I’d say you did a good job setting up the foundation of your game design idea, especially with how the areas are structured. The pixel art is nice as well, good job! It’s got potential.
Play game
The Stillness's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound Design | #281 | 3.000 | 3.000 |
| Aesthetics | #312 | 3.400 | 3.400 |
| Story | #323 | 2.333 | 2.333 |
| Creativity | #417 | 2.800 | 2.800 |
| Horror | #432 | 2.200 | 2.200 |
| Enjoyment (Best Game) | #526 | 2.267 | 2.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Comments
I love me a good apocalyptic cabin in the woods plotline. Take your time to continue development and flesh out the story further!
The idea described in the page is interesting, kind of like the Don't Escape games, but as a 2D adventure game instead of a point-and-click. A few suggestions if this gets any updates:
- Lock the player's movement when talking, it's confusing as hell to be able to walk away while talking to a character.
- Maybe allow the player to select dialogue options with the keyboard? Feels a bit odd to have the character be keyboard-controlled but the dialogues mouse-controlled.
I really enjoyed the calming yet unsettling atmosphere of this house on the edge of the world. It reminded me of the book "The Wall" by Marlen Haushofer. But I think something's broken in the game. I talked to the woman, listened to the radio, tried some coffee, walked around the house, and that's it. I don't know where to go next. There seems to be a corridor leading to another room, but the protagonist doesn't go there.
Nice visuals. However, there are some bugs in the game. It's also not clear what to do in the game.
The game looks amazing, but I think I broke it, becouse I can't progress after the coffee is done.
Nice visual and pixel art animation, sorry to ask but how do we interact with things ?



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