Feedback
- very creative concept
- atmosphere was great
- visuals were simple yet engaging
- terminal movement was unique
Awesome Jam game!
| Criteria | Rank | Score* | Raw Score |
| Innovation | #137 | 3.657 | 3.786 |
| Theme | #257 | 3.657 | 3.786 |
| Audio | #380 | 3.174 | 3.286 |
| Overall | #516 | 3.128 | 3.238 |
| Gameplay | #598 | 2.760 | 2.857 |
| Enjoyment | #639 | 2.898 | 3.000 |
| Visuals | #843 | 2.622 | 2.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
From the operative (E.C.H.O.)'s point of view, the facility is a strange place with weird creatures, complete darkness. And he needs to find out what happened to this facility.
What code and assets did you not make from scratch during the jam (if any)?
The music and the sound effects:
Aylex - Tension Rising (freetouse.com)
freesound_community - creepy whistles
freesound_community - heavy breath male
kalsstockmedia - a-sudden-horror-jump-scare-sound
soul_serenity_sounds - heartbeat-loud
stuiestu - male-hyperventilating-panicked-breathing
universfield - heavy-walking-footsteps
universfield - suddenly
How many people worked on the game?1
Feedback
Awesome Jam game!
the concept was great, I just struggled at first to understand how to play, and how to move the character
With how nasty my OVERSEER-AI was with these poor technicians, I think it wasn't that cold and uncaring after all :)
I liked this game. The atmosphere, the interface, the situations, the reactions of the operator are all really cool!
Although, it is pretty hardcore, and at the beginning I might have benefited from the explanation that you could actually stack commands oops :s
I loved this game it was really really well made. I would love to see a fully fleshed out version of this game! Though I must say, it is quite hard to evade whatever is hunting you, especialy since you don't hide for that long. I wish you could hide for longer, maybe you gain stress the longer you hide in a spot? Also some way to better escape the monster would would be nice. Maybe if you write the direction in captial letters he runs, gaining more stress when doing so. I ended up spending like 30-50 minutes playing this game.
The atmosphere is well-done but it was hard to understand what I had to do at first. For a jam, I think a "HOW TO PLAY" section is pretty important, which is something I failed to make clear for my game too :/
Interesting game, I could see this being expanded out to a much bigger game. Very interesting, also nice to see a text parser game, i have a soft spot for those.
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