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Inkoid Demo Mega updated!


We had over 400 people stop by our booth at G-STAR.

A lot of you told us you’re genuinely excited for our game—and that the battles are insanely fun. Maybe it’s because it’s got that Splatoon-like paint-and-territory vibe… but either way, we’re doing it our way: painting everything while flying through zero gravity in space.

That said, we had some real issues: Our matchmaking system was super inconvenient. And honestly, almost nobody online even knows we’re getting ready to launch—maybe the people who found us at G-STAR are basically the whole audience so far.

But here’s the big update: Matchmaking is now improved.
Just hit the Match button, wait a moment, and you can keep playing as much as you want—anyone can jump in.

It’s 3v3 multiplayer, and you’ll also run into some weirdly strong bots.

What’s in the demo right now:

  • 6 weapons (everything we’ve completed so far)

  • 5 different random maps

  • Items + fun gimmicks and mechanics

Try the playable demo!
Everything you’ll see is aligned with our planned full release—because we’re still actively developing it.

If you have fun, please add it to your Steam wishlist.
If we see the hype, we’ll make it hit even harder.

Files

Inkoid_Demo_BuildV5.zip 406 MB
55 days ago

Comments

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Hi Space,

Happy New Year! 🎉 January is a peak time for players seeking fresh, engaging games, and we’d love to feature Inkoid in our January spotlight.

What captivates me about your game is the way it fully commits to aerial combat as the core experience. Turning the sky into the battlefield, combined with ink based territory control and fast paced 3v3 teamwork, creates something that feels both strategic and immediately exciting. The emphasis on structure capture over pure kills shows a clear design vision, and the colorful arenas and vertical tactics give the game strong competitive and community potential.

Participation is flexible. Featured games are highlighted to players ready to discover new titles and communities. We also support developers with listing their games on Google Play Store and iOS, helping attract players who actively play on mobile platforms and readers who love discovering and playing new games.

If this sounds interesting, feel free to share your current development focus or let us know what stage you are polishing toward launch.

You can also reach me directly at:

caldwethan.co@gmail.com

— Ethan

Executive Creative Director, Darkburn

www.darkburn.com

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