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A jam submission

The StillnessView game page

A Quiet 2D horror game where your choices amidst a strange apocalypse determine your family's fate.
Submitted by HabitualCow, Lemon — 4 hours, 8 minutes before the deadline
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The Stillness's itch.io page

Results

CriteriaRankScore*Raw Score
Sound Design#2813.0003.000
Aesthetics#3123.4003.400
Story#3232.3332.333
Creativity#4172.8002.800
Horror#4322.2002.200
Enjoyment (Best Game)#5262.2672.267

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What game engine did you make this project in?

Unity

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Comments

Submitted

I’d say you did a good job setting up the foundation of your game design idea, especially with how the areas are structured. The pixel art is nice as well,  good job! It’s got potential.

Submitted

I love me a good apocalyptic cabin in the woods plotline. Take your time to continue development and flesh out the story further!

Submitted

The idea described in the page is interesting, kind of like the Don't Escape games, but as a 2D adventure game instead of a point-and-click. A few suggestions if this gets any updates:

  • Lock the player's movement when talking, it's confusing as hell to be able to walk away while talking to a character.
  • Maybe allow the player to select dialogue options with the keyboard? Feels a bit odd to have the character be keyboard-controlled but the dialogues mouse-controlled.
(+1)

Nice style and ambience. Very eerie. The music is lovely. The feeling of isolation and the visuals of this single, lonely house reminds me of another short game about the world falling apart, Where The Goats Are.

Submitted(+1)

The art style on the characters reminds me of The Last Door games.

Submitted(+1)

There is an interesting atmosphere that emerges from this game, I really liked the graphic style and the sounds. Good job on it!

Submitted

I really enjoyed the calming yet unsettling atmosphere of this house on the edge of the world. It reminded me of the book "The Wall" by Marlen Haushofer. But I think something's broken in the game. I talked to the woman, listened to the radio, tried some coffee, walked around the house, and that's it. I don't know where to go next. There seems to be a corridor leading to another room, but the protagonist doesn't go there.

Submitted

It's clear that the game didn't have enough time to be fully realized, but it reminded me of “The Wind,” another short horror game. Your game, sir, is similar to it, which is a good sign.

Submitted

Nice visuals. However, there are some bugs in the game. It's also not clear what to do in the game.

Submitted(+1)

The game looks amazing, but I think I broke it, becouse I can't progress after the coffee is done.

Submitted(+2)

The sound and picture are very pleasant. And the house and surroundings resemble the location from "I am not a human." The question is, where can I get a coffee mug? Or will it be added in the next update?

Developer

I plan to add coffee mugs as a microtransaction. JKJK The game is just very unfinished! Coffee will be drinkable in the built out demo..as will the actual gameplay haha.

Submitted(+1)

Nice visual and pixel art animation, sorry to ask but how do we interact with things ?

Developer(+1)

Thanks for checking this game out! I'm working on a fix for interaction now, you were not crazy. It should be space or E

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