Game Devlogs About Game Design
Dear Innkeepers! More mysterious characters from Tavern Talk are coming your way. They are lovely duo - don't you think? Rouge [Redacted] (he/they) is a mysteri...
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Made a new update to the game. This update has a few changes, with one big one. -On Hard mode, you can now choose which amount of lives you want to start with...
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Đey friends! This time, weâre here specifically to answer your questions and the wonderful comments youâve been leaving here and on other platforms. Some o...
Hello, this is CoMu. We are currently in the process of submitting the demo version for Steam review and are steadily preparing for its release. In this update...
Dear Innkeeper! Today, you will meet a very special duo of characters from from Tavern Talk and we are very sure, you will like it! Kyle Vampires are by far one...
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Most people see Void-OT and think one thing: console graphics. Fair enough. It runs in the Windows console, written in C#. At first glance that sounds like the...
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... 542 hours! I have a thing for databases and data in general. So when I started this project, it was my future self's innate curiosity about the amount of ti...
Hey all! Wow, Hamsteria is doing way, way better than I ever expected. We're nearing 40,000 itch downloads, and we're sitting at over 8,600 wishlists on steam!...
I'm excited to announce that Astro Shield is now available! Developing this 2D space shooter in Python was a great journey. I've implemented 10 levels, power-up...
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Dear Innkeeper! Are you ready to meet the next characters from Tavern Talk ? Play the demo and meet both of them in the Wayfarer's Inn ! And please, let us know...
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Hi there, friends and foes of democracy! Writing here to share with y'all the title screen image, which players will see when they enter the game: As those who...
Follow One of Us Will Die Kickstarter here ! Many narrative-focused TTRPGs tend to sidestep intricate combat systems. Why? Often, theyâre cumbersome, bog down...
Made adjustments to the physics and added a countdown in the first level. So far it doesn't work in the other levels...
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The game layout has been changed for tall screens, thereby removing frames in the background. The timer has been removed when playing with a bot...
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Combat in Onigashima Idle has always been about preparationâstats, equipment, elements, and long-term build identity shaping outcomes over time. Tarot Spell C...
Updated the cutscenes to 3D so they are consistent. Now they game costs $3 due to operational costs...
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We did a second episode for our dev diary for Mops & Mobs - this time about the Dungeon Crawler look & feel. But is Mops & Mobs a dungeon crawler? And what insp...
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Hello fellow players! In this update, we've added a couple things, like a visual effect for the ball, for know how much power it has, and also a trail for the b...
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"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #13: Sparking Animations & Power-Ups...
tl;dr Heart Sigil Elchemia development has resumed! Updates to art and writing ongoing. The rest of this post is me navel-gazing, so if you just want to see upd...
Take a look at the header image above. That close-up of Dr. Eva Magnus' finger, hovering just millimeters from the power switch of the DatCube 82? That is exact...
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"Frieza's Fury: A Dragon Ball Z Fan Project" Game Development Devlog #12: Building a Character Selection Screen (Part 2)...
Post about how I write on my blog: http://www.beautifulfantasy.art/2026/02/how-do-i-write-story-of-caverns-and.html...
In Onigashima Idle, rarity is not a flat hierarchy of strength. Item tiers exist to communicate *potential*. They tell you how much influence an item can have o...
Hello again, Diecaster! Maybe youâre wondering: What is this game? Why does it exist? And why did it suddenly come out of nowhere? Well, those are all good qu...
i just added the cover lol...
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hey please send feedback and screenshots of what you do!
Hi everyone and thank you for taking a moment to check out this devlog! My most requested narrative devlog about unreliable narration and second person perspect...
One of the most fun things about ASCII graphics is the make-believe character, which leaves a lot to imagination. When the entire game world is created by means...
Greetings everyone! Wow, January really went by in a flash! I hope everyone had a good first month of the new year, keeping up with new years resolutions and wh...
Hey seekers! Ever grumbled about dropping that key to grab the church bell in Winter and Luig ? That's no bugâit's a feature, straight out of retro puzzle gol...
Every dungeon in Onigashima Idle rewards a box upon completion. These boxes are more than simple loot dropsâthey are curated reward pools designed to reflect...
Hi there, I just thought i'd share the stuff in my GDD (Game Design Document). These are all just brainstorm/ideas stuff and might change. Feel free to comment...
Hey Comet fans, I know itâs been a minute since weâve shared a blog post. Iâm sorry for the lack of communication, but the team has had a lot of curveball...
Some changes...
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Learn and test drafting skills in STRUCTURA across building, electrical, and plumbing!
this one is part of the Second Act, when we arrive the downtown's coast...
I havenât written a devlog in a while â not because development slowed down, but because it shifted inward. Recently, my focus has been on interfaces, quest...
Monday of the second week. The week started with a massive sigh of relief because the programmers had absolutely crushed the core systems. Fredrik (Programmer)...
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It all started with this. While scouting for tools for the Game Jam, I stumbled upon a GitHub repository: UnityNLP by nixonyh . Itâs a great little library, b...
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Toge Greenhouse is an internal Game Jam, and the rules are simple but strict in a good way: You have two weeks to build a game. But unlike traditional jams wher...
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Project Subathon: Urban Explorer is one from eight titles participated in Toge Greenhouse 2025 Game Jam Theme: "Urban Exploring to Abandoned Places Where Absolu...
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Another major update with Parallax gestion !! New version incoming soon ! Stay tuned Fans ! ;-)...
I don't exactly know why, but I just love maze puzzles! Thus, I was understandably excited when I added mazes to Pyrates . As of version 0.7.0, you will find th...
I am at the stage where I just began thinking of making a trailer. Just spent three hours last night making one. Woke up thinking it needs complete overhaul. Id...
Quick update â the playable demo for Summer Adventurers: Mediterranean is now available here on itch.io. Since the initial upload, Iâve fixed some click res...
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Hey fan ! We made some update with assets game ... We call it : a more polished game ! :D Some pics ... Stay tuned !! ;)...
Realized mid-dev that it's always better to receive feedback from beta-testers without feeling (and acting on) the need to explain why you as a gamedev made a p...
Greetings! My name is Mei, and I code like, 95% of Doce Fim.* Did you know that each main character in Doce Fim has over 100 possible expression combinations? T...
Projects are daunting. Big projects are even more daunting. Going into GameDev as a first-time solo indie game developer is super daunting. I realized very earl...
In the days of LLMs and chatbots ready eager to help you with pretty much anything you can think of, the term "artificial intelligence" has become extremely inf...
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