In this tutorial, we will learn how to catch and handle errors/events in uTensor.
We will implement our own handler, MyEventHandler, which will spin-wait on errors/events of specific type. You can find its implementation in error_handle.cpp.
To implement a handler, you must:
- inherit
ErrorHandler, which is declared inerrorHandler.hpp - (optional) override
uThrowmethod, which will be invoked whenever an error has been thrown withContext::throwError - (optional) override
notifymethod, which will be invoked whenever an event has been notified withContext::notifyEvent
Running following commands in lldb console:
(lldb) file tutorials/error_handling/error_handle
(lldb) b main
(lldb) run
You should see:
Enter c to continue running:
The process spins because of an infinite loop in our handler. You can press ctrl+C to stop the process and you will see:
At this point, you can do debugging in your program using commands such as bt for back tracing, up to go to upper function frame, f for printing current frame, ...etc


