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Playtest & Feedback Exchange Game Jam

is a developer-to-developer playtesting event organized by Indie Playtest Fest, not a traditional game jam and not a competition.

The goal is simple: game developers playtest each other’s games and give structured feedback.

You may submit your game in any stage of development, including very early prototypes, unfinished builds, or experimental concepts.

And your game can be on any format, as example: browser playable, Windows, Commodore 64, or even Nintendo 3DS cartridge if you like. 

Just keep in mind that more exotic format your game is, less likely it is to get anyone to playtest it. Browser playable is playable by anyone, but Nintendo 3DS Cartridge would be hard to get and play.

How it works

  • You submit your game to the jam in its current state (and you can freely update it as much as you like; this is not a competition, but a way to get proper feedback for your game in the state it is when someone is playtesting it)
  • In return, you are required to: playtest and give feedback on at least three (3) other submitted games (You have 1 month to do so)
  • Feedback is given through itch.io comments, forms, or other methods specified by the developer

The itch.io “voting” system is used only as a tracking tool to ensure that all games receive attention. This is not a ranking, contest, or popularity vote.

Why this is ideal for early playtesting

Public playtesting too early can be risky:

  • Players often give a game only one chance
  • Very early builds may lack polish, onboarding, or convenience
  • Public testers may not want to read instructions from separate files or deal with rough edges

Other game developers, however:

  • Understand early, messy builds
  • Are more patient with incomplete UX and placeholder content
  • Can provide higher-quality, more actionable feedback
  • Know why certain design decisions may exist

This makes the exchange format ideal for early-stage and pre-public playtesting.

“Public”, but intentionally low-exposure

While this jam is technically public on itch.io, it is not promoted to a general audience.

The intent is that:

  • Only developers who actively join the exchange will be playtesting games
  • Casual players are unlikely to stumble onto these builds
  • The environment feels closer to internal or peer playtesting than a public demo release

Relationship to Indie Playtest Fest

This exchange is a sub-event of Indie Playtest Fest.

Indie Playtest Fest focuses on:

  • Public playtesting
  • Wider player feedback
  • Promotion and visibility for more polished builds

The Playtest & Feedback Exchange Game Jam exists specifically for:

  • Early development stages
  • Developer-to-developer feedback
  • Iteration before public exposure

You can learn more about Indie Playtest Fest and future public playtesting events at: www.indieplaytestfest.com

Future

This is the Second time this Playtest & Feedback Exchange Jam is being held, if there seem to be as much intestest as first time, then it will be tried to hold this monthly, so games could continuously keep playtesting their builds.

Submitted so far(19)

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Browser playable (6)
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Windows (12)
macOS (5)
Linux (5)
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3D Platform Fighter
Fighting
Give it a try, you won't regret it.
Survival
Retro game | Platformer | Puzzle
Platformer
A bullet heaven survivors-like with ninjas!
Action
Play in browser
Time-management game about caring for a Lighthouse.
Simulation
Explore new worlds and expand your imagination!
Adventure
Play in browser
Short horror/thriller visual novel
Visual Novel
War shooter where you must survive by facing enemies on the battlefield.
Shooter
An ASCII text based RPG with grid turn based combat.
Role Playing
Play in browser
Casual drive in your 1961 Doge Phoenix
Racing
Rally game playable with 2 gamepads
Racing
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