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A jam submission

Scrap ForgerView game page

Submitted by Gyozer
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Scrap Forger's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#363.4213.900
Graphics#673.1573.600
Originality#812.8943.300
Overall#1022.2432.557
Controls#1032.1052.400
Fun#1111.8422.100
Audio#1201.0521.200
Accessibility#1251.2281.400

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.5.1 stable

Game Description
It is a game where you ar e a shop keeper where clients (wizards, sioldiers, etc..) come to you and give you their old scraps and you build something better from them

How does your game tie into the theme?
You REPURPOSE old scrapped weapons to make new ones from their scraps

Source(s)
N/A

Discord Username(s)
Gyozer

Participation Level (GWJ Only)
1

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Comments

Developer (1 edit)

Hi I'm the dev of the game thank you all for the feedback on the comments! I'm really grateful for your considerations on the game. We will probably update the game once the voting is done so that we can add many of the things suggested! A lot more stuff was supposed to be in the game but we could not add it in time unfortunately. Thanks again to anyone who's been trying the game out even in its unfinished state!

Submitted (1 edit)

I really liked the crafting. The fact that you could combine things however you want was really cool!

I lost the first time on the second customer. Second playthrough I realized I couldn't really lost once I had some money. Where I was clicking was a bit iffy, so I just clicked a lot. Some crafting sounds would have added a lot to the experience. Being able to buy scrap with money would have been good too.

This is a really neat minigame, and would make a great full game with some expansion.

Submitted(+1)

I like the concept, though it wasn't always clear what the best option was. I often did not have the right components for the person, and could do little more than give them back what they gave, possibly after removing pieces.

My biggest issue was trying to find where to click to separate parts. I often ended up just clicking all over all the images until I saw the something happened effect, often finding the place I had to click was well off to the left of the images. Then I'd move things around and see what was still connected. It would help if you had an effect to show which item was targeted and would be separated. This would mainly be just to know you had something targeted and clicking would do something there, so I suppose you could highlight all the parts, if that is easier, at least for an initial update.

It would also be nice if you could provide some feedback on the created objects, such as how much it favored a certain class. Possibly add a magnifying glass tool that could be used to click on items and show their properties.

Submitted(+1)

Amazing art wook. Looks actually professional. A big throwback to those flash game!

I just couldn't really grasp how I could know if they would be happy or not with the weapon I was making

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