- Gameplay programmer with hands-on experience in Unreal Engine (C++) and Unity (C#)
- Experimenting with game engines since 2022, began pursuing game development professionally in 2024
- Developed 10 small games, including 5 game jam projects
- Strong focus on clean architecture, modular design, debugging complex interactions, and writing maintainable, scalable code
- Documenting technical growth and problem-solving process on YouTube
Geometry Dash C++, SDL2 |
Drawing Software C++, OpenGL, GLSL, ImGui, GLFW3 |
Silver Clad – 3D Engine C++, Raylib |
Vectors: Collision & Selection C++, Raylib, Linear Algebra |
Ecosystem Simulation C++, Raylib |
Fluid Simulation Optimization C++, Visual Studio Profiler |
AI Boids Simulation – Unity C#, Unity, Flocking Behaviour |
Top Down Controller - Unreal Engine 5:
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AI Patrol Tool - Unity:
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RTS Navigation System - Unity:
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Character State Machine System:
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