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A jam submission

Soul PerfumerView game page

Spray the essence of the spirit plants you grow, on the traumatized souls that show!
Submitted by Tuile — 1 hour, 58 minutes before the deadline
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Soul Perfumer's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#283.9093.909
Accessibility#702.8642.864
Controls#743.0453.045
Originality#763.2733.273
Audio#822.8642.864
Overall#832.9942.994
Theme#1102.9552.955
Fun#1482.0452.045

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.4

Wildcards Used
One Handed, Feel Chemistry

Game Description
They say that 90% of the decisions we make are unconscious! But how does that happen exactly? Maybe the manifestations of our subconscious, are getting help as we sleep... maybe some wander into the Soul Perfumer's Greenhouse?

How does your game tie into the theme?
You grow spirit plants in the Garden within your Greenhouse. You help spirits that wander into your greenhouse, grow beyond the traumas of their human counterparts.

Source(s)
N/A

Discord Username(s)
tuile

Participation Level (GWJ Only)
This is my first Godot Wild Jam!

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Comments

Submitted(+1)

Congrats on your first Jam! The game has a really cool and unique atmosphere. Great work! ⭐

Submitted(+1)

Congrats on your first jam! I really appreciate the art style—it’s refreshing to see this hand-drawn approach. The storytelling and overall universe are super interesting and unique. I would have loved a little more gameplay, but overall, I really enjoyed my time as a soul perfumer. Well done!

Submitted

i really like the vibe of the game. though the offering of perfumes to the customer never seemed to end, is that a bug? If so, then what a pitty.

Developer (1 edit)

Are you sure? There were 4 perfumes meant to be offered in the game. I don't think anyone ran into that issue before. 

Submitted

ah, then it simply went too long giving perfumes so i though the game was repeating itself.

Submitted(+1)

This is a really creative entry! I love its relaxing atmosphere.

Developer

Thank you!

Submitted(+1)

Is there any gameplay here? Or just spam clicking Play button until it ends?

Developer(+1)

Unfortunately, nothing other than the watering and cutting of plants, and the spraying of perfumes buttons. I could only create interactive animations, but no gameplay other than the narrative linearly playing out. Gameplay will arrive with an update - this was my first game made solo, I'm new to programming. ^^

Submitted

Good effort, then!

Keep on trucking ^_^

Submitted(+1)

Congrats on your first Godot Wild Jam submission! I really like the hand-drawn style. The art and music all fits perfectly with the overall style.

Great work!

Developer(+1)

Thank you!! Appreciate the comment and feedback. :D

Submitted (1 edit) (+1)

The game definitely has charm! I was really looking forward to discovering clues about the spirits' woes so I could concoct the appropriate perfumes to soothe their troubles, but it seems this part was not yet implemented?

I hope you'll make an update after the jam! I think it'll make for a really nice game! 😁

Developer(+1)

I agree with you, this game really needs a gameplay update (and honestly, a code revamp).

It really was concepted out of the blue, but I want to make more of out of this one, so updates are due to happen.
Thanks for trying it and for the feedback! 

Submitted(+1)

I really loved the art in this game, it felt super cute and charming! I would love to see this expanded into having new rounds of growing plants/soul perfumes. I think having the ability to interact specifically with using certain soul perfumes would help with the game mechanically. Congrats on your first wild jam! - ANTIHERO Harley

Submitted(+1)

The art is great and I love the style you went for. I wish the game was a bit more interactive though! 

Submitted(+1)

Cool game! I really like the art style, especially the art for the spirit thing is so cute. I would've liked some more emphasis on the actual soul perfuming stuff, it seemed like the story kept progressing even when I didn't interact with it. Great work and very impressive for your first time coding something wow!

Developer

You're absolutely right - the game needs a gameplay upgrade. Thank you for the feedback, glad you like the art. ^^

Submitted(+1)

Really cool art, it feels pretty cozy

Developer

Thank you!

Submitted(+1)

I liked very much the vibe and the style. The game reminded me of planting some lavendel to our garden :)

Developer

Thank you for trying the game - maybe it's time to go plant some!

Submitted(+1)

I really liked the art style,i agree with people below about adding more sfx and necessity to go back and harvest more plants to reach the end. Thanks for this great game!

Developer

Noted! Thank you for your feedback, and for trying it! Much appreciated. 

Submitted(+1)

I really like the idea and the overall cozy feel of the game even though it touches on some heavy themes. Very meditative.

Developer

Thanks for trying it! I'll aim to build further on that!

Submitted(+1)

Incredible art! I love the high-concept vibe of this game, I  was happy to sit and enjoy the music and read your writing for a few minutes :) If I were to leave any piece of feedback it would be that I think there are a couple perfumes you could choose from in the UI, but I just clicked through the spray bottle prompt without needing to interact with those. It would be cool if to reach the end of the dialogue you have to go back, harvest more plants, and combine them. Well done on your entry!

Developer

Thank you for your feedback and for trying the game! There's a lot I couldn't implement due to this being my first coding experience. I did implement a hover for the Spirit Plant  jars, but otherwise, couldn't do a lot mechanically speaking in the game - I'll definitely be working more on this one, including more happening in the Garden. 

Submitted (1 edit) (+1)

Wow, fantastic art design! Neat story! Would love to see more! Would maybe add more sounds for things like the perfumer and bottles?

Developer(+1)

Yes, there will be updates! 

I plan to refactor the code entirely so that I can implement the SFX - they were made, but I had some major issues with the AudioStreamPlayer2D. 

A lot got left out in this iteration and I had to rework the narrative to fit into the low-scope... which I think compromised as well how it "feels" to read it. 

Thank you for trying it, and for the comment!

Submitted(+1)

I'll keep an eye out for the next iteration!

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