What a solid matserpeice this was to play! Simple but amazing puzzles, amazing stop and go mechanic when the monster comes around. Overall really amazing game and I am glad I checked it out. Awesome graphical artstyle as well, old school. And the atmosphere was superb. Made a video on it.
Very nice game! I had a lot of fun running around a snowy forest, trying to keep warm & also looking for items, while avoiding that monster! When that creature/demon thing first appeared, and you could hear it nearby in trees.. that was creepy. Good job! Here is my video. Your game is at: 00:20
Atmospheric little experience, waiting for the creature to pass was tense but i feel like it shouldn't be able to come back immediately after it has passed, give some time to the player before it forces you to stand still again. Would love to see more though.
FYI, the Linux download you've got here isn't a ZIP archive...it's a tar archive. You should rename the file to:
midnightcreak_linux.tar
...to reduce confusion. Alternatively, since it's just the one file in there anyway, you could instead just gzip the executable itself and distribute that as:
midnightcreak_linux.x86_64.gz
...and skip the middleman. :) As far as the game itself, it ran perfectly fine (I just finished playing through it)...it's just the name of the file that needs updating.
As for the actual game...good job! I don't normally go in for this kind of game but this was tense enough to keep me on my toes but not so much that it felt psychologically exhausting to play.
omg thank you so much for your feedback! you actually pointed out a big flaw of my approach to creating archives. the button that i made to make this process easier made tar archives and named them .zip for god know how long. so thank you for that!
im so glad you found the game to have just the right amount of tension. i didn't want to make it too stressful, just spooky and atmospheric ^^
it also makes me very happy to know that it ran pretty good. i actually put a bunch of care into making my games optimized and consistent in terms of performance. one thing im curious to know is whether you had any stutters right as you started playing. im currently looking into ways of resolving shader compilation lag spikes
No worries...thanks for making the game! Yeah, as far as the tension level...it's all personal preference 'cause some people may be disappointed that it's not downright claustrophobic and oppressive like The Eight Pages. :) Not me, though!
I don't remember any stuttering, but I'm pretty patient so if it was only a little I probably ignored it even if it did happen. I can run some tests if you wanna tell me how to check for what you're looking for; be advised that I'm running the game on a system with an integrated Intel GPU (no fancy AMD/Nvidia hardware). These post replies may not be the best way for a lot of back and forth; feel free to reach out on Discord (same username) if you like.
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Played on stream. I enjoyed it despite the monsters confusing sounds. Strangely cozy for a horror game.
Included this in my 3 random horror game video!
What a solid matserpeice this was to play! Simple but amazing puzzles, amazing stop and go mechanic when the monster comes around. Overall really amazing game and I am glad I checked it out. Awesome graphical artstyle as well, old school. And the atmosphere was superb. Made a video on it.
Very nice game! I had a lot of fun running around a snowy forest, trying to keep warm & also looking for items, while avoiding that monster!
When that creature/demon thing first appeared, and you could hear it nearby in trees.. that was creepy.
Good job! Here is my video.
Your game is at: 00:20
Atmospheric little experience, waiting for the creature to pass was tense but i feel like it shouldn't be able to come back immediately after it has passed, give some time to the player before it forces you to stand still again. Would love to see more though.
I really like this kind of atmosphere.
Good job, sir! 👍
FYI, the Linux download you've got here isn't a ZIP archive...it's a tar archive. You should rename the file to:
...to reduce confusion. Alternatively, since it's just the one file in there anyway, you could instead just gzip the executable itself and distribute that as:
...and skip the middleman. :) As far as the game itself, it ran perfectly fine (I just finished playing through it)...it's just the name of the file that needs updating.
As for the actual game...good job! I don't normally go in for this kind of game but this was tense enough to keep me on my toes but not so much that it felt psychologically exhausting to play.
omg thank you so much for your feedback! you actually pointed out a big flaw of my approach to creating archives. the button that i made to make this process easier made tar archives and named them .zip for god know how long. so thank you for that!
im so glad you found the game to have just the right amount of tension. i didn't want to make it too stressful, just spooky and atmospheric ^^
it also makes me very happy to know that it ran pretty good. i actually put a bunch of care into making my games optimized and consistent in terms of performance. one thing im curious to know is whether you had any stutters right as you started playing. im currently looking into ways of resolving shader compilation lag spikes
No worries...thanks for making the game! Yeah, as far as the tension level...it's all personal preference 'cause some people may be disappointed that it's not downright claustrophobic and oppressive like The Eight Pages. :) Not me, though!
I don't remember any stuttering, but I'm pretty patient so if it was only a little I probably ignored it even if it did happen. I can run some tests if you wanna tell me how to check for what you're looking for; be advised that I'm running the game on a system with an integrated Intel GPU (no fancy AMD/Nvidia hardware). These post replies may not be the best way for a lot of back and forth; feel free to reach out on Discord (same username) if you like.