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A jam submission

Frog Crawl ExperimentView game page

A short first person horror 2D dungeon crawler with a frog
Submitted by rodrigoRosa, KitsuArtsy, DD
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Play frog_crawl

Frog Crawl Experiment's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#263.3753.375
Concept#353.1253.125
Overall#382.9382.938
Use of the Limitation#432.9382.938
Enjoyment#532.3132.313

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Rodrigo Rosa(programmer,https://rodrigorosa.itch.io/ ), DD dos Reis(Spritework, https://games-by-dd.itch.io/), Kitsuniiiart(Artwork, https://kitsuartsy.itch.io/)

Software used
Godot, Aseprite, Krita

Use of the limitation
There is A frog

Cookies eaten
5 cookies more or less

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Comments

Submitted(+1)

Rotation got some getting used to, but this was very fun! Hiding in lockers was something I had to learn, but then understand every encounter I had with the frog demon. Wish there was some sound to add to the spookiness.


Great job!

Submitted(+1)

be me:

--game starts-

gets confused by rotating

understands rotating

finds key

unlocks door

message doors unlocked pop

doors are still locked

-------

would enjoy more if I could walk through the door.

Developer

Yep, walking through doors is a bit confusing, the intuitive way would be to left click it, but I kinda ran out of time to implement it like that. Basically to walk through the door you gotta look at it and press W. There are more doors throughout the game but some of them are impassable, if you look at them and press W and nothing happens it means it is unpassable. Chaging the sprite for when the door is unlocked could have also helped with the confusion too, maybe in a post jam update. Thank you for sharing your experience! 

Submitted(+1)

Cool game! It was a bit difficult to understand the navigation mechanics at first attempt, but once I got my head around it I survived the crawl! It would have been nice to have some sort of sound for atmosphere and a more active indication of the frog's whereabouts than the spots, but regardless the art gave an ambience of it's own. I really liked the look of the 'experiment' and the death animation. The colour palette was perfect too. Nice stuff!

Submitted(+1)

Cool visuals, novel concept.

I struggled a bit to get my bearings because the rooms seem to change shape as you turn (if that makes sense). For someone like me who can't make decisions under pressure, this game was terrifying. You'll find me hiding in the locker in the first room.

Submitted(+1)

Really cool game! I love the retro gameplay! It took me a little bit to understand how it works, but I think that was part of the fun. I just feel like the monster killed me out of nowhere sometimes (no spores, no time to react), while other times it just stood there, menacingly.

I also love the art but it would have massively profited from sound effects and music.

Submitted(+1)

Good work with the visual of the game! An interesting concept! I liked it! Thank you for sharing your game!

(+1)

The drawing of the frog omg! Love the old school crawler nice and the color palette you use, the frog just scare me the first time, my poor dysfunctional heart xD

Submitted(+1)

The frog is creepy af. I love the way we change perspective when move. It's cool

Developer

Thank you, glad you liked it!

Submitted(+1)

I enjoy being lost in a weird map, hunted by soundless monsters. This submission has a lot of heart and nice visual art: I'll probably come back to it and give it another go to see if I can use those bolt cutters for anything!

It was difficult to tell whether you had actually travelled to another room or not, if that room just looked identical, or whether nothing had happened on interact. Being mapless is no problem, but without confirmation on spinning and/or moving between rooms it got dizzying fast.
I think there may also be an issue with the frogs popping in out of nowhere, staying attached to your screen for a long time *while letting you keep walking* before finally killing you. One time I had a frog pop up on my screen and I could still jump into a locker before the kill animation played.

Still! I enjoyed it

Developer

Thank you for the review! I only really thought of adding a compass to the screen for orientation, but now that you mention it, maybe a transition animation between rooms could have helped with orientation. I was going to implement it, but I was afraid the game would feel too slow to control, like every time you moved to a new room, you'd have to wait half a second. Tho the map became quite small when compared with the original plan, so I could have experimented a bit with it.

The frog teleporting is working in the intended way actually ahahah. The monster was the last thing I implemented in the last 2 hours of development. Basically how it should have worked was for the frog to go from one tile to another adjacent to it, and if it saw you, it would start chasing you from tile to tile, and if you entered a room, there would be a chance of it chasing you, and other of it going back to roaming. There was no time for that implementation and to properly test it, so I ended up with the frog to teleport to a random tile in the corridor in a specified time interval, and if you met the frog in the corridor, you needed to hide quickly, or else game over. The small red particles is to help you tell where the frog is at the moment, if you see those particles in a room it means the frog is in a room adjacent to you, which means you can wait out to move again, or take a risk and move to a room adjacent and hope this wasn't the one the frog is in.

The frog being stuck on the screen is a limitation of the implementation I used. Each room is a sprite that changes its image, so when the frog is in the room, its sprite would always appear over the sprite in the room, since all is 2d. I though of implementing it in a way where you could see the frog in the adjacent room, but with the next room being filled with darkness that was quite hard unless we made the adjacent rooms sprites visible in the room you were in, and that would require more art, so we scoped it down.

Anyways, I'm really glad you still enjoyed our game, we really did put a lot of effort into it, didn't think people would actually think no map and no sound to be a plus, tho I guess it does give an eerie mood to it in a way ahah

Submitted(+2)

I think the monster design was really cool. The point and click style of movement was disorienting at times, but I think that having to learn your way around the map really added to the horror element. Good work!

(+1)

Nice job!

Submitted(+1)

I realy like the art, but don't understand what to do to escape, i just got stamped.

Developer(+2)

Yep the game can be a tad confusing  due to a lack of instructions and orientation guides... but in a nutshell,  you are navigating a 2d grid in first person, in where A and D rotate your orientation in the room(wether you are facing north, east, south or west), and W moves you to the way you are looking at. You use the mouse to interact and grab items, and to hide in lockers. 

If you open the inventory with tab and then press a slot you will equip the item, and interacting with an object with it equipped will try to make use of it, if it works you on the right track, if not the game will tell you(for example, you equip a key and use on a door, it might unlock, but if you use the key on a window, that probably won't work). 

Some doors are locked for good, so you can't go through them, while others you can go through, but both of these look the same so it can be a bit disorienting to tell which ones work. When a door is unlocked, to pass through you press W to move forward instead of clicking on the door. I though clicking on the door to pass through made sense, but I ran out of time to properly implement it, as well as didn't had time  to implement a minimap to help with navigation.

If you you'd be willing to give it another go, i'd love to hear if you got through it,

 Thank you for the comment!

Submitted (1 edit) (+1)

Yeah i understand this but after i opened first door i couldn't pas or  interact with any doors, i tried every room. But maybe i missed something

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