Nice game! Am I doing something wrong when I end up in an empty room?
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Unheard Depth's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun Factor | #15 | 3.313 | 3.313 |
| Gameplay | #21 | 3.125 | 3.125 |
| Theme Implementation | #23 | 4.063 | 4.063 |
| Overall | #25 | 3.344 | 3.344 |
| Visuals | #29 | 3.688 | 3.688 |
| Audio | #43 | 3.000 | 3.000 |
| Special Object Implementation | #64 | 2.875 | 2.875 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
A speaker is attached to a pufferfish to help get around quickly....unfortunately the noise awakens something...
Comments
Sime concept, with a really interesting atmosphere. The gameplay is simple but rather fun! The frantic tapping mixed with the time limit and aggressive fish make it surprisingly tense for an arcade-y game. Great submission!
Wow, the game was extremely creepy and the atmosphere feels good! I love the simple yet eeeky sound effects... Makes my skin crawl... Beautiful details and art! I like that you took time to draw everything (the big fishy behind or the spooky scary skeleton that died and decomposed underwater for some reason) and made sure that the atmosphere make you feel "helpless" especially the ominous text... I hope the game has more levels or more different ways to navigate around the terrain, or that there is some use with the speaker behind, for example: I wish you could use the speaker to boost yourself forward very quickly (even going through walls) but at the cost of the enemy being able to spot your location closer (aka shorten the time). Or add something similar to a based timer, where the player can indefinitely hide from the boss but the hiding spot is 1 time use... Anyways, I really love horror games, so Im kind of biased here hehe, Good job! Loved the atmosphere
Thank you for the thorough review!! Boosting through the walls with the speaker and the hiding spots are very good ideas! 100%, when I make more levels, they will be things to consider when making them.
Im mainly an artist, so I wanted to do the best I can on that end to make things appealing for the player in some way or form. I'm happy to hear that part was great for you.
I also tried my best to convey ominous dread (also thank you for the compliment on this, and from a horror fan no less :D). You don't know how much your review means to me! Thank you!
this was INTENSE - especially the monster/eel (?) showing up while your time runs out, great idea !
This is so intense and tough! I'M ADDICTED!
Hats off to the art design, the fish drawing in the background gave me goosebumps, the camera shake and the changing sound effects really helped convey the emotion. Awesome entry!
Why is this dumb fish walking around with a speaker...
I liked the game. It reminded me that one boss from google doodle game named "Magic Cat Academy 2".
Great lil game here! I would love to play more levels! If you are still planning on working on this game, consider adjusting the map scale to fit the pufferfish better, so the game flow improves and the player doesn't get stuck as much.






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