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Linear rendering is always enabled by means of either FP16 or sRGB framebuffer (thus making EXT_framebuffer_sRGB mandatory)
It’s safe to do this because entire the rendering pipeline now uses the linear color space.
Note that LimboView.cpp no longer exists in v0.2.0 because it was replaced with LimboWindow.as. # Conflicts: # Sources/Client/Client_Update.cpp # Sources/Client/LimboView.cpp
# Conflicts: # OpenSpades.xcodeproj/project.pbxproj
# Conflicts: # Sources/Client/Client.cpp # Sources/Client/Client_Input.cpp # Sources/Client/Client_NetHandler.cpp # Sources/Client/FTFont.cpp # Sources/Client/LimboView.h # Sources/Gui/StartupScreen.cpp
Currently, the following steps are used: * <90: green * <120: yellow * <200: orange * >200: red It currently looks waaay to colorful. I think a colored bar or something might look best, but for now this works and lets you quickly see how good you can expect the connection to be
Add color coding to ping
# Conflicts: # Resources/Scripts/Gui/ClientUI.as # Resources/Scripts/Gui/MainScreen.as # Resources/Scripts/Gui/StartupScreen.as # Resources/Scripts/Gui/UIControls.as
# Conflicts: # Resources/PackageInfo.json # XSpades/PackageInfo.json
This commit fixes the issue by explicitly requesting a sRGB-capable default framebuffer. Fixes #827.
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I understand you are looking forward to merging these branches, is v0.2.0 the one us testers should use? |
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I'm sorry I haven't been able to answer your question for a while. No, The current plan is as follows:
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Changes
Requirements
The GPU requirement for the OpenGL renderer was raised:
EXT_framebuffer_object(part of OpenGL 3.0)EXT_framebuffer_sRGB(part of OpenGL 3.0)Highlights
LimboViewin AngelScriptMiscellaneous
r_srgbandr_srgb2dwere removed. (cf3e187)LINEAR_FRAMEBUFFERwas removed. (af35e30)Issues
r_hdr 0) rendering path is brokenr_fogShadowis broken (maybe remove it?)EXT_framebuffer_sRGB.