I was following your dev posts for this one game on discord cuz I found it very interesting :P A clicker game was definitely needed for this theme :D Very clever route and great execution. GG!!
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Gold Rusher's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #15 | 3.667 | 3.667 |
| Use of the Limitation | #27 | 3.455 | 3.455 |
| Overall | #42 | 3.379 | 3.379 |
| Presentation | #51 | 3.424 | 3.424 |
| Concept | #77 | 2.970 | 2.970 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity, Adobe Animate, Adobe Photoshop
Use of the limitation
After a short time upgrading your start gaining incredibly massive amounts of gold
Cookies eaten
5
Comments
Really nice UI design. Kept me entertained the entire runtime.
Fellow "number go up" buddy! Really well made!
It ramps up a lot faster than mine, but the player in mine isn't the overpowered one so it makes sense.
I feel the "tutorial" screen at the beginning is largely pointless. The layout of your buttons and UI is intuitive enough that one can infer what everything does fairly quickly.
The equipment is probably the weakest aspect of your game. I don't mean from how many clicks it gives you, but from a design perspective. They're pretty much inferior, cooldown restricted clicks. Even if you were to balance how many clicks you get with the basic click ability, the current equipment would be a missed opportunity. I think that only one of them should be purely "activate and get lots of gold" and it should be a substantial amount of gold gained. For the other equipment I would like to see mechanics that change or influence the game in other ways. For example, activate to go into overdrive mode and double your clicking potential for a short amount of time.
I think you did well with the time we had though, and I can't blame you for the decisions made. 72 hours is not a lot of time.
Nice game!
Thank you for the very detailed feedback, i fully agree! The equipment was last to go in and I had originally intended on it being much more powerful, but I didn't have a lot of time on Sunday to actually test and balance. I ended up only having 2-3 hours Sunday to get the menu, SFX, equipment costs/power and build/upload (and make sure unity didn't break it on the build lol). I usually overscope by a LOT, so I was very pleased that I actually submitted something playable.
oh my that is addictive, what a nice polished game - enjoyed it! :) thank you
super satisfying, i made the game go boom :D really good jbo!
I got infinity with nothing but manual click upgrades. No automation, no equipment, what can I say, I like punching gold with my fist :)
My monkey brain likes it when the numbers go up :) Some truly dumb numbers in here, nice work!!
At first, I didn't think much of the game, but I genuinely couldn't stop clicking! I ABSOLUTELY LOVE how ABSURD the numbers get, and how quickly the scaling happens. I was hooked and wanted to keep pushing the limits to see if my browser finally broke.

I'm not fan of clicker games, but i can see effort put on this, good work!
10/10 Game. Really enjoyed it. I even got to the auto clic value of infinity. really polished, great UI.
gold funny
Awesome incremental. Had my fun until i decided to go all in and break the game by clicking really fast myself. Really good
Nice another incremental! You definitely did a much better job at balancing the game haha. Loved how polished the UI was and how overpowered it made me feel to watch that sweet number go up. I didn't realize I should be upgrading equipment until I already had a ton of money so I was able to max all of that out in one go. Great game!

Amazingly well polished and fun time mining that gold vein ⛏️
There's something really satisfying about clicker games and this is no exception. The limitation is done well as it doesn't take that long to get some crazy stupid numbers, love it!
Super fun clicker with nice art and really responsive feedback. I liked how the music only plays while you're clicking; that's a small touch, but it adds a lot. The equipment upgrades are fun to mess with, and this would be awesome to see expanded with more animations and sound for things like the jackhammer. Feels like it would be a great fit on mobile. Nice work!







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