Ok, I got a speed run, the least round to getting 6 golden cash repeats (6G: 36) and least rounds to not looing health anymore (+H: 50). Whats your scores?
The WebGL version gives an 'Unable to parse .br' error in the itch.io app. To fix this, you need to enable 'Decompression Fallback' in your Unity WebGL Publishing Settings or change the compression format to 'Gzip' or 'Disabled...hopefully a downloadable windows version will be available in the Itch.io app...
good game, but far too easy, and putting healing on the wheel is just meaningless when you heal after every fight. (yes i know some builds can use healing... but again, the game is too easy for it too matter) I did 2 runs and i dont think i lost even 10hp over the fights in a single run.
I have complaints about the game but that doesnt take away from the fact this game is an easy 9/10. as other comments have said, i love the almost tactile sensation of the dice rolls, the wheel spinning, and the credits getting spat out. this game has to be the personification of "simple is perfection".
Spinning wheel bug, tiles behind turn invisible or glitch over each other upon a spin misclick
If a spin lasts too long after all enemies are killed the shop opens while balls are evaluated, which can lead to situations, where the balls generate ARM during the shop phase!
Add the money cap somewhere, just so the player knows
Tiles should automatically rearrange when you hover a new tile over another
The 2x DMG says it multiplies all damage dealt, so does that also apply to the king wheel heal = DMG effect?
The green ball that scales with health, also says it multiplies all DMG dealt by 1 for each 20 HP so does it also apply to the king wheel heal = DMG effect?
The numbers are sometimes really hard to read. Especially enemy health and attack values.
PLS add:
Where is the menu? Where can I control music volume, graphical fidelity, soundeffects and or save return to runs?
2x or 3x speed button. On long runs the counting time is tremendous for 15 balls.
A way to switch your spinner, kingpin whatever, after you bought it. You should be able to select between the ones you already payed for freely.
A store refresh button (could maybe cost 5$ then 10$ and finally 25$). Not getting a tile or ball you want for many waves can be really frustrating.
Maybe some overworld/meta map like other popular Slay-the-Spire like games have. To visualize your progression.
Amazing game. Extremely addictive thanks to the medieval atmosphere, sound design, and music. The mix of luck and strategy works really well. Fantastic job :) congratulations.
AMAZING GAME! I'll follow you and hope you end up making an even better more complex game. It makes me feel like i am playing Heart Stone in a way (not to compare the 2). Very good. First game on itch.io that i enjoyed playing. Keep making games dude!
I BROKE YOUR GAME BY SPINNING THE WHEEL RIGHT BEFORE SHOP OPENDED LOLOLOLOLOLOL--- IDK HOW TO FIX IT- THERES JUST A GAP IT USE TO BE ONLY 1 REGTANGLE BUT NOW ITS LIKE THIS. (its a very fun game tho)
I find this often happens when I try to move the pieces around on the first round of endless mode. it makes location selection weird. it fixes itself though, and plays normally enough
1. allow the player to raise the money limit to 300$ or higher. Once I got to round 40+, I couldn't really buy anything from the shop anymore otherwise I would die (would lose the multiplier from money balls)
2. Shop items aren't balanced. I was seeing high value tile items in early rounds and then super low value items in the later rounds
3. Gameplay feels repetitive in higher rounds, can you add the option to speed up time so that I can skip the animations?
A glitch appears on the endless mode, on the web version The slots used to place the different attacks, heals, armors, etc. are slghtly misplaced which creates a space and keeps the player from placing things properly
it probably happens because of the rotating animation that plays when you win the 10th round and kill the boss
9.5/10 gameplay imo, i got to the 30's with a build focused on economy, and then had some heals and dmg with the "deal dmg when healing" totem,
my only issue is that there's a cap to money, if you end up adding something that lets the cap increase, then maybe to remove total entity's try and make multi value chips? (5, 10, 20, 50, 100, etc.),
and other than that i don't have much more to say that other comments don't already cover, other than maybe a main menu where you can see your last runs stats, and a way to shrink the application.
but, i would def recommend trying this game if you like deckbuilders/rougelikes!
i hope you have a wonderful 2026 dev! (and you who is reading this too!)
I enjoyed your game :) I reached Wave 60 in Endless before stopping.
The strategy was using king totem + golden balls (reading the comments it seems I wasn't alone in that, haha), with coin slots in the backpack to put back in the roulette whenever I bought a new golden ball. I got up to 700+ DMG in one ball. I understand the money cap, lol.
I had a reoccurring (2-3 times) bug where I bought a roulette slot and it bought something else alongside it, taking my money with it. Once, while I was fiddling with slot position, all shop items were put into my backpack for free. I tried to re-trigger it but couldn't, sorry!
Another bug was that sometimes the combat was done and I got sent back into the shop while some balls were still calculating -- those that were in ARM slots and calculated in the shop gave me leftover ARM for the beginning of the next wave. Way more common when you max out on balls.
