Thanks for the game! Looks really impressive. Just wondering and no judgement - do you use AI to speed up the development? I, for example use it as a consultant, asking how to do this and that. Helps me a lot.
hey 13branniy, thank you so much! It’s an honour to give something back to the traditional roguelike community after all these years. I do use AI but only for routine coding tasks - as I switched from using engines to just coding it in the language I use in my day job, it made it faster to develop and compile builds across platforms. To be sure though: nothing aside from some of the code base is AI generated. It had my blood, sweat and tears in it, and I’ve spent countless hours and late nights working on this. I’m not against AI but for me personally, I try to limit it as much as possible. Without it I would be a lot slower though.
Hi CrypticSmoke, first of all thanks so much for the kind feedback - I'm glad you're enjoying the atmosphere. I really wanted to capture a certain feeling with the game, even if the sprite work is only partially complete.
Thanks for letting me know about this bug and I'm sorry about this. It is well received and I am working on a fix today. I have implemented a number of other feature requests and bug fixes from the community, so please except a patched version very shortly. Thanks for your patience! It is a big sprawling code base now with many deeply nested systems so unfortunately a bug or two is expected, even if it sucks.
I finished the game! I really enjoyed it. I have some feedback:
In build mode, we can build using both mouse clicks and the WASD keys. However, since WASD doesn't support diagonal input, I find myself clicking to build diagonally anyway. If we’re already clicking for diagonals, it might be easier if building was just click-based.
If building becomes click-based, the WASD keys could be used for movement even in build mode. This would make building feel a lot smoother. Also, I think it would be helpful if we could build things you can stand on (like traps) right at our feet.
Hey @SunnyWardGames, thank you so much for the feedback - I really appreciate that! I'm glad you enjoyed the game. It's so amazing to me that I can make a little world and others can enjoy it and discover all this stuff I never thought of or imagined. I will be doing a big update on the game today so I will put your feedback into it! Thank you so much and I would be super grateful for a rating if you have the time or capacity.
Just to say I'm so grateful for your feedback - thank you so much again. It's now all in the major update I've just released. The game is brand new basically - I hope you get a kick out of it
Very cool game — however, I can't read any of the upgrade options without zooming in, even in full screen. Also, for the future: I'd love to see an app or offline version! I could play this all day on my phone lol
hey, thanks so much, I appreciate that! Thanks also for the feedback. Sorry about the readability issues - it has a few teething issues. I’ve uploaded a new version with hopefully a fix for the text size. Is that any better on your mobile device?
Hey, just wheeling back to your comment - thanks again for the encouraging words! Good news is that I've just released a mega updated version with download builds across platforms (but no phone yet sorry!!!). I hope you enjoy!!
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Thanks for the game! Looks really impressive. Just wondering and no judgement - do you use AI to speed up the development? I, for example use it as a consultant, asking how to do this and that. Helps me a lot.
hey 13branniy, thank you so much! It’s an honour to give something back to the traditional roguelike community after all these years. I do use AI but only for routine coding tasks - as I switched from using engines to just coding it in the language I use in my day job, it made it faster to develop and compile builds across platforms. To be sure though: nothing aside from some of the code base is AI generated. It had my blood, sweat and tears in it, and I’ve spent countless hours and late nights working on this. I’m not against AI but for me personally, I try to limit it as much as possible. Without it I would be a lot slower though.
Gotcha, thank you! I do the same - speed-up the development but keeping the architecture on me.
this game feels very similar to fara
Looks cool! I hadn’t heard of this game - thanks for the heads up, I’ll give it a play
Really fun, great atmosphere.
I do have a bug report though.
Whenever I turn in a quest to an NPC in adventure mode, the screen goes grey and the game stops.
I can still restart it from the menu at the top, but it won't take any of my other commands.
Hi CrypticSmoke, first of all thanks so much for the kind feedback - I'm glad you're enjoying the atmosphere. I really wanted to capture a certain feeling with the game, even if the sprite work is only partially complete.
Thanks for letting me know about this bug and I'm sorry about this. It is well received and I am working on a fix today. I have implemented a number of other feature requests and bug fixes from the community, so please except a patched version very shortly. Thanks for your patience! It is a big sprawling code base now with many deeply nested systems so unfortunately a bug or two is expected, even if it sucks.
Tim
Cool idea! It's a bit hard for me, but it's not the game's fault 😂
hey thanks so much! I’m actually remaking it and will release in the coming months so hopefully it’s more balanced and fun!
I finished the game! I really enjoyed it. I have some feedback:
In build mode, we can build using both mouse clicks and the WASD keys. However, since WASD doesn't support diagonal input, I find myself clicking to build diagonally anyway. If we’re already clicking for diagonals, it might be easier if building was just click-based.
If building becomes click-based, the WASD keys could be used for movement even in build mode. This would make building feel a lot smoother. Also, I think it would be helpful if we could build things you can stand on (like traps) right at our feet.
Anyway, thank you for making such a great game!
Hey @SunnyWardGames, thank you so much for the feedback - I really appreciate that! I'm glad you enjoyed the game. It's so amazing to me that I can make a little world and others can enjoy it and discover all this stuff I never thought of or imagined. I will be doing a big update on the game today so I will put your feedback into it! Thank you so much and I would be super grateful for a rating if you have the time or capacity.
Just to say I'm so grateful for your feedback - thank you so much again. It's now all in the major update I've just released. The game is brand new basically - I hope you get a kick out of it
Very cool game — however, I can't read any of the upgrade options without zooming in, even in full screen. Also, for the future: I'd love to see an app or offline version! I could play this all day on my phone lol
hey, thanks so much, I appreciate that! Thanks also for the feedback. Sorry about the readability issues - it has a few teething issues. I’ve uploaded a new version with hopefully a fix for the text size. Is that any better on your mobile device?
I was desktop, actually! lol But yes, the changes have made a huge difference!! Thank you!
awesome to hear that and thank you for letting me know about the graphics issues
P.S. please leave a review if you have the time and capacity! I hope that others can enjoy it too but it's hard to get visibility
Hey, just wheeling back to your comment - thanks again for the encouraging words! Good news is that I've just released a mega updated version with download builds across platforms (but no phone yet sorry!!!). I hope you enjoy!!
Neat!! Gonna show this to my little kid :) keep it up my man, you're on a roll!
oh hey, thanks so much Jose! Even on holidays I can’t get away from some ascii fun. I hope your little one has fun!