is a developer-to-developer playtesting event organized by Indie Playtest Fest, not a traditional game jam and not a competition.
The goal is simple: game developers playtest each other’s games and give structured feedback.
You may submit your game in any stage of development, including very early prototypes, unfinished builds, or experimental concepts.
And your game can be on any format, as example: browser playable, Windows, Commodore 64, or even Nintendo 3DS cartridge if you like.
Just keep in mind that more exotic format your game is, less likely it is to get anyone to playtest it. Browser playable is playable by anyone, but Nintendo 3DS Cartridge would be hard to get and play.
The itch.io “voting” system is used only as a tracking tool to ensure that all games receive attention. This is not a ranking, contest, or popularity vote.
Public playtesting too early can be risky:
Other game developers, however:
This makes the exchange format ideal for early-stage and pre-public playtesting.
While this jam is technically public on itch.io, it is not promoted to a general audience.
The intent is that:
This exchange is a sub-event of Indie Playtest Fest.
Indie Playtest Fest focuses on:
The Playtest & Feedback Exchange Game Jam exists specifically for:
You can learn more about Indie Playtest Fest and future public playtesting events at: www.indieplaytestfest.com
This is the Second time this Playtest & Feedback Exchange Jam is being held, if there seem to be as much intestest as first time, then it will be tried to hold this monthly, so games could continuously keep playtesting their builds.
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