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A jam submission

52 SecondsView game page

Short one room fighting card game.
Submitted by Phoenix Steele — 8 hours, 34 minutes before the deadline
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52 Seconds's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#13.8333.833
Overall#23.5003.500
Gameplay#23.1673.167
Visuals#34.1114.111
Enjoyment#33.1113.111
Theme#83.2783.278

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

it's a pretty cool concept, that a poker game sets the parameters of a platformer fighting game. I sadly didn't get the warm fuzzies from it. I wanted to see a stonger connection between the poker hands being played and the resulting fight scene that plays out. For instance, what if the player got immediate feedback about how the poker hand will effect the coming battle. Also it could have been cool if the different poker hands all had unique effects on the coming fight, and even better if the results of the fight had impact on the poker hands. Anyways, there's a lot going for the game and plenty of ways to expand. I'm excited to see where it goes.

Developer

Yeah those are all really good ideas. If I ever make a sequel those are things I'd add in. I like all of those!

Submitted(+1)

Super impressed of the scope of this game. Its very unique and a cool take on deck building or poker esc games. I felt that the time constraint wasnt used much? or that i was such an epic gamer tm and didn't ever have that issue. I noticed sometimes I would get hit without touching or maybe my machine is just slow. Overall i had a lot of fun and it beautiful and very well polished

Jam Host(+1)

super impressive for being made within 4 days. i like the little tv static filter going on with the music. concept itself is super neat with the buffs and spawns tied to card types. I seemed to always have plenty of time, so i think the game could benefit from discards being more harmful or just decreasing the time a bit overall

Developer

Yeah I had two things I would of done to make it harder, one being a boss fight at the end with a copy of the player using the enemy buffs. But that would of meant I had to spend at least 1 whole day on a state machine for the goober. And I'd probably of made low hands buff negative cards, and nerf positive cards. While high hands did the opposite.

I'm glad you enjoyed it for what it was! :D

Submitted(+1)

Pretty fun to play. I like the scan lines effect, fits nicely with the art.

I will say though that as a person who's card game skills don't extend past Uno I did find it slightly confusing.

Developer(+1)

😂 I considered adding a tab that shows poker hands, and their multipliers, and I had the time to do it, but I was so burnt from making everything else I said screw it. LMAO. yolo

Submitted(+1)

Very polished, love the art style!

Though the gameplay itself was quite confusing, love the game overall.

Submitted(+1)

Super duper polished and amazing visuals! 

The sfx and animations were very responsive/satisfying, though the concept was a little hard to wrap my head around at first.

Submitted(+1)

I like how much this polished! soo chill vibes

Submitted(+1)

Visuals: Very good

Audio: Sounds good

Theme: It fits

Gameplay: The controls are smooth but enemies die too easily

Enjoyment: I liked the game, so yeah

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