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VIVE Input Utility for Unity

Copyright 2016-2018, HTC Corporation. All rights reserved.

About

The VIVE Input Utility (VIU) is a toolkit for developing VR experiences in Unity, especially with the VIVE/VIVE Pro but also targeting many platforms from a common code base including Oculus, Daydream, WaveSDK (e.g. VIVE Focus standalone) and additional VR platforms as supported by Unity such as Microsoft's 'Mixed Reality' VR headsets.

Requirements

  • Unity 5.3.6 or newer versions

Features

  • API to access device input/tracking by role (eg. LeftHand/RightHand), instead of device index
  • Binding system, able to bind device to specific role, help manage multiple tracking devices
  • UI Pointer (EventSystem compatible)
  • Teleport
  • Object Grabbing/Throwing example

Supporting device

  • Simulator (Usage)
  • VIVE (OpenVR compatible device)
  • Oculus Rift & Touch
  • Daydream
  • VIVE Focus (WaveVR compatible device)

(How to switch device)

Contact Us

Email: ViveSoftware@htc.com

Repository: GitHub

Contributing guidelines:

  1. Read and agree the CLA.
  2. Create an issue for the work you want to contribute.
  3. Fork this project on GitHub.
  4. Create a new branch (based on master branch) for your work on your fork.
  5. After you finish your work
  6. Submit a pull request from your new branch to our develop branch.

About

A toolkit that helps developing/prototyping VR apps.

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  • C# 99.9%
  • ShaderLab 0.1%
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