutely could of made it clearer with some more hints of sorts.

Super happy you liked the transitions, and thank you for the info! I believe the original Mario game had a sort of similar impact on our culture with games where going to the right is going further in the level. Very cool to hear it's the same in film!  I did for sure struggle with camera placements and angles so this is nice to learn, not sure if I'll have an effect like this in any future projects but I hope I can apply this someday!

Glad you enjoyed! 

Submitted (3 edits) (+1)

Noooooo! I was on my way to the sunset and my robot got hacked! 

Loved the art style, the atmosphere went so well with it! I think ya'll executed the limitation for this jam perfectly with those cameras! There was so much to explore. 10/10, would walk again. I will say, the music was kinda wild, I was walking to a happy tune and out of nowhere I was at a metal concert lol. Overall, this was a fun experience, great work on this submission!

I took pictures along the way. This was me in my prime, right before I was hacked:


Developer(+1)

This means so much, thank you!! I'm super happy you enjoyed everything! I'm still pretty new to music and I can't help but go a little crazy with it lol, but I think that's just my style XD

I'm really happy you took screenshots, you look great in the sunset! (shame about the whole exploding thing after lol).

Submitted

Fits the theme, sfx and songs were nice,  chill walking sim loved the accesories and paint too. ^^ I follow the fires, go outside and camera followed me but it sends me back  to darkness and i did everthing 2 or 3 times in the end i died :d

Submitted(+1)

Very fun game, I enjoy game with seemingly no purpose, and yet had fun finding music. Every surfaces seemed to have is own sound. pretty relaxing!

Developer

Thank you! Glad you enjoyed the music :D

Submitted(+1)

I really loved it, the atmosphere was so nice the sfx were great the player module was soooo good the transitions were really good i liked to explore but the meter was confusing and a tutorial on that could help

Developer

Thanks! The meter was meant to be a bit confusing but I for sure could of made it clearer with better UI or hints, glad you enjoyed!

Submitted (1 edit) (+1)

I really like the atmosphere and art style. Some of the areas are really pretty to look at.

The transitions were cool and added to the feeling of wandering for a long time while something is watching. I think the cameras could be moved behind the player so that it feels less awkward when it changes perspective or have some sections where the player doesn’t need to control during the transitions. Maybe ride one of those flying whales which I managed to land on top of and thought I was supposed to follow.

Searching for the collectibles made the different areas fun to explore, and the music was also really good and worth collecting.

The meter was kind of confusing as it seemed to continue to go down slowly until and I suddenly died in my first playthrough.

Good work!

Developer(+1)

Thank you! I've changed the cameras so the character will walk automatically through them so hopefully it should be less confusing! (ofc I'll update after the voting period). Riding the whales to a new area would be sick and I 100% would of done it if I knew how to make the player stay on the whale properly (I've had issues in the past with moving platforms), so I just left the collider on them to at least land on them even if janky lol. I'm glad you enjoyed the music as it was very fun to make! As for the meter it was supposed to be intentionally confusing but I could of still made it a little clearer as to what it is (it is a health meter that is always decreasing but decreases quicker if the fog is intense/it's cold). If you  died in a green empty field of sorts, that was the ending of the game! (it is confusing and sudden but tbh I don't know if I'd change it even if more people commented that is is confusing). Glad you had a good mostly good experience though, thank you for playing!

Submitted (2 edits) (+1)

really liked the vibe of the game, though I think I soft-locked near the end.  after the screen transition after I got the crystal hat I fell through the world.  Resetting would start me under the road and I would continue to fall.

did not like the camera transitions though.  did not get lost, but the controls after the transition felt really awkward, especially since the robot would just stop in place even if I never let go of the button.

The song I picked up in the rafter section was a bop to fall through the world to though

Developer

I'm really sorry about the softlock, I completely missed it in playtesting but was able to see it is a recurring issue and have fixed it in the project however I'll have to update the game after the voting period.

Completely agree with the camera transitions, they were awkward even for me, I should've changed up the system but I just didn't, sorry.

At the very least I'm glad you found that music track, it was my favorite to work on lol.

Thank you for playing despite the issues and thank you for letting me know about the softlock, I've updated the itch page, for now I can only hope nobody else encounters it. Sorry again but I'm glad you enjoyed some aspects of the game!

Submitted (1 edit) (+1)

I think the transitions just need some tuning, maybe only require the player to move orthogonally instead of at an angle that requires adjustment while moving.

Will have to check it out afterwards!

Developer

Thank you! I had a hard time implementing the orthogonal movement (but it was a good idea I'm just too dumb to make it lol) so I ended up making it so the character moves on it's own when in the camera view and a few other changes for clarity. Appreciate the feedback, it's been super helpful, big thanks :D

(ofc these changes will be after the voting period)

Submitted(+1)

I don't know if I actually reached the conclusion of this game. As it wasn't very conclusive. The Art for the game is amazing, really liked it. But I was a bit confused about what the bar on the side of the screen was for. I also often found myself getting turned around in the camera segments, often ending up with me backtracking for five minutes before realizing. Really good looking game. Good job.

Developer

I'm very sorry about the transitions, I should've made a better system, for now I've updated the itch page to explain them better but it is just a flawed system that even confused me at times, sorry again. But I'm happy you at least liked the visuals! There is an ending but it is not necessary to reach and if you quit before that's fine! Thank you for playing despite the issues!

Submitted(+1)

It's really cool how you did the transitions though. So I can understand why the system would be hard to work with. I do believe I did hit the end of the game. It was pretty impressive how long the game was for such a short time period. I can imagine that a lot of thought went into the world.

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