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A jam submission

𝒫𝐼𝒵𝒵𝒜𝒩𝒪𝒞𝐻𝐸View game page

Pizzanoche is a short absurd & dark narrative horror delivery game (yes that's a lot) .
Submitted by Que Bab Studios (@quebabstudios) — 7 hours, 56 minutes before the deadline
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𝒫𝐼𝒵𝒵𝒜𝒩𝒪𝒞𝐻𝐸's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#44.2964.296
Visuals#44.7874.787
Overall#104.0824.082
Enjoyment#653.9543.954
Innovation#723.8893.889
Theme#784.1024.102
Gameplay#1893.4633.463

Ranked from 108 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The theme “Strange Places” is embodied through every delivery.
Each apartment is its own unsettling micro-world: strange silhouettes, eerie behaviors, and uncomfortable vibes.
What should be a normal workplace slowly becomes a collection of dangerous places.

What code and assets did you not make from scratch during the jam (if any)?
Some of the SFX.

How many people worked on the game?
3

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Comments

Viewing comments 89 to 70 of 89 · Next page · Last page
Submitted(+1)

I my days bro! This took me by surprise! The atmosphere here is insane, and the neo art is crazy! I know a lot of people are super positive in jam reviews by default but I genuinely love this! And the rain hitting the play button is a nice touch, I'm not sure how you even did that. if I had one nitpick, I would say that it's a bit unclear how the core game loop even works, but after a bit of fiddling with the phone I got the system I think. 

Overall amazing, this is peak game jam material.

Developer

What a pleasure to receive a comment like that from one of my fav of this jam ! For real ! Thank's a lot !

Submitted(+2)

yw, and congrats on the exciting results! tho I kinda wished it was going to get 1st in visuals, 4th is pretty good.

Developer

Ahahaah thank's a lot, and on my side i'm super happy you score so high ! Definitely one of my favorite ! (i'm the artist on this project, won't speak for my prog buddy ahah)

Submitted(+2)

Gorgeous pixel art, perfectly on theme. I really like the possibility to (SPOILER) ring more than once. Unprompted decisions are very satisfying to take. I sort of wish there was something more to the game than slowly getting to know each client's pattern by heart, but well, that didn't deter me from playing till the end :)

Submitted(+1)

this is as good as a jam game can get.

you guys nailed every aspect of this!

5/5

Submitted (1 edit) (+2)

WOAH!

Really impressive work. The pixel art is beautiful and the overall presentation is extremely polished. The lighting, colors, and dithering give the game a really distinct style that stands out immediately. The atmosphere is also great,  the music and sound design fit the visuals perfectly and make the whole experience feel very immersive.

Everything feels very cohesive and well put together, especially for a jam game. It’s honestly one of the most visually memorable entries I’ve played. Great job to the whole team! ⭐⭐⭐⭐⭐

ALSO, if you like brain-teasing puzzle platformers, make sure to check out our game!

Submitted(+2)

Wow! I really love the art and the details! Feels super nice to play, great job!

Submitted(+1)

I really loved it. I don't have much to say. The pixel art is beautiful and the game is polished. 5/5 good job !

Submitted(+1)

Super cool game, the gameplay is fun, the art and music go very well together. the atmosphere of the game is also very unique ^^ 

Submitted (2 edits) (+1)

Amazing art! What software did you use to make that cover gif for itch? Particularly the dithery shading

Developer(+1)

Yo ! I'm using Aseprite to do all my Pixel Art now ! And some custom dither brushes i've made ! :)

Submitted(+1)

ahhh ok thank you!

Submitted(+2)

10/10 , Can't say anything about the art direction and DA in general , this is the most beautiful one I've ever saw in the jam , the gameplay is really funny and well made , I kinda love everything . Amazing work ! 

Developer(+1)

Oh, WOW ! Thank's a lot for that ! (i'm the artist reading that while eating bread with cacao and peanut butter, and god damn, my day start good with that comment)

Submitted(+1)

The art direction and presentation are seriously impressive — you can feel the personality of the team in every screenshot and description.

I really love how the theme of “Strange Places” is reflected through each apartment feeling like its own unsettling micro-world.

From reading feedback, it seems some players felt the outcomes were a bit unpredictable at times — but I actually think that tension fits the concept really well. With a bit more readable hints, this could be incredibly strong.

