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A jam submission

Deal or no Dame ?View game page

John Gamble has a crippling gambling addiction.
Submitted by ddaerb, ZoeyTheOnley, YeetOfD00m, Spider1024, Anollex — 7 hours, 49 minutes before the deadline
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Deal or no Dame ?'s itch.io page

Results

CriteriaRankScore*Raw Score
Secondary Theme Interpretation#24.3334.333
Quirkiness#213.8893.889
Graphics#274.2784.278
Overall#423.5933.593
Gameplay#752.9442.944
Soundtrack/SFX#892.8892.889
Gameboy Soul#1063.2223.222

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game meet GBJam's theme?
The game story is based off bad luck, the player loses his wife while gambling and believes someone cursed him with bad luck. The whole gameplay is luck-based and introduces "unlucky" characters such as: black cat, broken mirror, stairs, which are all the final bosses and main antagonists. The game mechanics have been designed specifically to put the player at a disadvantage.

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Comments

Submitted(+1)

Awesome game, I did find the select feature of the options a little confusing sometimes as well as the battles being 100% random, which gave no porpuse for the battle in itself, but apart from these 2 points, the game feels amazing as well as the graphics and the story which are awesome.

Submitted(+1)

We had remarkably similar ideas for our entries! The art and character designs are all great! I'd say though, if the combat is going to be purely random like it is now (At least I think it's purely random, I may have missed something), I'd make the fights a lot shorter.

Also- it can be a little unclear at times what arrow key you need to press to navigate to certain buttons. The Blackjack Hit/Stand buttons are a good example. The Stand button is below the Hit one but you have to press right to get to it.

Submitted (1 edit) (+1)

Amazing style! Graphics here are top tier. The music was ok but it's really short so get's annoying really fast. Gameplay is sadly boring, most of the time I just mashed the spacebar during fights without looking at the dices or cards because it is pure... luck. Oh an the humor is amazing too.

Developer(+1)

Yeah the gameplay is boring sadly, we decided to focus on the story too much and we left the mechanics last, it was our first game jam though, so we hope we will improve in the upcoming jams and focus much more on the gameplay

Submitted(+1)

Wow, what I like most is the whole graphic style and the animations — impressive!

Developer

Thank you very much!

Submitted(+1)

haha I loved it XD a bit too advanced for the GB but very well executed! movements are a bit quirky and I got lost in the second room at some points but eventually I could finish it.

  • I loved the silly enemies
  • The combat system is full random right? When I got lost I ended up spamming space so much time
  • the palette is very nice too! I like that the roulette use “pink” instead of “black” to reflect this

great work!!

Developer(+1)

The combat system is fully random yes, but it is influenced by the amount of luck you have

Submitted (1 edit) (+1)

Took me a bit to get into it, but i did beat it! Very nice little game.  for things to improve, not being able to have 2 input directions at once was a bit jarring, and the after combat text took too long. Other than that I had a lot of fun!

Developer(+1)

Thanks for the review, i wanted to keep the input in multiple directions but my teammates decided to implement it this way

Submitted(+2)

This is really great! From the art to the music! The colors are also so unique! 

Submitted (1 edit) (+2)

I was already laughing from the disclaimer! The graphics? Very nice. The humor? Incredible. The game has so much personality; you all did an amazing job!

Developer

Thank you very much, I am glad you liked it :D

Submitted(+1)

I like art and pink palette, but pls dont scale or rotate sprites, it kills such a beautiful pixel art

and btw: dont bet your wifes, guys

Developer

Thanks for your input, I am the programmer, it was my idea to scale the sprites when talking to hint who is speaking, but ur right it wouldve been beat if i didnt scale them and just changed their position up or down.

Developer

To clarify things:

If you talk to npcs they tell you fun facts about the gambling minigames.

You can buy items from the cat vendor to increase your luck and become more powerful.

Each combat level has a boss room, after defeating the boss you get a key for the next level. The room where the boss spawns has a door to go back in the overworld casino level.

Submitted(+1)

Really cool game, amazing graphics and story setup. Couldn't seem to figure out how to get the key, but I think that may have just been my luck. Great work.

Developer

You would get the keys by defeating each level's boss, the first level had a stair boss, thanks for the feedback :)

Submitted(+1)

Awesome. I'll dig back in

Submitted(+1)

The graphics were incredible. The gambling was hilariously unlucky. I did get stuck though. The cat said he would give me something for 100 credits or lose it all and I would get it for free, but I couldn't figure out how to redeem that, was I suppose to literally buy something off of him for 100 credits? 

Developer

Yes you could use the 100 credits the cat vendor gave you to either buy something from him(items increased your luck and other stats) or gamble them away. You would also get money by defeating enemiea in the dungeon levels

Submitted(+1)

The art and personality of this game made me laugh, very charming! You also put an impressive amount of games and systems in place! I didn't fully understand the combat but it was quite visually pleasing. I can't believe you got working slots, roulette (with funny animation), and blackjack ai going. Awesome!

Developer

It was a lot of work, now we know not to make a game at this scale :)) The combat worked like this, turns alternate between defense and attack and every turn you draw a card, if you draw a card with a value higher than the enemy then you roll 2 dices, if both dices have the same value you deal critical damage. I wanted to add abilities too but time ran out.

Submitted(+1)

That was intriguing! The premise and design is charming, and I like the extreme the casino theming is taken to.

The mechanics are competent, but a bit confusing and repetitive. I'm not sure if I missed an in-game explanation, but I never figured out how cards and dice relate to damage and defense. That said, the battle art is gorgeous!

The audio balancing is strange. At default volume, the music is quite soft, but then several sound effects in the battle sections are quite loud and peak the audio above 0.0 dB.

All-in-all, great work!

Developer(+1)

Some sound effects for battle were added an hour before submission and we didn't get to playtest everything:(

The combat was all based on luck, you could buy lucky items from the cat vendor to increase your luck. Then in battle you had a hugher chance to draw a higher card than your enemy and roll a critical hit.

Developer(+1)

Thanks for the feedback anyways :D really appreciate it. Our artist worked alone she drew everything and did an amazing job.

(+2)

the best way to deal with gambling is to never give up. this game gets it. great work!

Submitted(+2)

Bro bet his wife. F
Nice art, good job!

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