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A jam submission

WaltermelonView game page

Help Walter find 50 of his missing melons!
Submitted by dwhiffing — 8 hours, 14 minutes before the deadline
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Waltermelon's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#384.0744.074
Gameplay#413.4073.407
Soundtrack/SFX#473.5193.519
Quirkiness#553.4443.444
Overall#663.3093.309
Gameboy Soul#1153.0743.074
Secondary Theme Interpretation#1242.3332.333

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game meet GBJam's theme?
Walter has an unlucky accident that inspires an adventure!

Also the level design is meant to invoke a feeling of unluckiness, as your mistakes are punished a bit randomly by all the slopes and platforms.

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Comments

Submitted

Hard to control and to master, and I couldn’t finish it on my second attempt, but it’s really cool! The music and audio is relaxing, and I love the color theme!! the hero is also very cool on its own, gotta love all the animations and so!!

excellent work!!

Submitted

Time: 9m 13s [Jam Version]

That was really fun! The movement system is engaging and silly; even failing has an earnest and quirky quality to it. Walter is exceptionally charming! Great work!

Submitted

interesting animation and the level design also interesting with so many secret area XD

Submitted

I think this was my favourite area, I may have done this a few times just for fun. Really really well done platformer. It was quite difficult at times but fair. Music was also calming which helped get through some frustrating parts. Great job!

(1 edit)

12m 15s to finish!
super cute character and move set. nice ledge grab, and to be able to look up and down. I felt the controls were a little too on the loose side for precision platforming. overall,  it looked great and was fun to play. nice work!

Submitted

Walter looks very cute. I found the art style and soundtrack to be very calming, which gives the game a great mood. At the beginning, the wall jumping was a bit challenging, but after some tries it worked out. What I really liked was the ledge grabbing and the secret paths. Thank you for this game!

Developer

Thank you very much! I tried to draw attention to the tips in the description that explain that you don't need to press the arrow keys to wall jump but hasn't helped as much as I had hoped 😂

Submitted

So I'll just make a whole new comment for this in case someone else sees it, and and it helps them give you more valuable feedback (for any potential readers, I have a comment down below you can reference for the rest of the conversation):

I played both versions and my final verdict is that I like the game jam system more and not the updated one, BUT, that's because I took more care and attention with your game this time around. I saw the intentionality and design in your game this session, and I don't think I was ready to see it before when I played it the first time because the game was kind of punishing and I simply didn't give it enough of a chance. That's on me, and I will tell you I went back and bumped up your Gameplay score sizably because I think you make good, intentional choices that show strong game design skills. However, the game is also hard and has a steep learning curve at first, which can turn people off. That's why I said earlier it might be a good idea to revisit some of the obstacles you designed (all of which are GOOD, I must reiterate) and make them less punishing for a short game session, like say a game jam. The part where you have several sloped islands to jump on was the first major road block for me and it stayed a major road block every time I fell back down (watermelon 21, for reference). I would personally tone that one down a little and save it for a little later in the level. Maybe someone else would feel differently and had no problem with it, though. Take this part with a fistful salt. I found some shortcuts that made it easier to get back to where I was, but it still felt like it a bit punishing overall.

Ultimately, I'm glad the game jam version encourages one to slow down and be methodical about the next move. Once I realized that, I did do a lot better with the game. The updated version was easier for me to navigate, admittedly, but I think it's because it makes it more similar to platformers I'm already familiar with. I do not want to ask you to box yourself into that system, and instead I encourage you to go back to this and think about how you can make it even more "you" because I really liked that aspect of your game once I got to know it better. The game has a stronger identity that I gave it credit for and tells me you have a lot of potential as a developer. 

Anyway, I'm glad I revisited this. Actually one of my favorite entries now. If you're a player reading this, give the game a fair shake and you won't be disappointed. 

Developer(+1)

You're a legend wrong way games, this is the most in-depth feedback I've ever received in +10 years of participating in game jams.  I agree with balancing on the easier side for jams, and appreciate all of your thoughts, very kind and flattering. I enjoyed your game as well, and look forward to checking out some more of your portfolio :)

Submitted

I’m glad you found the feedback helpful! It was sincerely my pleasure as I feel like I learned a valuable lesson from your game. 

If you do go through my portfolio, I hope you enjoy seeing my gamedev journey. It’s a lot of unfinished work and growing pains abound, but I like being able to look back and see how far I’ve come. I look forward to looking through your stuff, too, and seeing future games from you. :)

Submitted

The sprite work on the main character is really good it has a lot of personality. my favorite animation is his roll animation it looks really funny to me.

