Great job. The motion on the objects add a lot to the game feel. What engine is this?
Play game
Frog Miner!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #39 | 3.069 | 3.069 |
| Enjoyment | #50 | 2.345 | 2.345 |
| Overall | #52 | 2.526 | 2.526 |
| Concept | #59 | 2.483 | 2.483 |
| Presentation | #64 | 2.207 | 2.207 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
ViV's Arts
Software used
GameMaker
Use of the limitation
You play as a tadpole (an immature frog) trying to gain their "frog legs."
Cookies eaten
Three.
Comments
Nice and simple! I had to check it out because we both happened to come up with Frog miner concepts haha. I actually laughed out loud at the congratulations message. Well done fellow frog miner
The music was really atmospheric! Managed to clear it in my first playthrough :)
Very simple, the melancholia of the music and the expression of the tadpole's face kind of works, honestly, of trash floating down and trying to dodge it, trying to survive. Also the tadpole has a hat, that's fun. I don't really love the sprite work for the rock gem, it didn't really come across clearly for me as the collectable (despite it being green and all). Ending was very surreal.
Great job!
Very cool interpretation of the theme and it was a fun experience :D
Thank you for playing! I am guessing you are referring to the game having no player feedback audio? I passed on adding any due to wanting to keep in line with my primary goals for this jam. I had time to either make a short song or make some sound effects so I chose the more interesting one for personal growth/interest. :D
Thanks for the feedback and very much so for playing!
Really good for a game made in just 6 hours! I’d just point out two things:
- At first, I thought the rocks were obstacles to avoid.
- Maybe you didn’t have time, but I would’ve liked the objects’ speed to increase over time for a bit more challenge.
Good work :)
Thank you so much for playing! My goal was a "one-and-done" development session.
- I wanted the gem rocks to not be without the rock, but wish I added simple lighting or something to them.
- Originally, that was the plan. Increase obstacle amounts while adding variations to speed; however, my main goal with the objects was to practice incorporating trig into the physics. It caused some slow down!
Thanks again for the feedback and playing!
Nice job! I enjoyed it. I liked the water effect a lot, and during it I stared to get this really surreal horror vibe, which I have no idea if you were going for lol. It was the somber music combined with the fact that maybe this is the life of a lot of tadpoles? Also like the hat. Thanks for making this!
Not bad for a game made in 6 hours! Thank you for sharing your game!
Nothing much to say, a very simple and easy game, that works well. for 6 hours, this is really impressive. Keep up the good work :)




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