I beat the game, this was terrifying xD!
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Strange Follower's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #386 | 3.167 | 3.167 |
| Gameplay | #474 | 2.958 | 2.958 |
| Enjoyment | #521 | 3.083 | 3.083 |
| Overall | #591 | 3.000 | 3.000 |
| Visuals | #596 | 3.208 | 3.208 |
| Theme | #634 | 3.000 | 3.000 |
| Innovation | #736 | 2.583 | 2.583 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The player must survive in a strange and stressful place, followed by a disturbing character.
What code and assets did you not make from scratch during the jam (if any)?
https://arediuspsx.itch.io/sackhead-killer
https://godgoldfear.itch.io/psx-industrial-environment-asset-pack
How many people worked on the game?1
Comments
Good universe and good concept !
Just maybe there's a bug with colliders or something, cause i can enable the first one, not the second one; so i couldn't finished the game !
But anyway, that's still impressive, in particular for someone solo !
Feel free to test our game !
ooof that was nerve wrecking
the simple art style/PS1 graphics makes it even creepier
great job! 5/5
This is scary, specially the footsteps! I really enjoyed the ps1 aesthetic as well
It struggled a bit on the first run for the web.
Good stuff!
I liked this one! Good tense atmosphere. I liked the mechanic that you need to be tactical with your ammunition as well. Sound design was on point too. Good job 👍
Super tense experience, you nailed the atmosphere. The sound design does a lot of heavy lifting, especially those footsteps… every time they got louder I immediately panicked. The low-poly/PS1-style visuals fit perfectly and make everything feel grimy and unsafe.
The flashlight mechanic is a really cool risk-reward idea. Having to choose between seeing where you’re going and staying hidden creates A LOT of stress, especially while waiting on the generators. That part was easily the most stressful LMAO!
The enemy behavior is a bit funny though, it feels like they instantly forget you exist the moment the light goes off, which can make escapes a little too easy once you figure it out. Still, the core loop works and the game is easy to understand!
Overall, really strong horror jam entry. You absolutely nailed the vibe!!!
ALSO, if you like brain-teasing puzzle platformers, make sure to check out our game!!!
Kinda funny how the big bad is only aware of your presence when you have your flashlight on. Even i have longer object permamence lmao. But otherwise seems like mix of dusk visuals with dead by daylight gameplay.
eerie ambience and nice use of assets! reminds me of one of my first jam games!
nice little challenge, enjoyed it :)
I hate those footsteps in the good way hahaha. This was pretty stressful, you got the vibes right. Simple mechanic simple game, yet it achieved to wake up that horror feeling in me so good job on that! :)
Spookie! I always had the chills when the footsteps approached! It's so much fun once you read the guidelines :)
Spookie! I always had the chills when the footsteps approached! It's so much fun once you read the guidelines :)
solid game with a scary feel. the visual and sound works just fine together. a good one!
Really creepy atmosphere overall
The first scare was amazing, really caught me off guard.
super tense. Great work i see there
I got all 3 generators. Did I scream the first time he appeared from behind the wall? yes.
But after that, he's a little too easy. You might be seconds from dying and just poof - turn off the flashlight and you're good. I think he should be able to see you if you're close at least without the flashlight.
But besides that I think the coolest element was waiting at the gens waiting for the bar to fill up know well he's coming. This was the most tense part and that's what you should work with.
Really creepy, I liked the sound of footsteps on gravel, very atmospheric. Unfortunately, I read too late that you should save your ammunition, oops.
Pretty unnerving game lol. You definitely nailed the mood. The limited ammo mixed with the flashlight mechanic created real tension. Every time I turned the light on, I was filled with anxiety.
Also props for pulling off a 3D game in a jam. I did manage to finish it, after dying a few times lol, but that made finally activating the 3 generators feel earned.
Nice job on this one. The atmosphere really carried it.




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