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A jam submission

Risky BickyView game page

Circular "Getting over it-like". Drag to launch.
Submitted by FoxJumpsOverTheMoon — 3 hours, 45 seconds before the deadline
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Risky Bicky's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#13932.4124.000
Visuals#14642.4124.000
Innovation#14742.1113.500
Gameplay#14912.1113.500
Overall#15362.1613.583
Enjoyment#15872.1113.500
Audio#15931.8093.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You can pickup cookies with E which also act as your checkpoints, so the risk is for a literal biscuit but also making the game harder, but allowing you to end the game with a higher score. (Cookie Count)

What code and assets did you not make from scratch during the jam (if any)?
I have used the royalty free music from "https://pixabay.com/music/beautiful-plays-just-relax-11157/"

How many people worked on the game?
1

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Comments

Submitted

Love the artstyle and the gameplay was in fact very risky for the bisky. 

Submitted (2 edits)

I liked the  cozy looking paper assets that   blends really well with the relaxing music . The overall cozy atmosphere vibe contrasts well with the challenging game play having to control the velocity and direction of the jar towards the biscuits spread throughout the level .Overall an enjoyable game 

Submitted

When I passed the first cup and had to jump for that biscuit sitting right next to the chasm... I really felt the themexd. Cool idea! It reminded me of "Getting over it" too. It might be nice to keep the camera centred on the jar, since when the jar is next to the screen's upper border, it becomes hard to see the arrow (also, I have the tendency to start dragging the arrow from where the jar is, which is not possible when near the edge). Overall, I was surprised by the fun I had while playing!

Developer

Thanks for trying out my game, glad you had fun. I don't know if you saw my description but there is addition risk/reward with removing cookie checkpoints / gaining score. At some point I would like to address the camera and mouse position issues and add more additions to the game.

Submitted

Pretty cool idea, my panicked attempts to save myself reminded me of "Getting Over It" where it can just spiral into a bigger failure, the biscuit checkpoint system however does play it into nicely where when you fall to bottom it's entirely the player's fault for their greed.

The control however could use some work - when the mouse is at the corner of the screen you cannot drag the arrow in that direction, think it should maybe return the mouse to the middle of the screen after each jump. Also going back to a check point should reset all momentum as right now it just tumbles you away sometimes trapping you in a loop.

I like the hand drawn aesthetic, and the biscuits jiggling in the jar are a nice touch too. Really nice and fun game!

Developer (1 edit)

Thanks for your comment, I thought it would be cool to give the player control over how diffcult they want to make it. Your completely right about the controls and the fact that velocity and acceleration should be halted at respawn. Sorry if you couldn't make it pass a certain point cause I accidently in the end, left a build of the game that is impossible to complete past a jar obstacle that prohibits jumping/launch reset.

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