Lastly, there are five spaces for slots in your backpack but the way moving slots between shop-backpack-roulette works means you always need to have one open to maneuver around, so you effectively have four slots. Basically echoing what @EnderCat3 said.
All those comments done I just wanted to reiterate that this is a good game with a very fun game loop. I really want to see it succeed! Great work :)
I think a good way to increase the tactics of the game would be to allow the player to chose the order in which enemies are targeted. Right now its doesn't feel as interactive as it could be after you set up your wheel
Started playing and I like the concept. I like how the game feels and I enjoyed how the game works. Play the roulette to determine what you get. That could be money, health, attack, or shields. Its an interesting game. One thing through, when placing new roulette slots, can you make it that the new one will replace the old one when we click and drag? The current way of playing is after I get a new one, I have to take off the old one then put on the new one. You could make it that when you click and drag a slot from your bench to the wheel what it will replace the old one and it will be moved to the bench. So far, im having a fun time playing!!!
Swappable pieces so you don't have to place them back on the slate just to move something one slot right
I prob have more but idk rn. anyways this game is one of the best short web games i've played in a while to be completely honest and thats saying something. You rule!
Something else: For the green ball that does damage times every 20 health you have, why not make it so that when it lands on healing spaces, if you have the totem that makes healing also do damage, allow it to only multiply damage for the healing spaces too, but not multiplying the health you get, like two seperate values?
Why would you cap money? It limits the amount of builds players go for and is a boring way of balancing when you could try and buff different builds. I myself really wanted to go for a money scaling build but then found that the coins are capped at 150.
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this is AWESOME! Autism stim galore!
Ok, I got a speed run, the least round to getting 6 golden cash repeats (6G: 36) and least rounds to not looing health anymore (+H: 50). Whats your scores?
I one shot the boss. Very fun though
The WebGL version gives an 'Unable to parse .br' error in the itch.io app. To fix this, you need to enable 'Decompression Fallback' in your Unity WebGL Publishing Settings or change the compression format to 'Gzip' or 'Disabled...hopefully a downloadable windows version will be available in the Itch.io app...
good game, but far too easy, and putting healing on the wheel is just meaningless when you heal after every fight. (yes i know some builds can use healing... but again, the game is too easy for it too matter)
I did 2 runs and i dont think i lost even 10hp over the fights in a single run.
I have complaints about the game but that doesnt take away from the fact this game is an easy 9/10. as other comments have said, i love the almost tactile sensation of the dice rolls, the wheel spinning, and the credits getting spat out. this game has to be the personification of "simple is perfection".
Accidental unlucky roll and overcommit on wave 64
this is amazing. pls add more mechanics!
I could image some elemental things, classes, various slots, more varied enemy attacks...
PLS do fix:
A MAJOR bug is that balls can sometimes count for a tile they are not on. If they touch for example from an adjacent empty space.
Performance. Runs mediocre despite simple graphics.
Spinning wheel bug, tiles behind turn invisible or glitch over each other upon a spin misclick
If a spin lasts too long after all enemies are killed the shop opens while balls are evaluated, which can lead to situations, where the balls generate ARM during the shop phase!
Add the money cap somewhere, just so the player knows
Tiles should automatically rearrange when you hover a new tile over another
The 2x DMG says it multiplies all damage dealt, so does that also apply to the king wheel heal = DMG effect?
The green ball that scales with health, also says it multiplies all DMG dealt by 1 for each 20 HP so does it also apply to the king wheel heal = DMG effect?
The numbers are sometimes really hard to read. Especially enemy health and attack values.
PLS add:
Where is the menu? Where can I control music volume, graphical fidelity, soundeffects and or save return to runs?
2x or 3x speed button. On long runs the counting time is tremendous for 15 balls.
A way to switch your spinner, kingpin whatever, after you bought it. You should be able to select between the ones you already payed for freely.
A store refresh button (could maybe cost 5$ then 10$ and finally 25$). Not getting a tile or ball you want for many waves can be really frustrating.
Maybe some overworld/meta map like other popular Slay-the-Spire like games have. To visualize your progression.
More fun mechanics... There is so much potential!
Thanks for this amazing little game! Made my day!
Hi, I played your game and made a video about it. Just wanted to let you know.
LOVE THIS GAME!
I LOVE:
I want:
Amazing game. Extremely addictive thanks to the medieval atmosphere, sound design, and music. The mix of luck and strategy works really well. Fantastic job :) congratulations.
Reminds me of CloverPit.
If it had some more mechanics and it lasted longer, I would definitely buy it. (Specially on Steam)
amazing game! i wish there was more
its too easy to go on forever and every round is so slow it needs a 3x speed button
What is this, a font size for ants?
This game was really fun. Would recommend....
GAMBLE GAMBLE GAMBLE
AMAZING GAME! I'll follow you and hope you end up making an even better more complex game. It makes me feel like i am playing Heart Stone in a way (not to compare the 2). Very good. First game on itch.io that i enjoyed playing. Keep making games dude!
great game!
wonderful game!
