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Game Devlogs

Steam Key sent !
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Hi ! To all people who preordered, the keys have been sent to the mail you used to pay ! Please check it as soon as possible if it's not in your spam folder ! E...
Meet the characters of Tavern Talk - #4 Rogue & Melina
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Game Design
Dear Innkeepers! More mysterious characters from Tavern Talk are coming your way. They are lovely duo - don't you think? Rouge [Redacted] (he/they) is a mysteri...
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Gravity Storm Android Port is Out
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Major Update
The Android version of Gravity Storm is now available on itchio as an APK, and It's free for everyone who already bought Gravity Storm on itchio. Eventually, I'...
Demo update 0.0.26
Hey Spellers, I did a bunch of updates since the last path note so this one will be listing the changes from 0.0.22 to 0.0.26. Please leave a review if you enjo...
3 files — 0.0.26
Version 1.8
- Made floor 10 a bit harder - The game no longer fills the level with fog when the player dies to make it easier to see what killed them - The game now remembe...
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Coconut Gaiden - still in early development!
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Yes, lots of work to do. The town is getting remade bit by bit for the second game. Soon, I hope!...
Directory Dungeon is OUT NOW!
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Major Update
Hello! The full version of Directory Dungeon is now released and available to purchase and play on Itch and Steam for the incredible price of $1.30! (That's $...
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Updated Demo on Steam!
If you've enjoyed the demo of Crownbreakers here on itch, you might want to head over to Steamto give it another go! The updated demo for Crownbreakers has JUST...
Wesnoth 1.19.21
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A bit belated again, but 1.19.21 has been released. Of particular note is the additional of the new Of Pearls and Pirates campaign, which is focused on Peasants...
2 files — 1.19.21
Chapter 7 "Equipoise" Update
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Major Update
Greeting Internet Void, I had to slow down a bit in February due to IRL issues and trying to avoid future burn out. Since game development for me is more of a m...
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🍋 Lumiterra Dev Log #125 · things at work, a door getting close
A focused week. One idea kept surfacing across everything we explored: the things you earn in Lumiterra should do more than sit still. The PvEP dungeon is getti...
2025 Playdate Community Awards Nomination
Pine is up for a Playdate Community Award this year: Outstanding Visual Achievement in a Pulp Game. Tune in to the awards this week: Youtube channel: https://ww...
Freshly Squeezed Progress Report: Universal Mac Builds and CMake
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A blog post about automating building Mac releases that can run on multiple architectures: https://www.gbgames.com/2026/03/09/freshly-squeezed-progress-report-u...
Outhold is out now on Mobile!
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Major Update
Play Outhold on-the-go with the mobile version available as of today! The game features no in-app purchases or ads. It costs $3.99 and offers the same content a...
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Mutiny Island → Fortune's Favor: The 3D reimagining is now on Nintendo Switch
Hey everyone, If you picked up Mutiny Island in a bundle a while back, here’s an update on what’s happened since. From Mutiny Island to Fortune's Favor Last...
Version 0.9.50
Version 0.9.50 Features Expandable Logic Blocks : Buy extra Condition and Effect slots for Logic Blocks in the shop. DPS Display : New live DPS meter during gam...
3 files — v0.9.50
Update 2.31.158 - Target Formation Direction for Troops
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Latest Update: Target Formation: right-dragging a target location can set the formation and direction of troops at the target location. Squad Movement: stopping...
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DAY TWO BUILD BUG FIX FOR DAY ONE
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hello again! this was a bug missed from day one, this mostly will not affect players who do not choose the option that pisses off roommate knight at the beginni...
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Chapter 3 its here!!
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After a year and a half of delay, it's finally here! We had a lot of problems, including the departure of our original writer and our programmer getting overwhe...
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Triple win at the 8th Annual Atari Homebrew Awards!
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This year started great for Cosmic Hero 2: Prologue . First, our game was featured on itch.io front page and now (or rather 2 weeks ago) our game won awards in...
Handling Performance - TCPD Update #13!
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Major Update
It's that time of year: fresh TCPD build available now! Hey, it hasn't been a full year at least! Here's a new update for Tristan Cole's Pro Driver which includ...
1 file — 0.6.1
Minor Fixes
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-Fixed a final score bug that sometimes occurred when doing a second or third playthrough. - made pause menu text more noticeable - also made the bomb projectil...
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Steam Page is UP + New Demo Release Date
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Hi, folks! Our steam page is up, check it out here and wishlist it when you can~ We plan to release a new demo in the upcoming otome jam featuring: The day Emma...
​🌸 Game Update — Lihiman! (We’re Almost There! ❤)
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🌸 Game Update — Lihiman! (We’re Almost There! ❤) Great news! All chapters are now completed , and we’ve officially entered the final stage: Fixes & I...