Submitted

as soon as i saw the climbing over a ledge animation i knew i would be ride or die for walter

--

then i later abandoned him after I couldn't swing the wall jumping consistently enough oh well haha

beautiful visual treatment here! 

Developer

Thank you!! You don't need to press arrow keys to wall jump, just push against the wall once to get started, then hit jump repeatedly!

Submitted

I loved the animations, the way you could hang on to the ledge, the music, the atmosphere... everything seemed so relaxing. Until I fell all the way to the bottom, that's when I got a little nervous, I'm sure that was your intention xD Great job!

Developer

Glad you enjoyed it, thank you for playing!

That was indeed my intention, to disarm you with charm, but use your investment in the character to motivate you to keep pushing.  I did include various shortcuts to make major mistakes less punishing, and a few ways to sequence break or skip sections that you struggle with.

Submitted

This game is so cute and the music is relaxing. I think the graphics are a pretty strong point, and I loved the rolling/jumping/etc. animations. I do think the jumping in the game is a bit clunky though and could be revisited. I really struggled on that first pit until I figured out how the system really worked. Overall though, great job!

Developer (1 edit)

Thanks for playing and all the kind feedback! 

When you say the jumping is clunky, could you be any more specific? I suspect that if I were to increase the air control percent further, increase jump height, decrease gravity and remove the velocity reset on landing, it'd be perceived as less clunky, but it would also make walter control more or less like mario.  I was trying to strike a balance between a precision platformer like prince of persia and wario land, but unfortunately seems like I missed the mark, and people just find the controls frustrating.

Submitted

Sure! So when I say “clunky” I mean that the jumps feel heavier than I expected, and the wall grabs feel slipperier than I wanted them to. It felt like it was almost… bogged down(?) by this. 

 Personally, I’m wondering if maybe, for me, you just tweak some of the values you mentioned and not necessarily go the Mario route, but revisit the first few obstacles and make them easier/less involved so the player gets a feel for what to expect. I need to replay it to give you more detailed feedback about what exactly is going on because I’m just going off memory at this point. Give me some time and I’ll revisit and give you a detailed breakdown of my thoughts on these systems you have in place. I’ll see if I have time after work today. 

Developer (5 edits)

I appreciate your thoughtful response! If you're free to give me a deeper analysis, id be grateful ☺️

When you mention wall jumps being slippery, I suspect you are trying to use the arrows to wall jump, but there is no need. You can simply start sliding on a wall and jump repeatedly until you get to the desired height

When I mentioned the velocity reset on landing, this is exactly what I meant when you said you felt "bogged down".  It's meant to encourage you to take your time and focus on precise jumps instead of running and jumping constantly like Mario.  I feel if I tone this down, I'm essentially trying to make it more Mario like, but I'll experiment with it.

Here's a version with a toned down velocity reset.  Makes running and jumping feel less heavy, but I'm conflicted about if its objectively better: https://dwhiffing.itch.io/waltermelon-postjam

Submitted

This was a lot of fun to play, I had to put it down eventually but I'm sure I'll be going back, I know I can make those jumps, I just need 100 more tries!

Gamepad support would have been a nice feature to bring a little more "gameboy" soul to things.

Walter is a friend, that's a great little character design and he comes to life through all the little details, his whole set of animations is fun and you really got the most out of a small set of SFX. The ledge climb animation gets me every time.

Developer

Thanks so much for playing and your kind feedback!

I was hoping to make a challenging precision platformer that used charm to get you to keep trying when you fail, but I fear the controls ended up off putting.  I hope you manage to get all of Walter's melons without too much frustration!

Submitted

I loved the game name and the graphics are very cute.

Submitted

The animations and the graphics are really great, especially the animation of the character pulling up on the ledge… awesome. The only thing I noticed is that the jumping feels a bit clunky, especially when jumping off the wall. I think the jumps could be just a little higher. But that’s probably just me :-D. Great game!!!

Developer

Thanks for playing and for the kind feedback!

FWIW, wall jumping can be done by just hitting jump repeatedly.  It's likely you were hitting the direction away from the wall before hitting jump, causing you to drop off.  You can just push yourself against the wall once, and then jump to your hearts content.

Submitted

Love the way it loks, the sounds, the gameplay.

Kind of hard with the wall jumping mechanic but other wise a really good game.

Developer

Thanks for playing! You should be able to wall jump just by tapping jump repeatedly after sticking to the initial wall.  I guess you were trying to use the arrows and it was messing you up?

Submitted

So just jumping does it! I will give it another go then, since the game was super cute!

Submitted

Nice an polished game. I loved the animations. The slope-sliding is a bit frustrating :-) Well done.

Submitted

Very polished, I love the ledge climb animation, it's so cute!

Submitted

I really liked the atmosphere, music and art. :)

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