I BROKE YOUR GAME BY SPINNING THE WHEEL RIGHT BEFORE SHOP OPENDED LOLOLOLOLOLOL--- IDK HOW TO FIX IT- THERES JUST A GAP IT USE TO BE ONLY 1 REGTANGLE BUT NOW ITS LIKE THIS. (its a very fun game tho)

I find this often happens when I try to move the pieces around on the first round of endless mode. it makes location selection weird. it fixes itself though, and plays normally enough
Well done!
Fun game, I could see this blowing up to Balatro and Cloverpit's scale!
Hi, is there a command line modifier for windowed display?
I died at round 72.
Pretty good game!
Some tips for improvement:
1. allow the player to raise the money limit to 300$ or higher. Once I got to round 40+, I couldn't really buy anything from the shop anymore otherwise I would die (would lose the multiplier from money balls)
2. Shop items aren't balanced. I was seeing high value tile items in early rounds and then super low value items in the later rounds
3. Gameplay feels repetitive in higher rounds, can you add the option to speed up time so that I can skip the animations?
Thanks for the feedback!
Potentially silly question: Is there an End to Endless mode? 😂
End not seen yet.
A glitch appears on the endless mode, on the web version
The slots used to place the different attacks, heals, armors, etc. are slghtly misplaced which creates a space and keeps the player from placing things properly
it probably happens because of the rotating animation that plays when you win the 10th round and kill the boss
It's only the web version; it's fine when you download it.
ok thanks for the information
Really fun and enjoyable, just would be better if the web build worked
this some good shit right here
9.5/10 gameplay imo, i got to the 30's with a build focused on economy, and then had some heals and dmg with the "deal dmg when healing" totem,
my only issue is that there's a cap to money, if you end up adding something that lets the cap increase, then maybe to remove total entity's try and make multi value chips? (5, 10, 20, 50, 100, etc.),
and other than that i don't have much more to say that other comments don't already cover, other than maybe a main menu where you can see your last runs stats, and a way to shrink the application.
but, i would def recommend trying this game if you like deckbuilders/rougelikes!
i hope you have a wonderful 2026 dev! (and you who is reading this too!)
Thank you! That's a good idea with the chips!
I enjoyed your game :) I reached Wave 60 in Endless before stopping.
The strategy was using king totem + golden balls (reading the comments it seems I wasn't alone in that, haha), with coin slots in the backpack to put back in the roulette whenever I bought a new golden ball. I got up to 700+ DMG in one ball. I understand the money cap, lol.
I had a reoccurring (2-3 times) bug where I bought a roulette slot and it bought something else alongside it, taking my money with it. Once, while I was fiddling with slot position, all shop items were put into my backpack for free. I tried to re-trigger it but couldn't, sorry!
Another bug was that sometimes the combat was done and I got sent back into the shop while some balls were still calculating -- those that were in ARM slots and calculated in the shop gave me leftover ARM for the beginning of the next wave. Way more common when you max out on balls.
Lastly, there are five spaces for slots in your backpack but the way moving slots between shop-backpack-roulette works means you always need to have one open to maneuver around, so you effectively have four slots. Basically echoing what @EnderCat3 said.
All those comments done I just wanted to reiterate that this is a good game with a very fun game loop. I really want to see it succeed! Great work :)
Thanks so much!
best game ever :
I think a good way to increase the tactics of the game would be to allow the player to chose the order in which enemies are targeted. Right now its doesn't feel as interactive as it could be after you set up your wheel
That's a great idea!
Started playing and I like the concept. I like how the game feels and I enjoyed how the game works. Play the roulette to determine what you get. That could be money, health, attack, or shields. Its an interesting game. One thing through, when placing new roulette slots, can you make it that the new one will replace the old one when we click and drag? The current way of playing is after I get a new one, I have to take off the old one then put on the new one. You could make it that when you click and drag a slot from your bench to the wheel what it will replace the old one and it will be moved to the bench. So far, im having a fun time playing!!!
Some suggestions:
Make a totem where crits increase money cap
Allow for saving runs and quick restarting
Swappable pieces so you don't have to place them back on the slate just to move something one slot right
I prob have more but idk rn. anyways this game is one of the best short web games i've played in a while to be completely honest and thats saying something. You rule!
Thanks! Some great ideas :)
Something else: For the green ball that does damage times every 20 health you have, why not make it so that when it lands on healing spaces, if you have the totem that makes healing also do damage, allow it to only multiply damage for the healing spaces too, but not multiplying the health you get, like two seperate values?
More systemic stuff like this would be cool, yeah
Oh also maybe a speed up mode for rolling dice and spinning?
Why would you cap money? It limits the amount of builds players go for and is a boring way of balancing when you could try and buff different builds. I myself really wanted to go for a money scaling build but then found that the coins are capped at 150.
Broke it on web ver in endless.
One of the best game i've recently played!