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godot: update to 4.5.#57277

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classabbyamp merged 1 commit intovoid-linux:masterfrom
Rutpiv:godot
Oct 2, 2025
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godot: update to 4.5.#57277
classabbyamp merged 1 commit intovoid-linux:masterfrom
Rutpiv:godot

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@Rutpiv Rutpiv commented Sep 24, 2025

Testing the changes

  • I tested the changes in this PR: briefly

Local build testing

  • I built this PR locally for my native architecture, (x86_64)
  • I built this PR locally for these architectures using specific masterdirs:
    • x86_64-musl
    • i686

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Rutpiv commented Sep 25, 2025

The patch 10-fix-musl.patch is no longer needed for the build.

The failure on 32-bit builds was caused by the editor translations being generated into a single large file, which exhausted the available address space during compilation. This issue is resolved by applying editor-split-translation-data.patch, which comes from an upstream commit already merged into Godot’s main branch after the latest release. The corresponding PR is here: godotengine/godot#110618.

I briefly tested the new version with two projects — one originally created with the previous release and ported to the new version, and another started directly on the new version — and everything appears to be working correctly.

@Rutpiv Rutpiv marked this pull request as ready for review September 25, 2025 11:28
@classabbyamp classabbyamp merged commit 0f506ef into void-linux:master Oct 2, 2025
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@Rutpiv Rutpiv deleted the godot branch October 2, 2025 13:54
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