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10k+ in 8 turns :) 

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some hopefully helpful notes for if/when this game is updated:
-"lavander" should be spelled "lavEnder"
-either a way to skip the point counting or exponentially-faster point counting (like what balatro does) would be super nice
-idk if this would change how the game plays too much but the possibility of choosing where the next grid square spawns would be cool (maybe like, out of three random possibilities? to keep it from being too op)
-the ui is pretty big and blocks a decent amount of the visible space, the ability to make it smaller or move it around would be fantastic

i ADORE this game and have been playing it on-and-off for like a week

is the point requirement supposed to jump from 900 to 25,555?

it got too laggy...

how did you manage to do that? were you only selecting double tiles between levels or is there a delete tile mechanism i havent seen

i was only using tiles that were with one type of tile or with a thing that gives more points with it and chose specific tile types in specific areas

Great game! I like the visuals and how you extended the base concept of Kingodmino. I'm playing Kingdomino and Queendomino a lot with my kids, so got a little bit confused with placing tiles out of the 5x5 grid, but just got used to it after few rounds. The only issue I have is that over time I feel pretty overwhelmed by the number of choices and I feel I've lost control of what's happening.

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Sorry for taking so long, had a Dementia moment. From the runs I've done recently it's pretty easy to get to a point where your scoring heavily outclasses the points needed to win the round when you know what you’re doing and what you need, so I've thought of a few different ideas that could help.

1. Tower Change: The 'Tower' Building should probably be changed to maybe 1/7 or 1/8 odds to grant a star, as having a lot of them grants a huge amount of stars, leading to very easy point scoring, especially combined with the next building.

2. Sawmill Change: The 'Sawmill' Building is very op when combined with the 'Tower' and another building,  and so you get an insane amount of doubling, sometimes so much that having one tile with like 9 stars could be enough to win say round 15. I reckon the change should instead be 1.5x the points, as 2x is very powerful when done right.

3. Waterwheel Change: The 'Waterwheel' Building, combos heavily with the 'Sawmill' and 'Tower' building, as getting 2 points for having the tile scored is pretty damn good, and from the way I can tell, it doesn’t score it once but multiple times if there are multiple of the same card played. A good change could be to only have it give 1 point, which would lessen it’s ability to be a major way to score points, especially if you have multiple.

4. Bank Change: The ‘Bank’ Building is arguably the best building in the game, as getting money for all the buildings you have makes it far easier to break the game and get all the cards you want. A way to do this would be to change it so it doesn’t count itself as a building at the end of the round, thus decreasing the amount of money gained. You could also have it so each next Bank would give half the money of the first one placed, thus against decreasing the amount of money gained.

5. Discards: Discards are one of the best things to have lots of, as when you have a lot of really good cards, whether it’s a scoring piece or buildings, you want to be able to find them easier. So I have a few ways to change it, you could have the player start with less discards, forcing them to have to manage more with what cards they play. You could also have it so buying more discards is more expensive, you could do it by having it start at maybe 10$, and then having it increase by either a bigger addition or multiplication.

6. Hand Size: The hand size that we have can also be a reason as to why it’s so easy to get a very easy run, since by placing down all your cards you get to grab more from your deck without using a discard. A way to make it harder could be by either increasing or decreasing the hand size, a size of four may give an extra card, but that’s an extra card that’s needed to play if you don’t want to use a discard. Now a size of two would either force them to get creative with their cards or have them use a discard, which limits their ability to find the cards they want.

So those are the ways I thought of to make the game harder and force players to get more creative with how they set things up. Now there are some things that would be great to be added that are more QOL stuff, such as being able to remove a card from your deck, leveling up a tile, giving it a modifier, increasing hand size, choosing where the next castle spawns, all of which would have to cost money to do.

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Yooooo a new update hell yeah man. From what I can tell, bug fix and new scoring past round 10. I think it might be a bit harsh to have it jump up so much, but I'm not quite sure yet. I'll see if I can get further than like 15. If I can't though I feel like the scoring should start either tripling or quadrupling.

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This isa really fun game with cute visuals! It took me a while to figure out that you could place pieces hanging off the edge of the 5x5 grid because you can't do that in Kingdomino.

It would be nice if there was a reason to use more than 1 territory type.  I'm using two just for fun and it's just a strict downgrade over abandoning my mountains to keep only forests.  Also above ~10 quintillion points the game has trouble displaying your score.  Also I'm on round 34 but it is statistically impossible for me to lose at this point; I get 19 discards per round and need only a single tile with a mountain and/or forest on it to win, and I can have the new territory spawn not adjacent to my existing stuff ~10 times in a row before I would run out of space to play, and there's ~75% chance it spawns adjacent to existing stuff each round, and the score needed isn't really going up very fast afaict and the x2 multiplier buildings I'm placing every round are the only reason I'm struggling for space at this point. Is there an end?  It doesn't let me scroll past a certain point so maybe there is?  I don't know.  I'm a bit concerned I'm going to overflow the stack soon and lose with a negative score.

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It's a jam game, so it has balancing issues. The only end is if you don't meet the target or the ulong max size 😅. Thanks for playing either way, hope you liked it!

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