The Android Port Comes Out Tomorrow
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I had some techincal issues, so the android version of Gravity Storm gets delayed until tomorrow...
Version 1.7
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- Removed the new enemy status because it was probably bad - Actually fixed the crash mentioned in the previous update - Buffed two later-game enemies to make t...
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IMPORTANT NEWS
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I first started writing Esper many years ago. If memory serves, I believe I was 14 when i wrote the first very terrible draft. Unsurprisingly, I have changed a...
Tester Recruitment!
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It's almost time to head back into the summer of 2007, but before that, we have to make sure everything's ready for your trip! If you would like to help out as...
Hi everyone, small update, bug fixed
Hi everyone, a bug was reported, and that update should fix it. Try it, have a nice play...
2 files
Retelling planned
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Major Update
Roses and Thorns is a project that is very near and dear to my heart. I really loved working on this project and and it's one of the first visual novels that I'...
🌐Update v6.1.0: Global Expansion & Security
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Update v6.1.0: Global Expansion & Security Multi-Language Overhaul • Enhanced Card Security • UI Perfection Version 6.1.0 focuses on bringing PokaIdle to a...
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February Devlog ദ്ദി(。•̀ ,<)~✩‧₊
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Greetings, everyone! With February already coming to an end, here is the February devlog! We’ve been hard at work, especially with our Beta Access build being...
1.1.0 Darkest Depths - Dev Log
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1.1.0 'Darkest Depths' Dev Log - The Tomek! What's coming in the next 1.1.0 update. Hey everyone! You guys have been waiting so patiently for the next update an...
Update 1.0.2
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Warning: this update will break your save files! New Stuff: Daily notes/articles will change depending on your performance Note Sheet V2 Notes will not fill in...
1 file — 1.0.2
Tianhehui English - NEW MINI STORY (QiXi Special Edition)
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Hey People! Been a while since we last talked! I know EVERYONE has been waiting for the long anticipated Chapter 5, but unfortunately, with the CG work entering...
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Quick Demo update 2!
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Oops! We bungled it! Quick demo, Update! I forgot to turn off some of my dev. Tools, the last time I updated the game, if you accidentally pressed tab and the g...
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Doce Fim 2.0: Out on Early Access!!
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‼️IT IS TIME. ‼️ Doce Fim’s MAJOR update that adds 70k words of content, new CGs, voice lines, and a whole lot of other stuff is now available on Earl...
Go Big day 1 patch
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A new version of Go Big is out now! - Added a new zip download option, hopefully making installing and running the game easier. Please let me know if you have a...
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Week 3 - Before Production Starts
Welcome back everyone, we bring more news! It's time for the weekly devlog! Overview The start of production is nearing and so our team's work continues. Prepar...
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0.0.7 "Scrap Update"
Major Update
Many various bugs have been fixed. This applies in particular to bugs related to the UI, scene transition and teleportation. - A new third quest has also been a...
2 files
BOTFALL Mercenaries Change Log v0.4.1
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BOTFALL Mercenaries Change Log 0.4.1 pa (487) (07 Mar 2026) Hi, This version mainly focused on polishing up a few loose ends, fixing issues and adding essential...
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Postmortem (Music)
Postmortem
Looking for Music (December 2025) There was a post in the Noise Jam Discord, calling for a composer to create music for a spy thriller-themed entry for the Ryon...
Update 1.1!
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Major Update
Howdy!!!! Just pushed a new version of the project with some MAJOR changes, so if you're still on the old one then give 1.1 a whirl! Changes include: 1. Complet...
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Devlog 3: Prototyping 3
Art prototyping: This week we focused on finding a nice camera angle and the shapes we liked and that worked in the setting of our game. We made car horizontals...
Devlog 1 - Creative Brief
Game Design
Chicken Farm Team Member Roles: Storyline: Mainly Tiffany but all have contributed Organization: Alina Lu, Bolang Ye Art: Audrey Wong, Tiffany Tang, Elaine Yang...
#2. Creating the Art Style for RebelZ
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Game Design
Art style goals For researching and experimenting with the visual style, I set the following goals: It should be clean, noise-free, and fully support the gamepl...
WE ARE ALIVE! - Development Update on the state of the game!
YES! It's as it says in the title! It's been in complete silence since this game was released in 2023, but now we have some updates to share. - Release date? Re...
a minor visual update
It's GDC week, and straw dogs will be featured in an off-GDC (no pass required) popup exhibition of art games at TIAT (151 Powell Street) in downtown San Franci...
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Early Access Demo Update and Public Release Announcement 🎉
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The early access demo is now updated with the entirety of Act One (I'll now be referring to chapter 1 as act one and will divide the story into larger acts comp...
Version 1.1 Update
Version 1.1 Added a "T" key to view the current task. Increased movement speed while holding the wheelbarrow: 3.0 > 4.0 Fixed an issue that could cause stutteri...
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