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A jam submission

ChainboundView game page

Burn forever. Fight forever. Loop forever.
Submitted by FragmentGames (@fragmentlasse) — 2 hours, 19 minutes before the deadline
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Chainbound's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#2114.4484.448
Enjoyment#12673.6123.612
Audio#25503.0903.090
Narrative#30152.5372.537
Creativity#38973.2693.269

Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your main weapon is a looping flail, and the game loop itself is a rougelike and you play through a looping chamber system.

(Optional) Please credit all assets you've used
See description for full credits

(Optional) What would you like to be called if GMTK features your game?
Henrik and Lasse from Fragment Ventures

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Comments

Viewing comments 48 to 29 of 48 · Next page · Last page
Submitted(+1)

Cool art direction and game idea. I feel like the gameplay is too slow at the start. I get that you get upgrades to change that but it feels frustrating. Also the hitbox on the player seems quite big as touching an enemy with the top of your head will damage you. Other than that, cool game! Congrats

Developer

Thanks for playing our game and providing feedback. We will do a small post-jam update to address them :-)

Submitted(+1)

Well done all around, the Art is fantastic, the audio is nice and thumpy, and the mechanics are fun! i could definetly see this being expanded 

Developer

Thanks for playing our game :-)

Submitted(+1)

The art is super captivating, it's absolutely telling a story all on its own and it's a really good story. Good gameplay and solid SFX support it in a way that makes this feel very complete. Great job

Developer(+1)

Thanks for playing our game :-)

Submitted(+1)

What can I say? The artwork is absolutely unreal, swinging the flail, having it smash into a monster, and catching them again on the return stroke is an incredible feeling. Adored this entry!

Developer

Thank you so much!

Submitted(+1)

Jeeesh this a SOLID entry. Really loved the controls and the concept. Rogue-likes are my weakness too. Good job!

Developer

Thanks for playing :-)

Submitted(+1)

This is made by some very good developers. The game is awesome and the artwork is amazing!

Developer(+1)

Thanks for playing :-)

Submitted(+1)

This is very well put together, from the presentation to the core gamepley loop. If you guys plan on expanding this further, I think adding more interesting upgrades that you can buy every now and then would add a lot. Also, maybe after 3/4 loops you could see stronger versions of the enemies instead of increasing the spawn amount. Regardless, the game is still really fun in its current state. Amazing work!

Developer

Thanks for playing our game & for the feedback :-)

Submitted
Deleted 108 days ago
Developer

Thanks for playing our game :-)

Submitted(+1)

Slick art style, I love your palette! My only issue was that around level 4 I got stuck against a wall (without enemies blocking me) and couldn't move except up or down :,) I had fun regardless!

Developer

Ah, that sounds like a bug we havent discovered yet! :-)

Submitted(+1)

It's really stylish, but feels too slow. I wish it were faster, with more dynamics and juice (like combo kills, kill effects, bonuses) and more varied layouts. Still, a very solid and well-polished entry!

Developer

Thanks for feedback and playing our game. Yeah, we have tons of feedback for a post-jam updated :-)

Submitted(+1)

Very well put together game. The mechanics are satisfying and the minimalist artstyle does not only look cool, but makes it very readable. Only thing that's missing is a small "boss" at the end of each cycle and maybe a slightly faster progression at the start.

Developer

Thanks for playing our game :-)

Submitted(+1)

man the artwork is banging! I would definitely check out a game with this atmosphere

I will add some feedback that you seem to have gotten already - the pace of the game falls a bit too much on the slow end. I could see where the game was going, but I just couldn't push past loop 2 when upgrades started costing 9+. Something that has helped us in the last two jams is that, whatever progression curve or design you have in mind, tune it up to 100. Make sure you provide some alone time with each upgrade, but also enable the player to reach ultragod(tm) mode in the first handful of minutes

That said, I see great potential in a game with these aesthetics and theme. You should work in some more roguelike mechanics like random perks, some synergies, different attack patterns, bosses even, and you'll be in for a good run! I'll make sure to keep an eye out for it ;)

Developer

Thanks for playing our game. Yeah, the progression curve * 100 is for sure something we will think about for our next jam :-D

Submitted(+1)

As a pixel Artist, the art is dope, just sayin. Everything is consistent, the loop is simple but efficient. (and i like the itch.io page)

Developer

Thanks for playing the game :-)

Submitted(+1)

Love the art style. such a lil fun game :)

Developer

Thanks for playing the game :)

Submitted(+1)

This game is visually stunning, especially for a game jam entry! I really liked the mechanic where the weapon’s range increases based on how long you hold the attack button — it adds a nice layer of strategy. It might be helpful to add a visual indicator showing how much the weapon is charged. Also, it could improve pacing if the points collected in each chamber were automatically added to your total at the end of the round, even if you don’t manually pick them up. This might help smooth out the slow start since you only have a limited number of points to upgrade early on. Overall, you’ve made a great game — congrats!

I’d love for you to check out my game as well if you are up for it. Thanks!

Developer

Thanks for playing our game and providing feedback :-)

Submitted(+1)

Really nice game. Love the colour choices, that blue on the overall red was really striking.

The upgrades definitely give this one some scope for more gameplay in future. Different upgrade options, randomized choices, etc. It could really give each run a unique feel and playstyle. And we love choosing 1 of 3 things.

Agreed with others that it's a little slow at the start, but that's something that could easily be tweaked with some more playtesting.

We created a deckbuilder (so plenty of 1-of-3 things action). Would love your feedback if you wanted to give it a try.

Developer

Thanks for playing :-) Deckbuilders are always fun, we will give it a go!

Submitted(+1)

Really enjoyed this and kind of reminded me of a darker version of the arcade games in Stardew Valley. i agree with the other people that the beginning is a bit slow, but personally I still had so much fun!

Developer

Thanks for playing :-D

Submitted(+1)

I love the art and the concept behind this game! Combat was great too. A couple of points for you to consider:

  • Give the player upgrade opportunities more frequently. Not being able to purchase at least 1 upgrade after the first room didn't feel great.
  • Maybe a bossfight or something at the end of the loop would be great, but the enemy variety was good otherwise for a jam game.

But overall a really excellent entry, and I think it's wonderful that this was made by a father/son duo! VOD here and thanks for submitting to my stream!

Developer

Thanks for playing our game! Yeah, a lot of people feel its a bit of a slow progress. And we agree after watching your VOD. We where so used to playing, so we played a bit differently. So a faster progression would been better :-D We actually planned a boss-fight. But didnt have time. Probably will do a update after the Game Jam voting has ended to address the feedback :-D

Submitted(+1)

It felt really satisfying to send the chain through enemies and then hit them again on the way back.  Then I accidently pulled the enemy into myself and laughed. This is cool and it felt really atmopheric.  

Developer

Thanks for playing :-)

Submitted (1 edit) (+1)

Great art, very polished, cool game!

Developer

Thanks for playing :-)

Viewing comments 48 to 29 of 48 · Next page · Last page
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