Cool little game. Web version didn't work properly, as others have mentioned, but the download version worked great. I got 4971, which I felt like was much further than anyone was meant to get lol. Objects started clipping into the belt or each other, making grabbing them difficult. But overall, looks and plays great, and the music fit the vibe very well.
Play game
Recyclemania's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #23 | 3.563 | 3.563 |
| Graphics | #26 | 3.938 | 3.938 |
| Accessibility | #27 | 3.000 | 3.000 |
| Controls | #31 | 3.438 | 3.438 |
| Overall | #32 | 3.330 | 3.330 |
| Fun | #33 | 3.438 | 3.438 |
| Theme | #52 | 3.000 | 3.000 |
| Originality | #76 | 2.938 | 2.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5.stable
Game Description
A game about sorting recyclabes for as long as possible.
How does your game tie into the theme?
The purpose of the game is to sort recyclables from burnable to trash in order to repurpose them.
Source(s)
N/A
Discord Username(s)
Thanatanon, HiddenGhillieDhu
Participation Level (GWJ Only)
4
Comments
Great submission! I got a score of 2522. I wasn't able to get the tutorial to work, but everything was self explanatory enough that jumping into the full game wasn't a problem. The game was very well polished. Nicely done!
The game plays well and is quite fun. It would be nice to lean more into the theme of repurposed. You could make tools out of the recycled materials to help you speed up recycling or get score multipliers.
I'm glad I'm not the only one who broke the tutorial. :)
It's a fun little game. It could use some kind of change of pace like breaking down the gameplay into stages. Or inserting some metagame.
Possibility to throw the trash into the furnace when you realize you picked the unrecyclable kind would be nice too.
This was a straightforward game. Reminded me of a phone game that amps up speed. I got up to 856. The graphics, especially the menu going to the game were really nice.
The tutorial crashed my browser. I came here saw your suggestion of downloading the game and did that. The tutorial still froze and when it loaded, it said "Let's try that newspaper!" I did and then nothing, so I played the game. It would have been super helpful to get some audio feedback of when something was recycled correctly or not, because I was always looking at the next piece and I usually missed whether my points were going up and down. And I couldn't tell if some of the models were apple cores or doorknobs.
It was a solid game loop.
I had a lot of fun! The tutorial seemed to be freezing up on me, for some reason; and the newspapers sometimes clip through the conveyor, making them hard to pick up. This happens more frequently as its speed increases.
Lastly, I thought the fruit cores were doorknobs for a while... then I started thinking, "why would anyone throw away so many doorknobs?" and then it hit me. I played too much 7 Days to Die, I guess.
Fun game, and nicely polished. I loved the menu being in the same scene as the game; that's an effect I'd love to master.
The tutorial kept getting stuck, but I appreciate that it existed at all. Interactive tutorials are deceptively tricky to make!
I appreciated that you left the physics on for the conveyor belt so that the cans could roll around.
Is plastic really recycled by going into a pit of lava? :P
I wish there was a ranking system. I would've liked something to chase, e.g. if my first playthrough had told me "3/5 stars" or something, I would've surely kept playing until I could get 5/5.
Nice job!
Great puzzle game!
Things I liked:
- The difficult increased rapidly as I was playing
- The animations and graphics are very well done.
- Textures and low poly models give a ps1 vibe even without vertex snapping
- Music was well done not too forefront just a nice melody to fill the void
- SFX made it clear when you succeeded and what you interacted with
- Menus have working volume and full screen option
I only came across one bug and that was in the tutorial. The game didn't freeze but it did not continue the tutorial after I completed putting the card board in the paper shredder. Other then that I have nothing more to say! Amazing job!
Great visuals and overall great polishment!
Congratulations on your submission!
Simple but great execution! Plays like a mario-party minigame, but feels more relaxing (atleast until the belt starts to speed up). But everything here has a high layer of polish, like the physics tuning and responsiveness of the objects. I have nothing to critique for what is here, but I do feel like this just reads like a minigame, there isnt enough other mechanics to keep me engaged for longer than just one run. But with so limited time to make everything, I think this is super well polished and executed!
Awesome entry! Took about 10 seconds to load but didn't have any input issues playing in browser!
Loved how the run speeds up as you go and the sorting is fun and addictive! My one feedback is that as the run got faster my view was blocked of the various shredders from so many items hahaha so I couldn't sort properly, easy fix maybe just slightly higher camera? Other than that I loved it, well done! :)
Like the others below me, couldn't navigate the menu due a bug with the screen size on launch. Hopefully disabling full screen will fix the issue, the screenshots have me curious to try this one out!
There's a bug with the screen size on initial launch. Once I can get into the menu to toggle on the full screen option there everything works. I think if you adjust the itch page config so it doesn't start full screen by default that will fix the issue. Something about the default full screen isn't enabling the proper full screen scaling.






Leave a comment
Log in with itch.io to leave a comment.