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A jam submission

Sunken EmpireView game page

Submitted by HomesickCelestial (@hmsckcelestial) — 4 seconds before the deadline
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Sunken Empire's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#483.2613.545
Originality#493.4293.727
Graphics#493.4293.727
Fun#742.6762.909
Accessibility#742.2582.455
Overall#782.7603.000
Theme#952.4252.636
Controls#1151.8402.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.5.1

Wildcards Used

New Achievement

Notify players when they achieve something

Game Description
fishing

How does your game tie into the theme?
repurpose scrap and salvage from the waters to fight fish

Source(s)
n/a

Discord Username(s)
princefizz jaidenthebear

Participation Level (GWJ Only)
1

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Comments

Submitted

Nice music and visuals.

However I cannot start the game. After the dialog, I have no idea what to do.

And if you are not making a visual novel or anything that relies heavily on dialog, I suggest get the intro super short and dive into the gameplay. esp for game jams

Submitted

What an ambitious game! I'm blown away by how much content this has and the complexity of the gameplay loop. Very impressive! I managed to play a few encounters but it ended up lagging pretty badly. I could totally see a bug free version of this being something I get into. Nice entry and that "4 sec before deadline" is WILD

Developer

Thank you!!

Lagging badly? Interesting, were you playing the web version? There shouldn't be much to cause lag... I'll have to see if theres any optimization I can do on my end 

Submitted

I like a good roguelike deckbuilder, you managed to put an interesting spin on the genre. I admire what you were able to make for the jam. The graphics, audio, story are great. The mechanics are interesting. It has strong potential.

I played with the top cut off, it was fine but hiding the boat health / available bait.

  • I had to right click multiple times on a card to scrap it. Same for selecting a fish to hook, it took me a couple of clicks to select one.
  • The map is hard to see, the icons are small and the colorful background takes the focus out of the map.
  • Regarding the cards, it would be nice to visually differentiate damage and health, I had to guess which number was what.
  • It would be a good idea to have a visual indication if a card is playable or not, especially in my situation where I needed to mentally track the available bait, having the top cut off.
  • I would prefer having a bait indicator above the decks and the hook / end turn button on the right like it usually is in other game of the genre.
  • The boat could visually change based on the remaining hp (maybe be progressively destroyed), instead of having hps at the top right of the screen.
  • Last thing, the merchant screen throws a lot at you, I would suggest to see card in sale at first and maybe with the click of a button, be able to sell your own cards. It would fit more things on the screen and would avoid the need for horizontal scrolling.

With some improvements, this could become a really good game. Good job!

Submitted

I was excited to play this one after seeing your WIPs on the discord! Super bummed about your export bugs :((


 I'll leave a comment and not review now and hopefully if it can be fixed I'll come back and update! And glad to read you're still working on this project, I know the version we are seeing is far from final (or intended) but I can still see a lot of care was put into this

Developer(+1)

Aww thank you! It was a huge bummer for me too.

It ended up taking me a long time to fix, but the fix should be up. Let me know if you're able to play!

Submitted

It took a read and re-read of the tutorial but I end up with a really long run going all the way to leviathans domain ( I think?) with not much but basic hooks and a desire to fish lol. Some of the shop/stop UIs are a little clunky, like the combine card one, but for the most part I enjoyed it still! The game really really changes when you can go back and buy new cards from the shop, before that it's fairly autopilot which makes sense. I also really enjoyed the fights with multiple waves, but got a bit confused on attack order a few times and dropped my first run from making a mistake on that. Also, are the map/legend tiles based off of anything? They're a bit tough to understand


For the most part, I really did enjoy what you've got here though! From the bits of story we are getting to the core mechanics, this is a really good proof of concept, I'm very amazed at how much you managed to get done in such a short time! Great work :)

Submitted

This looked really cool and I really wanted to play it! I recommend you contact the organizers on discord and ask them if they will let you fix this one game-breaking bug. The game showed up cut off like other people said. They will allow you to upload a new version for a game breaking bug like that. I have not rated your game in hopes you can get a working version up.

Developer

Thank you!

It ended up taking me a long time to fix, but the fix should be up. Let me know if you're able to play!

Submitted

So I tried the Web version and it worked without being cut off, but I could not get past the first page where you can randomly roll your pirate's name. I clicked on everything I could think of on the form.

I tried the download version again, getting the new one you put up 2 hours ago, and it's still cut off, only showing in the top half of my monitor.

Developer(+1)

Argh, I really thought I fixed that! That's super frustrating.

To progress, you sign the form by clicking the space below the signature to add your own.

Submitted

I'll try again in a bit.

Submitted(+1)

As someone who also got stuck on that page, clicking right below the first signature at the bottom of the page on the web version seemed to work for me!

Submitted

So I played again, and got to the fishing. Sadly, at that point I could not figure out how to actually play any of my cards.

This game has a lot of potential, but spending some time highlighting what needs to be pressed and a tutorial in playing the cards would be helpful.

Submitted

interesting concept for the gameplay! it wasn't immediately clear that i was supposed to click on the screen to play the card, i think in a more finished version this should have something like the silhouette of a card on that space when you click a card to look at it. it's an interesting take on the card roguelike that resembles actual card games more than just having cards represent an action a turn. i think the graphics are interesting, also

Developer

thank you for playing! ill definitely take that into account for future updates

Submitted

Sadly, I can't rate this, because it's somehow unplayable on my setup. For some reason the game opens on my secondary monitor with tmost of the display being out of screen. I tried opening the settings but nothing seems to react and I had to Alt-f4 the game.

Developer(+1)

I'm so sorry! 

This was actually a known bug which was fixed later on, but export issues ended up meaning I had to upload an old build of the game with the glitch still present.

I appreciate you trying to check it out regardless :)

Developer

Hi there!

I have (hopefully) fixed the game and it should be playable now?

Let me know if you're able to play :)

Submitted

The gameplay is fun! You select the cards you want to use. Right click the non anchor cards to get bait then use your bait to play anchor cards. If you defeat a fish you need to hit space bar BEFORE you get to the green zones. The music is nice. The graphics are good. The sound is great.

Had a few hiccups with the game crashing when some cards were destroyed, sometimes the fish would escape and combat wouldn't end. The game is very ambitious with a lot of variety. Wish the card combination feature would tell me the result beforehand.

Developer(+1)

Thank you!

That's actually a new glitch I didn't know about (re; fish escaping and combat not ending). Thanks for letting me know! I'll look out for it on the full release :)

Submitted

It's mind blowing the amount of work you were able to do it just a bit over one week. Really, complex systems, a looooot of assets, many different mechanics. This feels like an alpha version of a trully big game.

Usability-wise, it was hard to read some things because of their color (blue text on top of a dark background, etc). It also took me a while to figure out the controls of the main game loop. 

But it's truly impressive how much you accomplished 

Developer

Thank you so much for playing!

Stuff like a comprehensive tutorial was all made, but unfortunately very late-onset (think last few hours) bugs rendered them mostly useless - in fact, I had full cutscenes written and in the game that were broken by this :C There is lore to the game!

I'll definitely work on the readability and a better (functional lol) tutorial for a later release! We do think we're going to keep working on it :)

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