Cool art direction and game idea. I feel like the gameplay is too slow at the start. I get that you get upgrades to change that but it feels frustrating. Also the hitbox on the player seems quite big as touching an enemy with the top of your head will damage you. Other than that, cool game! Congrats
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Chainbound's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #211 | 4.448 | 4.448 |
| Enjoyment | #1267 | 3.612 | 3.612 |
| Audio | #2550 | 3.090 | 3.090 |
| Narrative | #3015 | 2.537 | 2.537 |
| Creativity | #3897 | 3.269 | 3.269 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your main weapon is a looping flail, and the game loop itself is a rougelike and you play through a looping chamber system.
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
Henrik and Lasse from Fragment Ventures
Comments
The art is super captivating, it's absolutely telling a story all on its own and it's a really good story. Good gameplay and solid SFX support it in a way that makes this feel very complete. Great job
Jeeesh this a SOLID entry. Really loved the controls and the concept. Rogue-likes are my weakness too. Good job!
This is made by some very good developers. The game is awesome and the artwork is amazing!
This is very well put together, from the presentation to the core gamepley loop. If you guys plan on expanding this further, I think adding more interesting upgrades that you can buy every now and then would add a lot. Also, maybe after 3/4 loops you could see stronger versions of the enemies instead of increasing the spawn amount. Regardless, the game is still really fun in its current state. Amazing work!
Very well put together game. The mechanics are satisfying and the minimalist artstyle does not only look cool, but makes it very readable. Only thing that's missing is a small "boss" at the end of each cycle and maybe a slightly faster progression at the start.
man the artwork is banging! I would definitely check out a game with this atmosphere
I will add some feedback that you seem to have gotten already - the pace of the game falls a bit too much on the slow end. I could see where the game was going, but I just couldn't push past loop 2 when upgrades started costing 9+. Something that has helped us in the last two jams is that, whatever progression curve or design you have in mind, tune it up to 100. Make sure you provide some alone time with each upgrade, but also enable the player to reach ultragod(tm) mode in the first handful of minutes
That said, I see great potential in a game with these aesthetics and theme. You should work in some more roguelike mechanics like random perks, some synergies, different attack patterns, bosses even, and you'll be in for a good run! I'll make sure to keep an eye out for it ;)
As a pixel Artist, the art is dope, just sayin. Everything is consistent, the loop is simple but efficient. (and i like the itch.io page)
This game is visually stunning, especially for a game jam entry! I really liked the mechanic where the weapon’s range increases based on how long you hold the attack button — it adds a nice layer of strategy. It might be helpful to add a visual indicator showing how much the weapon is charged. Also, it could improve pacing if the points collected in each chamber were automatically added to your total at the end of the round, even if you don’t manually pick them up. This might help smooth out the slow start since you only have a limited number of points to upgrade early on. Overall, you’ve made a great game — congrats!
I’d love for you to check out my game as well if you are up for it. Thanks!
Really nice game. Love the colour choices, that blue on the overall red was really striking.
The upgrades definitely give this one some scope for more gameplay in future. Different upgrade options, randomized choices, etc. It could really give each run a unique feel and playstyle. And we love choosing 1 of 3 things.
Agreed with others that it's a little slow at the start, but that's something that could easily be tweaked with some more playtesting.
We created a deckbuilder (so plenty of 1-of-3 things action). Would love your feedback if you wanted to give it a try.
I love the art and the concept behind this game! Combat was great too. A couple of points for you to consider:
- Give the player upgrade opportunities more frequently. Not being able to purchase at least 1 upgrade after the first room didn't feel great.
- Maybe a bossfight or something at the end of the loop would be great, but the enemy variety was good otherwise for a jam game.
But overall a really excellent entry, and I think it's wonderful that this was made by a father/son duo! VOD here and thanks for submitting to my stream!
Thanks for playing our game! Yeah, a lot of people feel its a bit of a slow progress. And we agree after watching your VOD. We where so used to playing, so we played a bit differently. So a faster progression would been better :-D We actually planned a boss-fight. But didnt have time. Probably will do a update after the Game Jam voting has ended to address the feedback :-D
It felt really satisfying to send the chain through enemies and then hit them again on the way back. Then I accidently pulled the enemy into myself and laughed. This is cool and it felt really atmopheric.








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