Huge respect to the team, especially considering this was made in such a short time.

Developer

Thank you ! :D

Submitted(+1)

COOL ARTSTYLE and I got backstabbed XD

Submitted(+1)

I like the artstyle! The game is also very unique, tho I would have preferred if some of the deliveries were easier to figure out. Maybe more clues in the text and visuals would have helped, great game nonetheless!

Submitted(+2)

Amazing presentation, artstyle & atmosphere! One of the most well put jam pages I've seen.
The game though felt a bit lacking for me (maybe because the art set the bar too high? idk) as it felt more of a deduction game than one with random chances and the key to winning was memorizing the outcomes till you get a clean playthrough

also "Most likely a Reyna player" seems like I got called out xD

Developer

Sorry for that call out :P

We plan to rework some of the dialogue to make them feel a little less random and give more hint

Submitted(+1)

Nice arstyle; reminds me of alley cat

Submitted(+1)

amazing work! i am truly speechless, so many stories in such a short time accompanied by a beautiful art style

Submitted (2 edits) (+1)

Visuals and sounds are on point! Well done!

Gameplay wise it felt a bit too random because it is very unpredictable what the outcome will be. Going help a disabled person but turns out he has a gun. How was I supposed to anticipate that haha,

That being said I absolutely love this submission! definitely one of the better ones I tried so far.  If you guys would expand some more on interesting gameplay mechanics than I absolutely could see this being a big hit.

Great job!!

Submitted(+1)

Love the immersive visuals, audio, and gameplay. Learning about the different tenants was a blast!

Submitted(+1)

What a game! Love it so much.

Submitted(+1)

This game is visually stunning!  Even for a finished game, but it is astounding for a jam game made in 1 Week!!

Honestly I tought about lowering my other 5 star reviews for visual because it feels unfair to put them on the same level :D but just lets say I give it 6/5 stars for visuals :)

The polish is on another level great and I love the idea of never know what I expect. 

The clients feel a little bit random, I get the idea to subvert expectations some more clues.  But maybe I just miss something, for example the gamer guy, how can I know that he kills me if I come up?

But is still fun to try and get all 8 pizzas delivert :) If you put a little bit more puzzeling in instead of guessing then this could just put on steam I think.

Awesome job!

Developer (1 edit) (+1)

Oh, god damn ! Thank's a lot for that constructive comment !

We're 3 (A prog/designer, a musician, and an artist), it's the artist behind this who answer right now ahah What you said about the art  is going straight to my heart, for real ahah Thank's a lot !

Regarding the randomness, thank's for the example (cause it's not easy sometimes as a creator, when you know the game, to exactly understand the incomprehension sometimes), i'll redo some run  and indeed, the gamer scene feel a bit unfair, i honestly though that we have put a more harsh text for him, like you feel his anger, and it will be the clue to be carefull, but no, it feel normal, so i completely get the unfairness ! ahah

It'll definitely help for the post-itch.io update we will do (will fix/polished some stuff like that).

It's fun that you're talking about steam, because we're thinking (not necessarly for this game) to make a bigger experience to sell on steam !
Thank's a lot again, that's super encouraging to us !

Submitted(+1)

If I can give you my 2 cents from game design side: You have 2 options here:

A) Give the player more clues: The player could ring on other doors to get information from neighbor about the client, ask people how he met infront of the building or listen to the police / news radio to get information about strange persons with a certein description ( in this case "We have again received a report about a man with headphones who attacked a cashier."). The information also must not relate to the current client, but to a following one that comes later.

B) lower the punishment: Currently you die if you choose wrong, you could also implement a health system (e.g. 3 times wrong descision and you are dead) or give the player disadvantage on the next client (e.g. you dont get stabbed but punshed and lose the option to go up to the client).

As someone how already released a game on steam (due it was kind of a flop it only selled ~500 copies, but I learned a lot) feel free to ask anything :) Steam games need 2 things,1) a good game and 2) good marketing. Your visuals are definetly a Eye catcher what is really good for marketing.

Submitted(+1)

This is the first game where I rated so high! Everything was top notch, from the gameplay idea to its execution! Great work to the entire team that worked on it!

Developer

Wow, that's an hell of a comment, thank's a lot for that ! really, that mean a lot to us !

Viewing comments 89 to 70 of 89 · Next page · Last page
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