“Clover‑cursed dungeons, mischievous spirits, and gold that never stays put.”
The veil is thin on St. Paddy’s Day, and the world is slipping into a loop of lucky breaks and terrible curses. This jam invites developers to create roguelite games steeped in shamrocks, spirits, and chaotic fortune. Whether your world is a cozy village besieged by mischief or a labyrinth of cursed gold and rowdy fae, your challenge is to blend charm, chaos, and replayable adventure.
Your game must be a roguelite experience inspired by St. Paddy’s Day. It should feature at least one of the following core vibes:
Interpret “St. Paddy’s Roguelite” as loosely or literally as you like, as long as:
Month Long — Solo or team entries welcome.
All development must use AI tools in some form — such as chatbots, generators, AI‑assisted art, audio, writing, or code. How you use AI is up to you, but it must play a meaningful role in your creation and be part of how you build or submit your game (for example: AI‑assisted design docs, AI‑generated assets, or AI‑supported coding).
Your game must clearly relate to the St. Paddy’s Roguelite theme. Any interpretation is welcome as long as the tone, mechanics, or world strongly reflect St. Paddy’s Day flavor and roguelite structure.
No harassment, spam, or negativity toward other developers. This jam is a collaborative, creative space where everyone should feel welcome to experiment.
Work solo or form a team. Collaboration, wild ideas, and shared creativity are encouraged.
Browser builds, downloadable executables, or mobile builds are all acceptable. If it can be played, it can be submitted.
In your submission description, briefly explain how AI tools were used (art, music, writing, code, design support, etc.). Transparency keeps the spirit of the jam clear and inspiring for others.
While this jam doesn’t offer traditional monetary rewards, top entries will receive special recognition and community perks:
May your runs be lucky, your dungeons lively, and your gold only slightly cursed.